rematrix
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Matrix transformations made easy
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<p align="center">
<a href="https://rematrix.now.sh" title="Visit Rematrix demo">
<img src="https://jlmak.es/logos/svg/rematrix.svg" width="120px" >
</a>
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<br>
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<a href="https://rematrix.now.sh" title="Visit Rematrix demo">
<img src="https://jlmak.es/logos/svg/rematrix-logotype.svg" alt="Rematrix" width="130px" >
</a>
</p>
<p align="center">Matrix transformations made easy.</p>
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<p align="center">
<a href="https://saucelabs.com/u/rematrix">
<img src="https://saucelabs.com/browser-matrix/rematrix.svg" alt="Browser compatibility matrix" width="100%">
</a>
</p>
<br>
<br>
# Introduction
Imagine a HTML element that may have a CSS transform applied. If we want to add 45° of Z-rotation, we have no way to handle this safely in CSS—we’d just risk overwriting an existing transform. So we decide to use JavaScript, and check the current transform...
`getComputedStyle(element)` returns the computed styles, and inspecting the `transform` property shows:
```js
'matrix3d(0.707107, 0.707107, 0, 0, -0.707107, 0.707107, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)'
```
It’s here we discover that browsers actually use [transformation matrices](https://en.wikipedia.org/wiki/Transformation_matrix) under the hood to describe rotation, translation, scale and shear. This means if we wish to manage CSS transforms with JavaScript (without overwriting existing transformations), we’re stuck working with matrices.
**Rematrix** is an easy way to create and combine matrix transformations that work seamlessly with CSS.
<br>
# Installation
## Browser
A simple and fast way to get started is to include this script on your page:
```html
<script src="https://unpkg.com/rematrix"></script>
```
> If you use this method in production, be sure to specify a fixed version number, and use the minified distribution; e.g: `https://unpkg.com/rematrix@0.4.0/dist/rematrix.min.js`. This improves performance, but also prevents library changes from impacting your project.
This will create the global variable `Rematrix`.
## Module
```bash
npm install rematrix
```
#### CommonJS
```js
const Rematrix = require('rematrix');
```
#### ES2015
```js
import * as Rematrix from 'rematrix';
```
<br>
<br>
# Guide
## Creating Transforms
Most API methods look a lot like CSS, so for example, in CSS if we would write `transform: rotateZ(45deg)`, we can create the same transformation in JavaScript using Rematrix like this:
```js
Rematrix.rotateZ(45)
```
This returns a 45° rotation along the Z-axis, represented as an array of 16 values:
```js
[0.707107, 0.707107, 0, 0, -0.707107, 0.707107, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
```
These 16 values represent our **transformation matrix** in [column-major order](https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/matrix3d).
<br>
## Combining Transforms (Using Multiplication)
Where Rematrix really outshines CSS, is the ability to combine transforms — using **matrix multiplication**. We’ll recreate the same 45° rotation along the Z-axis, but using separate matrices this time:
```js
var r1 = Rematrix.rotateZ(20);
var r2 = Rematrix.rotateZ(25);
var product = Rematrix.multiply(r1, r2);
```
Here `product` describes the same array of 16 values (seen above):
```js
[0.707107, 0.707107, 0, 0, -0.707107, 0.707107, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
```
#### Better Multiplication (Using Reduce)
There’s a good chance we’ll need to multiply quite a few matrices together, so its helpful to store them in an array in order to use `Array.prototype.reduce` to multiply them all in one line:
```js
var r1 = Rematrix.rotateZ(20);
var r2 = Rematrix.rotateZ(65);
var r3 = Rematrix.rotateZ(-40);
var product = [r1, r2, r3].reduce(Rematrix.multiply);
```
> Order is very important. For example, rotating 45° along the Z-axis, followed by translating 500 pixels along the Y-axis... is not the same as translating 500 pixels along the Y-axis, followed by rotating 45° along on the Z-axis.
## Preserving Transforms
Before applying any of our transforms, we should capture the existing transform of our element using `Rematrix.fromString()`, e.g:
```js
var element = document.querySelector('#example');
var style = getComputedStyle(element).transform;
var transform = Rematrix.fromString(style);
var r1 = Rematrix.rotateZ(20);
var r2 = Rematrix.rotateZ(65);
var r3 = Rematrix.rotateZ(-40);
var product = [transform, r1, r2, r3].reduce(Rematrix.multiply);
```
By passing the computed transform styles to `Rematrix.fromString()`, we create a matrix of the existing transform. We can now factor this into our multiplication.
> The existing transformation has been _deliberately_ placed at the start of the array to ensure the computed transform is the foundation for the succeeding transformations.
## Applying Transforms
We can turn our matrix into valid CSS using `Rematrix.toString()`, which we can apply to our element’s style, e.g:
```js
element.style.transform = Rematrix.toString(product);
```
#### _And that concludes this introduction to Rematrix. Please explore the finished [Live Demo on JSFiddle](https://jsfiddle.net/utoqhkzc/)._
<br>
<br>
<a name="module_Rematrix"></a>
# API Reference
* [Rematrix](#module_Rematrix)
* [.fromString(source)](#module_Rematrix.fromString)
* [.format(source)](#module_Rematrix.format)
* [.identity()](#module_Rematrix.identity)
* [.inverse(source)](#module_Rematrix.inverse)
* [.multiply(m, x)](#module_Rematrix.multiply)
* [.perspective(distance)](#module_Rematrix.perspective)
* [.rotate(angle)](#module_Rematrix.rotate)
* [.rotateX(angle)](#module_Rematrix.rotateX)
* [.rotateY(angle)](#module_Rematrix.rotateY)
* [.rotateZ(angle)](#module_Rematrix.rotateZ)
* [.scale(scalar, [scalarY])](#module_Rematrix.scale)
* [.scaleX(scalar)](#module_Rematrix.scaleX)
* [.scaleY(scalar)](#module_Rematrix.scaleY)
* [.scaleZ(scalar)](#module_Rematrix.scaleZ)
* [.skew(angleX, [angleY])](#module_Rematrix.skew)
* [.skewX(angle)](#module_Rematrix.skewX)
* [.skewY(angle)](#module_Rematrix.skewY)
* [.toString(source)](#module_Rematrix.toString)
* [.translate(distanceX, [distanceY])](#module_Rematrix.translate)
* [.translate3d(distanceX, distanceY, distanceZ)](#module_Rematrix.translate3d)
* [.translateX(distance)](#module_Rematrix.translateX)
* [.translateY(distance)](#module_Rematrix.translateY)
* [.translateZ(distance)](#module_Rematrix.translateZ)
<a name="module_Rematrix.fromString"></a>
<br>
### Rematrix.fromString(source) ⇒ <code>array</code>
Attempts to return a 4x4 matrix describing the CSS transform matrix passed
in, but will return the identity matrix as a fallback.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------- | ------------------------------------------- |
| source | <code>string</code> | `matrix` or `matrix3d` CSS Transform value. |
<a name="module_Rematrix.format"></a>
<br>
### Rematrix.format(source) ⇒ <code>array</code>
Transformation matrices in the browser come in two flavors:
* `matrix` using 6 values (short)
* `matrix3d` using 16 values (long)
This utility follows this [conversion guide](https://goo.gl/EJlUQ1)
to expand short form matrices to their equivalent long form.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------ | ------------------------------------------ |
| source | <code>array</code> | Accepts both short and long form matrices. |
<a name="module_Rematrix.identity"></a>
<br>
### Rematrix.identity() ⇒ <code>array</code>
Returns a matrix representing no transformation. The product of any matrix
multiplied by the identity matrix will be the original matrix.
> **Tip:** Similar to how `5 * 1 === 5`, where `1` is the identity.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
<a name="module_Rematrix.inverse"></a>
<br>
### Rematrix.inverse(source) ⇒ <code>array</code>
Returns a matrix describing the inverse transformation of the source
matrix. The product of any matrix multiplied by its inverse will be the
identity matrix.
> **Tip:** Similar to how `5 * (1/5) === 1`, where `1/5` is the inverse.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------ | ------------------------------------------ |
| source | <code>array</code> | Accepts both short and long form matrices. |
<a name="module_Rematrix.multiply"></a>
<br>
### Rematrix.multiply(m, x) ⇒ <code>array</code>
Returns a 4x4 matrix describing the combined transformations
of both arguments.
> **Note:** Order is very important. For example, rotating 45°
> along the Z-axis, followed by translating 500 pixels along the
> Y-axis... is not the same as translating 500 pixels along the
> Y-axis, followed by rotating 45° along on the Z-axis.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------ | ------------------------------------------ |
| m | <code>array</code> | Accepts both short and long form matrices. |
| x | <code>array</code> | Accepts both short and long form matrices. |
<a name="module_Rematrix.perspective"></a>
<br>
### Rematrix.perspective(distance) ⇒ <code>array</code>
Returns a 4x4 matrix describing perspective.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| -------- | ------------------- | ------------------- |
| distance | <code>number</code> | Measured in pixels. |
<a name="module_Rematrix.rotate"></a>
<br>
### Rematrix.rotate(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing Z-axis rotation.
> **Tip:** This is just an alias for `Rematrix.rotateZ` for parity with CSS
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | -------------------- |
| angle | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.rotateX"></a>
<br>
### Rematrix.rotateX(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing X-axis rotation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | -------------------- |
| angle | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.rotateY"></a>
<br>
### Rematrix.rotateY(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing Y-axis rotation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | -------------------- |
| angle | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.rotateZ"></a>
<br>
### Rematrix.rotateZ(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing Z-axis rotation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | -------------------- |
| angle | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.scale"></a>
<br>
### Rematrix.scale(scalar, [scalarY]) ⇒ <code>array</code>
Returns a 4x4 matrix describing 2D scaling. The first argument
is used for both X and Y-axis scaling, unless an optional
second argument is provided to explicitly define Y-axis scaling.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| --------- | ------------------- | ------------------- |
| scalar | <code>number</code> | Decimal multiplier. |
| [scalarY] | <code>number</code> | Decimal multiplier. |
<a name="module_Rematrix.scaleX"></a>
<br>
### Rematrix.scaleX(scalar) ⇒ <code>array</code>
Returns a 4x4 matrix describing X-axis scaling.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------- | ------------------- |
| scalar | <code>number</code> | Decimal multiplier. |
<a name="module_Rematrix.scaleY"></a>
<br>
### Rematrix.scaleY(scalar) ⇒ <code>array</code>
Returns a 4x4 matrix describing Y-axis scaling.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------- | ------------------- |
| scalar | <code>number</code> | Decimal multiplier. |
<a name="module_Rematrix.scaleZ"></a>
<br>
### Rematrix.scaleZ(scalar) ⇒ <code>array</code>
Returns a 4x4 matrix describing Z-axis scaling.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------- | ------------------- |
| scalar | <code>number</code> | Decimal multiplier. |
<a name="module_Rematrix.skew"></a>
<br>
### Rematrix.skew(angleX, [angleY]) ⇒ <code>array</code>
Returns a 4x4 matrix describing shear. The first argument
defines X-axis shearing, and an optional second argument
defines Y-axis shearing.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| -------- | ------------------- | -------------------- |
| angleX | <code>number</code> | Measured in degrees. |
| [angleY] | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.skewX"></a>
<br>
### Rematrix.skewX(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing X-axis shear.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | -------------------- |
| angle | <code>number</code> | Measured in degrees. |
<a name="module_Rematrix.skewY"></a>
<br>
### Rematrix.skewY(angle) ⇒ <code>array</code>
Returns a 4x4 matrix describing Y-axis shear.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----- | ------------------- | ------------------- |
| angle | <code>number</code> | Measured in degrees |
<a name="module_Rematrix.toString"></a>
<br>
### Rematrix.toString(source) ⇒ <code>string</code>
Returns a CSS Transform property value equivalent to the source matrix.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ------ | ------------------ | ------------------------------------------ |
| source | <code>array</code> | Accepts both short and long form matrices. |
<a name="module_Rematrix.translate"></a>
<br>
### Rematrix.translate(distanceX, [distanceY]) ⇒ <code>array</code>
Returns a 4x4 matrix describing 2D translation. The first
argument defines X-axis translation, and an optional second
argument defines Y-axis translation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| ----------- | ------------------- | ------------------- |
| distanceX | <code>number</code> | Measured in pixels. |
| [distanceY] | <code>number</code> | Measured in pixels. |
<a name="module_Rematrix.translate3d"></a>
<br>
### Rematrix.translate3d(distanceX, distanceY, distanceZ) ⇒ <code>array</code>
Returns a 4x4 matrix describing 3D translation. The first
argument defines X-axis translation, the second argument defines Y-axis
translation, and the third argument defines Z-axis translation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| --------- | ------------------- | ------------------- |
| distanceX | <code>number</code> | Measured in pixels. |
| distanceY | <code>number</code> | Measured in pixels. |
| distanceZ | <code>number</code> | Measured in pixels. |
<a name="module_Rematrix.translateX"></a>
<br>
### Rematrix.translateX(distance) ⇒ <code>array</code>
Returns a 4x4 matrix describing X-axis translation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| -------- | ------------------- | ------------------- |
| distance | <code>number</code> | Measured in pixels. |
<a name="module_Rematrix.translateY"></a>
<br>
### Rematrix.translateY(distance) ⇒ <code>array</code>
Returns a 4x4 matrix describing Y-axis translation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| -------- | ------------------- | ------------------- |
| distance | <code>number</code> | Measured in pixels. |
<a name="module_Rematrix.translateZ"></a>
<br>
### Rematrix.translateZ(distance) ⇒ <code>array</code>
Returns a 4x4 matrix describing Z-axis translation.
**Kind**: static method of <code>[Rematrix](#module_Rematrix)</code>
| Param | Type | Description |
| -------- | ------------------- | ------------------- |
| distance | <code>number</code> | Measured in pixels. |
<br>
<br>
---
Copyright 2019 Julian Lloyd
<br>
Open source under the [MIT License](https://github.com/jlmakes/rematrix/blob/master/LICENSE).