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regl-shape

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.createRectShader = void 0; const shader_vert_1 = __importDefault(require("./shader.vert")); const shader_frag_1 = __importDefault(require("./shader.frag")); function createRectShader(regl, offsetBuffer, baseOptions) { const drawConfig = Object.assign(Object.assign({}, baseOptions), { vert: shader_vert_1.default, frag: shader_frag_1.default, attributes: { // if point is at the end of segment lineEnd: { buffer: offsetBuffer, divisor: 0, stride: 8, offset: 0, }, // if point is at the top of segment lineTop: { buffer: offsetBuffer, divisor: 0, stride: 8, offset: 4, }, // beginning of line coordinate aCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 8, divisor: 1, }, // end of line coordinate bCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 16, divisor: 1, }, aCoordFract: { buffer: (_, props) => props.positionFractBuffer, stride: 8, offset: 8, divisor: 1, }, bCoordFract: { buffer: (_, props) => props.positionFractBuffer, stride: 8, offset: 16, divisor: 1, }, color: { buffer: (_, props) => props.colorBuffer, stride: 4, offset: 0, divisor: 1, }, } }); return regl(drawConfig); } exports.createRectShader = createRectShader;