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regl-shape

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import { Regl, DrawConfig, Texture2D, Buffer, DynamicVariableFn, DefaultContext } from "regl"; import { InnerShapeProps } from ".."; export declare type BufferAttribute = { buffer: Buffer | DynamicVariableFn<Buffer, DefaultContext, InnerShapeProps>; offset?: number; stride?: number; divisor?: number; }; export declare type ShaderUniforms = { miterMode: number; miterLimit: number; scale: number[]; scaleFract: number[]; translate: number[]; translateFract: number[]; dashSize: number; dashPattern: Texture2D; thickness: number; opacity: number; pixelRatio: number; viewport: number[]; depth: number; }; export declare type ShaderDrawConfig<Attributes, Uniforms = ShaderUniforms> = DrawConfig<Uniforms, Attributes, InnerShapeProps>; export declare function createShaders(regl: Regl): { rect: import("regl").DrawCommand<DefaultContext, InnerShapeProps>; miter: import("regl").DrawCommand<DefaultContext, InnerShapeProps>; fill: import("regl").DrawCommand<DefaultContext, InnerShapeProps>; };