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regl-shape

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.createFillShader = void 0; const shader_vert_1 = __importDefault(require("./shader.vert")); const shader_frag_1 = __importDefault(require("./shader.frag")); function createFillShader(regl, { blend, scissor, stencil, viewport, uniforms }) { const drawConfig = { blend, scissor, stencil, viewport, primitive: "triangles", elements: (_, p) => p.triangles, offset: 0, vert: shader_vert_1.default, frag: shader_frag_1.default, uniforms: Object.assign(Object.assign({}, uniforms), { color: (_, p) => p.fillColor }), attributes: { position: { buffer: (_, p) => p.positionBuffer, stride: 8, offset: 8, }, positionFract: { buffer: (_, p) => p.positionFractBuffer, stride: 8, offset: 8, }, }, depth: { enable: false }, }; return regl(drawConfig); } exports.createFillShader = createFillShader;