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reldens

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/** * * Reldens - PlayerDamageCallback * */ const { MessageFactory } = require('../../message-factory'); const { Validator } = require('./validator'); const { ChatConst } = require('../../constants'); const { Logger, sc } = require('@reldens/utils'); class PlayerDamageCallback { static async sendMessage(props) { if(!Validator.validateMessage(props, ['skill', 'client', 'chatManager', 'damage', 'target'])){ Logger.error('Invalid message on PlayerDamageCallback.', props); return false; } let {skill, target, damage, client, chatManager} = props; if(!client){ Logger.info('Client not defined on PlayerDamageCallback.', skill); return false; } let isObjectTarget = sc.hasOwn(target, 'key'); let targetLabel = isObjectTarget ? target.title : target.playerName; let message = ChatConst.SNIPPETS.PLAYER.DAMAGE; let messageData = { [ChatConst.MESSAGE.DATA.TARGET_LABEL]: targetLabel, [ChatConst.MESSAGE.DATA.DAMAGE]: damage, }; let messageObject = MessageFactory.create(ChatConst.TYPES.DAMAGE, message, messageData, skill.owner.playerName); client.send(messageObject); let targetClient = skill.target?.skillsServer?.client?.client || null; if(!isObjectTarget && targetClient && targetClient !== client){ targetClient.send(messageObject); } let playerId = skill.owner?.player_id || null; let roomId = skill.owner?.state?.room_id || null; let saveResult = await chatManager.saveMessage( MessageFactory.withDataToJson(message, messageData), playerId, roomId, false, ChatConst.TYPES.DAMAGE ); if(!saveResult){ Logger.error('Save chat message error on player damage callback.', messageObject, playerId, roomId); } } } module.exports.PlayerDamageCallback = PlayerDamageCallback;