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relay-runtime

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A core runtime for building GraphQL-driven applications.

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'use strict'; var wrapNetworkWithLogObserver = require('../network/wrapNetworkWithLogObserver'); var defaultGetDataID = require('../store/defaultGetDataID'); var RelayOperationTracker = require('../store/RelayOperationTracker'); var RelayPublishQueue = require('../store/RelayPublishQueue'); var registerEnvironmentWithDevTools = require('../util/registerEnvironmentWithDevTools'); var ActorSpecificEnvironment = /*#__PURE__*/function () { function ActorSpecificEnvironment(config) { var _this = this; this.configName = config.configName; this.actorIdentifier = config.actorIdentifier; this.multiActorEnvironment = config.multiActorEnvironment; this.__log = config.logFn; this.relayFieldLogger = config.relayFieldLogger; this._operationTracker = new RelayOperationTracker(); this._store = config.store; this._network = wrapNetworkWithLogObserver(this, config.network); this._publishQueue = new RelayPublishQueue(config.store, config.handlerProvider, defaultGetDataID, config.missingFieldHandlers); this._defaultRenderPolicy = config.defaultRenderPolicy; this.options = { actorID: this.actorIdentifier }; this['@@RelayModernEnvironment'] = true; if (process.env.NODE_ENV !== "production") { var _require = require('../store/StoreInspector'), inspect = _require.inspect; this.DEBUG_inspect = function (dataID) { return inspect(_this, dataID); }; } registerEnvironmentWithDevTools(this); } var _proto = ActorSpecificEnvironment.prototype; _proto.getPublishQueue = function getPublishQueue() { return this._publishQueue; }; _proto.UNSTABLE_getDefaultRenderPolicy = function UNSTABLE_getDefaultRenderPolicy() { return this._defaultRenderPolicy; }; _proto.applyMutation = function applyMutation(optimisticConfig) { return this.multiActorEnvironment.applyMutation(this, optimisticConfig); }; _proto.applyUpdate = function applyUpdate(optimisticUpdate) { return this.multiActorEnvironment.applyUpdate(this, optimisticUpdate); }; _proto.revertUpdate = function revertUpdate(optimisticUpdate) { return this.multiActorEnvironment.revertUpdate(this, optimisticUpdate); }; _proto.replaceUpdate = function replaceUpdate(optimisticUpdate, replacementUpdate) { return this.multiActorEnvironment.replaceUpdate(this, optimisticUpdate, replacementUpdate); }; _proto.check = function check(operation) { return this.multiActorEnvironment.check(this, operation); }; _proto.subscribe = function subscribe(snapshot, callback) { return this.multiActorEnvironment.subscribe(this, snapshot, callback); }; _proto.retain = function retain(operation) { return this.multiActorEnvironment.retain(this, operation); }; _proto.commitUpdate = function commitUpdate(updater) { return this.multiActorEnvironment.commitUpdate(this, updater); }; _proto.commitPayload = function commitPayload(operationDescriptor, payload) { return this.multiActorEnvironment.commitPayload(this, operationDescriptor, payload); }; _proto.getNetwork = function getNetwork() { return this._network; }; _proto.getStore = function getStore() { return this._store; }; _proto.getOperationTracker = function getOperationTracker() { return this._operationTracker; }; _proto.getScheduler = function getScheduler() { return this.multiActorEnvironment.getScheduler(); }; _proto.lookup = function lookup(selector) { return this.multiActorEnvironment.lookup(this, selector); }; _proto.execute = function execute(config) { return this.multiActorEnvironment.execute(this, config); }; _proto.executeSubscription = function executeSubscription(config) { return this.multiActorEnvironment.executeSubscription(this, config); }; _proto.executeMutation = function executeMutation(options) { return this.multiActorEnvironment.executeMutation(this, options); }; _proto.executeWithSource = function executeWithSource(options) { return this.multiActorEnvironment.executeWithSource(this, options); }; _proto.isRequestActive = function isRequestActive(requestIdentifier) { return this.multiActorEnvironment.isRequestActive(this, requestIdentifier); }; _proto.isServer = function isServer() { return this.multiActorEnvironment.isServer(); }; return ActorSpecificEnvironment; }(); module.exports = ActorSpecificEnvironment;