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A persistent, typed-objects implementation.

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# Any Type `Any` can represent any kind of serializable value, (e.g. not a `Function` or `Symbol`). It takes up 12 bytes of space aligned to 8 bytes. The structure looks like this: |--------------------------------------------| | Value or Pointer (Float64) | |--------------------------------------------| | Type Tag (Uint32) | ---------------------------------------------- If the value being stored can be represented in 8 bytes or less, it is stored inline, otherwise space is allocated for the value separately and a pointer is stored.