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regl-shape

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.createMiterShader = void 0; const shader_vert_1 = __importDefault(require("./shader.vert")); const shader_frag_1 = __importDefault(require("./shader.frag")); function createMiterShader(regl, offsetBuffer, baseOptions) { const drawConfig = Object.assign(Object.assign({}, baseOptions), { // culling removes polygon creasing cull: { enable: true, face: "back", }, vert: shader_vert_1.default, frag: shader_frag_1.default, attributes: { // is line end lineEnd: { buffer: offsetBuffer, divisor: 0, stride: 8, offset: 0, }, // is line top lineTop: { buffer: offsetBuffer, divisor: 0, stride: 8, offset: 4, }, // left color aColor: { buffer: (_, props) => props.colorBuffer, stride: 4, offset: 0, divisor: 1, }, // right color bColor: { buffer: (_, props) => props.colorBuffer, stride: 4, offset: 4, divisor: 1, }, prevCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 0, divisor: 1, }, aCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 8, divisor: 1, }, bCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 16, divisor: 1, }, nextCoord: { buffer: (_, props) => props.positionBuffer, stride: 8, offset: 24, divisor: 1, }, } }); return regl(drawConfig); } exports.createMiterShader = createMiterShader;