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regenerate

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Generate JavaScript-compatible regular expressions based on a given set of Unicode symbols or code points.

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/*! https://mths.be/regenerate v1.4.2 by @mathias | MIT license */ ;(function(root) { // Detect free variables `exports`. var freeExports = typeof exports == 'object' && exports; // Detect free variable `module`. var freeModule = typeof module == 'object' && module && module.exports == freeExports && module; // Detect free variable `global`, from Node.js/io.js or Browserified code, // and use it as `root`. var freeGlobal = typeof global == 'object' && global; if (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) { root = freeGlobal; } /*--------------------------------------------------------------------------*/ var ERRORS = { 'rangeOrder': 'A range\u2019s `stop` value must be greater than or equal ' + 'to the `start` value.', 'codePointRange': 'Invalid code point value. Code points range from ' + 'U+000000 to U+10FFFF.' }; // https://mathiasbynens.be/notes/javascript-encoding#surrogate-pairs var HIGH_SURROGATE_MIN = 0xD800; var HIGH_SURROGATE_MAX = 0xDBFF; var LOW_SURROGATE_MIN = 0xDC00; var LOW_SURROGATE_MAX = 0xDFFF; // In Regenerate output, `\0` is never preceded by `\` because we sort by // code point value, so let’s keep this regular expression simple. var regexNull = /\\x00([^0123456789]|$)/g; var object = {}; var hasOwnProperty = object.hasOwnProperty; var extend = function(destination, source) { var key; for (key in source) { if (hasOwnProperty.call(source, key)) { destination[key] = source[key]; } } return destination; }; var forEach = function(array, callback) { var index = -1; var length = array.length; while (++index < length) { callback(array[index], index); } }; var toString = object.toString; var isArray = function(value) { return toString.call(value) == '[object Array]'; }; var isNumber = function(value) { return typeof value == 'number' || toString.call(value) == '[object Number]'; }; // `hexBytes[n]` is the uppercase, zero-padded, two-digit hexadecimal // representation of `n`, for `0 <= n <= 0xFF`. var hexBytes = []; (function() { var digits = '0123456789ABCDEF'; var index = -1; while (++index <= 0xFF) { hexBytes[index] = digits.charAt(index >> 4) + digits.charAt(index & 0xF); } }()); // These assume that `number` is an integer in the range the output can // represent, which is the case for the BMP code points they're used with. var hex2 = function(number) { return hexBytes[number]; }; var hex4 = function(number) { return hexBytes[number >> 8] + hexBytes[number & 0xFF]; }; var slice = [].slice; /*--------------------------------------------------------------------------*/ var compareNumbers = function(a, b) { return a - b; }; // Turns an array of code points into data. The code points may be in any // order and may contain duplicates. Note: unsorted `codePoints` are sorted // in place. var dataFromCodePoints = function(codePoints) { var length = codePoints.length; var index = 0; var start; var end; var codePoint; var result = []; // Turn runs of consecutive code points into `(start, end)` pairs, skipping // duplicates. Input is often sorted already, so rather than sorting up // front, sort and start over only once a code point turns out to be // smaller than the one before it. while (index < length) { // The inner loop only stops at a code point above `end`, so `start` is // always greater than result[result.length - 1]. start = codePoints[index]; end = start + 1; while (++index < length && (codePoint = codePoints[index]) <= end) { if (codePoint == end) { ++end; } else if (codePoint < end - 1) { codePoints.sort(compareNumbers); return dataFromCodePoints(codePoints); } } result.push(start, end); } return result; }; var dataRemove = function(data, codePoint) { // Iterate over the data per `(start, end)` pair. var index = 0; var start; var end; var length = data.length; while (index < length) { start = data[index]; end = data[index + 1]; if (codePoint >= start && codePoint < end) { // Modify this pair. if (codePoint == start) { if (end == start + 1) { // Just remove `start` and `end`. data.splice(index, 2); return data; } else { // Just replace `start` with a new value. data[index] = codePoint + 1; return data; } } else if (codePoint == end - 1) { // Just replace `end` with a new value. data[index + 1] = codePoint; return data; } else { // Replace `[start, end]` with `[startA, endA, startB, endB]`. data.splice(index, 2, start, codePoint, codePoint + 1, end); return data; } } index += 2; } return data; }; var dataRemoveRange = function(data, rangeStart, rangeEnd) { if (rangeEnd < rangeStart) { throw Error(ERRORS.rangeOrder); } var length = data.length; var rangeEndExclusive = rangeEnd + 1; var index = 0; var first; var start; var end; // Skip the pairs that end before the range starts. while (index < length && data[index + 1] <= rangeStart) { index += 2; } // Find the pairs that overlap the range, i.e. `data[first]` up to (but not // including) `data[index]`. first = index; while (index < length && data[index] < rangeEndExclusive) { index += 2; } if (first == index) { return data; } // Replace the overlapping pairs with a single `splice`, keeping the parts of // the first and last pair that lie outside the range, if any. // E.g. we have `[0, 11, 14, 31]` and want to remove 4-20 -> `[0, 4, 21, 31]`. start = data[first]; end = data[index - 1]; if (start < rangeStart) { if (end > rangeEndExclusive) { data.splice( first, index - first, start, rangeStart, rangeEndExclusive, end ); } else { data.splice(first, index - first, start, rangeStart); } } else if (end > rangeEndExclusive) { data.splice(first, index - first, rangeEndExclusive, end); } else { data.splice(first, index - first); } return data; }; var dataAdd = function(data, codePoint) { // Iterate over the data per `(start, end)` pair. var index = 0; var start; var end; var lastIndex = null; var length = data.length; if (codePoint < 0x0 || codePoint > 0x10FFFF) { throw RangeError(ERRORS.codePointRange); } // Fast path: the code point lies at or after the start of the last pair, // which is the common case when adding code points in ascending order. if (length && codePoint >= data[length - 2]) { end = data[length - 1]; if (codePoint > end) { data.push(codePoint, codePoint + 1); } else if (codePoint == end) { data[length - 1] = codePoint + 1; } return data; } while (index < length) { start = data[index]; end = data[index + 1]; // Check if the code point is already in the set. if (codePoint >= start && codePoint < end) { return data; } if (codePoint == start - 1) { // Just replace `start` with a new value. data[index] = codePoint; return data; } // At this point, if `start` is `greater` than `codePoint`, insert a new // `[start, end]` pair before the current pair, or after the current pair // if there is a known `lastIndex`. if (start > codePoint) { data.splice( lastIndex != null ? lastIndex + 2 : 0, 0, codePoint, codePoint + 1 ); return data; } if (codePoint == end) { // Check if adding this code point causes two separate ranges to become // a single range, e.g. `dataAdd([0, 4, 5, 10], 4)` → `[0, 10]`. if (codePoint + 1 == data[index + 2]) { data.splice(index, 4, start, data[index + 3]); return data; } // Else, just replace `end` with a new value. data[index + 1] = codePoint + 1; return data; } lastIndex = index; index += 2; } // The loop has finished; add the new pair to the end of the data set. data.push(codePoint, codePoint + 1); return data; }; var dataAddRange = function(data, rangeStart, rangeEnd) { if (rangeEnd < rangeStart) { throw Error(ERRORS.rangeOrder); } if ( rangeStart < 0x0 || rangeStart > 0x10FFFF || rangeEnd < 0x0 || rangeEnd > 0x10FFFF ) { throw RangeError(ERRORS.codePointRange); } var length = data.length; var rangeEndExclusive = rangeEnd + 1; var index = 0; var first; var start; var end; // Fast path: the range starts at or after the start of the last pair, which // is the common case when adding ranges in ascending order. if (length && rangeStart >= data[length - 2]) { end = data[length - 1]; if (rangeStart > end) { data.push(rangeStart, rangeEndExclusive); } else if (rangeEndExclusive > end) { // The range overlaps or touches the last pair; extend it. data[length - 1] = rangeEndExclusive; } return data; } // Skip the pairs that end before the range starts, without touching it. while (index < length && data[index + 1] < rangeStart) { index += 2; } // Find the pairs that overlap or touch the range, i.e. `data[first]` up to // (but not including) `data[index]`. first = index; while (index < length && data[index] <= rangeEndExclusive) { index += 2; } if (first == index) { // Nothing to merge with; insert a new pair. data.splice(first, 0, rangeStart, rangeEndExclusive); return data; } // Merge the range and the pairs it overlaps or touches into a single pair. // E.g. `[0, 11, 12, 14, 20, 31]` and you add 5-15 -> `[0, 16, 20, 31]`. start = data[first] < rangeStart ? data[first] : rangeStart; end = data[index - 1] > rangeEndExclusive ? data[index - 1] : rangeEndExclusive; if (index - first == 2) { data[first] = start; data[first + 1] = end; } else { data.splice(first, index - first, start, end); } return data; }; var dataContains = function(data, codePoint) { // Binary search for the number of `(start, end)` pairs that start at or // before `codePoint`. `codePoint` is in the set if it lies before the end of // the last of those pairs. var length = data.length; var low = 0; var high = length >> 1; var middle; // Exit early if `codePoint` is not within `data`'s overall range. if (!length || codePoint < data[0] || codePoint >= data[length - 1]) { return false; } while (low < high) { middle = (low + high) >> 1; if (data[middle << 1] <= codePoint) { low = middle + 1; } else { high = middle; } } return low > 0 && codePoint < data[(low << 1) - 1]; }; var dataIntersectionData = function(dataA, dataB) { var indexA = 0; var indexB = 0; var lengthA = dataA.length; var lengthB = dataB.length; var startA, endA, startB, endB, start, end; var result = []; while (indexA < lengthA && indexB < lengthB) { startA = dataA[indexA]; endA = dataA[indexA + 1]; startB = dataB[indexB]; endB = dataB[indexB + 1]; start = startA > startB ? startA : startB; end = endA < endB ? endA : endB; if (start < end) { result.push(start, end); } if (endA < endB) { indexA += 2; } else { indexB += 2; } } return result; }; var dataUnion = function(dataA, dataB) { // Walk both sorted lists of `(start, end)` pairs in lockstep, always taking // the pair that starts first, and merge it into the previous output pair if // the two overlap or touch. var indexA = 0; var indexB = 0; var lengthA = dataA.length; var lengthB = dataB.length; var start; var end; var last; var result = []; while (indexA < lengthA || indexB < lengthB) { if ( indexB >= lengthB || (indexA < lengthA && dataA[indexA] <= dataB[indexB]) ) { start = dataA[indexA]; end = dataA[indexA + 1]; indexA += 2; } else { start = dataB[indexB]; end = dataB[indexB + 1]; indexB += 2; } last = result.length - 1; if (last > 0 && start <= result[last]) { if (end > result[last]) { result[last] = end; } } else { result.push(start, end); } } return result; }; var dataDifference = function(dataA, dataB) { // For each pair in `dataA`, cut out the overlapping pairs of `dataB`. var indexA = 0; var indexB = 0; var lengthA = dataA.length; var lengthB = dataB.length; var index; var start; var end; var result = []; while (indexA < lengthA) { start = dataA[indexA]; end = dataA[indexA + 1]; indexA += 2; // Skip the pairs of `dataB` that end before this pair starts. while (indexB < lengthB && dataB[indexB + 1] <= start) { indexB += 2; } index = indexB; while (start < end && index < lengthB && dataB[index] < end) { if (dataB[index] > start) { result.push(start, dataB[index]); } if (dataB[index + 1] > start) { start = dataB[index + 1]; } index += 2; } if (start < end) { result.push(start, end); } } return result; }; // Collects the code points in `values` (anything `add` or `remove` accepts in // an array: code points, symbols, nested arrays, and Regenerate instances) // and returns them as data. With `validate`, out-of-range code points throw // like `dataAdd` does; otherwise they’re skipped, as `dataRemove` does. var dataFromValues = function(values, validate) { var codePoints = []; var sets = []; var collect = function(values) { var index = -1; var length = values.length; var value; var codePoint; while (++index < length) { value = values[index]; // Check for primitive numbers first, as they’re the common case. if (typeof value == 'number') { codePoint = value; } else if (value == null) { continue; } else if (value instanceof regenerate) { sets.push(value.data); continue; } else if (isArray(value)) { collect(value); continue; } else { codePoint = isNumber(value) ? +value : symbolToCodePoint(value); } if (codePoint >= 0x0 && codePoint <= 0x10FFFF) { codePoints.push(codePoint); } else if (validate) { throw RangeError(ERRORS.codePointRange); } } }; collect(values); var data = dataFromCodePoints(codePoints); var index = -1; var length = sets.length; while (++index < length) { data = dataUnion(data, sets[index]); } return data; }; var dataIsEmpty = function(data) { return !data.length; }; var dataIsSingleton = function(data) { // Check if the set only represents a single code point. return data.length == 2 && data[0] + 1 == data[1]; }; var dataToArray = function(data) { // Iterate over the data per `(start, end)` pair. var index = 0; var start; var end; var result = []; var length = data.length; while (index < length) { start = data[index]; end = data[index + 1]; while (start < end) { result.push(start); ++start; } index += 2; } return result; }; /*--------------------------------------------------------------------------*/ // https://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae var floor = Math.floor; var highSurrogate = function(codePoint) { return parseInt( floor((codePoint - 0x10000) / 0x400) + HIGH_SURROGATE_MIN, 10 ); }; var lowSurrogate = function(codePoint) { return parseInt( (codePoint - 0x10000) % 0x400 + LOW_SURROGATE_MIN, 10 ); }; var stringFromCharCode = String.fromCharCode; var codePointToString = function(codePoint) { var string; // https://mathiasbynens.be/notes/javascript-escapes#single // Note: the `\b` escape sequence for U+0008 BACKSPACE in strings has a // different meaning in regular expressions (word boundary), so it cannot // be used here. if (codePoint == 0x09) { string = '\\t'; } // Note: IE < 9 treats `'\v'` as `'v'`, so avoid using it. // else if (codePoint == 0x0B) { // string = '\\v'; // } else if (codePoint == 0x0A) { string = '\\n'; } else if (codePoint == 0x0C) { string = '\\f'; } else if (codePoint == 0x0D) { string = '\\r'; } else if (codePoint == 0x2D) { // https://mathiasbynens.be/notes/javascript-escapes#hexadecimal // Note: `-` (U+002D HYPHEN-MINUS) is escaped in this way rather // than by backslash-escaping, in case the output is used outside // of a character class in a `u` RegExp. /\-/u throws, but // /\x2D/u is fine. string = '\\x2D'; } else if (codePoint == 0x5C) { string = '\\\\'; } else if ( codePoint == 0x24 || (codePoint >= 0x28 && codePoint <= 0x2B) || codePoint == 0x2E || codePoint == 0x2F || codePoint == 0x3F || (codePoint >= 0x5B && codePoint <= 0x5E) || (codePoint >= 0x7B && codePoint <= 0x7D) ) { // The code point maps to an unsafe printable ASCII character; // backslash-escape it. Here’s the list of those symbols: // // $()*+./?[\]^{|} // // This matches SyntaxCharacters as well as `/` (U+002F SOLIDUS). // https://tc39.github.io/ecma262/#prod-SyntaxCharacter string = '\\' + stringFromCharCode(codePoint); } else if (codePoint >= 0x20 && codePoint <= 0x7E) { // The code point maps to one of these printable ASCII symbols // (including the space character): // // !"#%&',0123456789:;<=>@ABCDEFGHIJKLMNO // PQRSTUVWXYZ_`abcdefghijklmnopqrstuvwxyz~ // // These can safely be used directly. string = stringFromCharCode(codePoint); } else if (codePoint <= 0xFF) { string = '\\x' + hex2(codePoint); } else { // `codePoint <= 0xFFFF` holds true. // https://mathiasbynens.be/notes/javascript-escapes#unicode string = '\\u' + hex4(codePoint); } // There’s no need to account for astral symbols / surrogate pairs here, // since `codePointToString` is private and only used for BMP code points. // But if that’s what you need, just add an `else` block with this code: // // string = '\\u' + hex4(highSurrogate(codePoint)) // + '\\u' + hex4(lowSurrogate(codePoint)); return string; }; var codePointToStringUnicode = function(codePoint) { if (codePoint <= 0xFFFF) { if (codePoint < HIGH_SURROGATE_MIN || codePoint > LOW_SURROGATE_MAX) { return codePointToString(codePoint); } // With the `u` flag, `\uD834\uDF06` is read as the single code point // U+1D306, so a high surrogate followed by a low surrogate would no // longer match either of them. `\u{…}` escapes are never combined. return '\\u{' + hex4(codePoint) + '}'; } // Astral code points have five or six hexadecimal digits: their highest // byte is 0x01 to 0x10, written without its leading zero, if any. var high = codePoint >> 16; return '\\u{' + (high < 0x10 ? hexBytes[high].charAt(1) : '10') + hexBytes[(codePoint >> 8) & 0xFF] + hexBytes[codePoint & 0xFF] + '}'; }; var symbolToCodePoint = function(symbol) { var length = symbol.length; var first = symbol.charCodeAt(0); var second; if ( first >= HIGH_SURROGATE_MIN && first <= HIGH_SURROGATE_MAX && length > 1 // There is a next code unit. ) { // `first` is a high surrogate, and there is a next character. Assume // it’s a low surrogate (else it’s invalid usage of Regenerate anyway). second = symbol.charCodeAt(1); // https://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae return (first - HIGH_SURROGATE_MIN) * 0x400 + second - LOW_SURROGATE_MIN + 0x10000; } return first; }; // Turns a code point or a symbol into a primitive code point, so that // `Number` objects don’t end up in the data. Primitive numbers are returned // as is, which keeps them fast to work with. var toCodePoint = function(value) { return typeof value == 'number' ? value : isNumber(value) ? +value : symbolToCodePoint(value); }; var createBMPCharacterClasses = function(data) { // Iterate over the data per `(start, end)` pair. var result = ''; var index = 0; var start; var end; var length = data.length; if (dataIsSingleton(data)) { return codePointToString(data[0]); } while (index < length) { start = data[index]; end = data[index + 1] - 1; // Note: the `- 1` makes `end` inclusive. if (start == end) { result += codePointToString(start); } else if (start + 1 == end) { result += codePointToString(start) + codePointToString(end); } else { result += codePointToString(start) + '-' + codePointToString(end); } index += 2; } return '[' + result + ']'; }; var createUnicodeCharacterClasses = function(data) { // Iterate over the data per `(start, end)` pair. var result = ''; var index = 0; var start; var end; var length = data.length; if (dataIsSingleton(data)) { return codePointToStringUnicode(data[0]); } while (index < length) { start = data[index]; end = data[index + 1] - 1; // Note: the `- 1` makes `end` inclusive. if (start == end) { result += codePointToStringUnicode(start); } else if (start + 1 == end) { result += codePointToStringUnicode(start) + codePointToStringUnicode(end); } else { result += codePointToStringUnicode(start) + '-' + codePointToStringUnicode(end); } index += 2; } return '[' + result + ']'; }; var splitAtBMP = function(data) { // Iterate over the data per `(start, end)` pair. var loneHighSurrogates = []; var loneLowSurrogates = []; var bmp = []; var astral = []; var index = 0; var start; var end; var length = data.length; while (index < length) { start = data[index]; end = data[index + 1] - 1; // Note: the `- 1` makes `end` inclusive. if (start < HIGH_SURROGATE_MIN) { // The range starts and ends before the high surrogate range. // E.g. (0, 0x10). if (end < HIGH_SURROGATE_MIN) { bmp.push(start, end + 1); } // The range starts before the high surrogate range and ends within it. // E.g. (0, 0xD855). if (end >= HIGH_SURROGATE_MIN && end <= HIGH_SURROGATE_MAX) { bmp.push(start, HIGH_SURROGATE_MIN); loneHighSurrogates.push(HIGH_SURROGATE_MIN, end + 1); } // The range starts before the high surrogate range and ends in the low // surrogate range. E.g. (0, 0xDCFF). if (end >= LOW_SURROGATE_MIN && end <= LOW_SURROGATE_MAX) { bmp.push(start, HIGH_SURROGATE_MIN); loneHighSurrogates.push(HIGH_SURROGATE_MIN, HIGH_SURROGATE_MAX + 1); loneLowSurrogates.push(LOW_SURROGATE_MIN, end + 1); } // The range starts before the high surrogate range and ends after the // low surrogate range. E.g. (0, 0x10FFFF). if (end > LOW_SURROGATE_MAX) { bmp.push(start, HIGH_SURROGATE_MIN); loneHighSurrogates.push(HIGH_SURROGATE_MIN, HIGH_SURROGATE_MAX + 1); loneLowSurrogates.push(LOW_SURROGATE_MIN, LOW_SURROGATE_MAX + 1); if (end <= 0xFFFF) { bmp.push(LOW_SURROGATE_MAX + 1, end + 1); } else { bmp.push(LOW_SURROGATE_MAX + 1, 0xFFFF + 1); astral.push(0xFFFF + 1, end + 1); } } } else if (start >= HIGH_SURROGATE_MIN && start <= HIGH_SURROGATE_MAX) { // The range starts and ends in the high surrogate range. // E.g. (0xD855, 0xD866). if (end >= HIGH_SURROGATE_MIN && end <= HIGH_SURROGATE_MAX) { loneHighSurrogates.push(start, end + 1); } // The range starts in the high surrogate range and ends in the low // surrogate range. E.g. (0xD855, 0xDCFF). if (end >= LOW_SURROGATE_MIN && end <= LOW_SURROGATE_MAX) { loneHighSurrogates.push(start, HIGH_SURROGATE_MAX + 1); loneLowSurrogates.push(LOW_SURROGATE_MIN, end + 1); } // The range starts in the high surrogate range and ends after the low // surrogate range. E.g. (0xD855, 0x10FFFF). if (end > LOW_SURROGATE_MAX) { loneHighSurrogates.push(start, HIGH_SURROGATE_MAX + 1); loneLowSurrogates.push(LOW_SURROGATE_MIN, LOW_SURROGATE_MAX + 1); if (end <= 0xFFFF) { bmp.push(LOW_SURROGATE_MAX + 1, end + 1); } else { bmp.push(LOW_SURROGATE_MAX + 1, 0xFFFF + 1); astral.push(0xFFFF + 1, end + 1); } } } else if (start >= LOW_SURROGATE_MIN && start <= LOW_SURROGATE_MAX) { // The range starts and ends in the low surrogate range. // E.g. (0xDCFF, 0xDDFF). if (end >= LOW_SURROGATE_MIN && end <= LOW_SURROGATE_MAX) { loneLowSurrogates.push(start, end + 1); } // The range starts in the low surrogate range and ends after the low // surrogate range. E.g. (0xDCFF, 0x10FFFF). if (end > LOW_SURROGATE_MAX) { loneLowSurrogates.push(start, LOW_SURROGATE_MAX + 1); if (end <= 0xFFFF) { bmp.push(LOW_SURROGATE_MAX + 1, end + 1); } else { bmp.push(LOW_SURROGATE_MAX + 1, 0xFFFF + 1); astral.push(0xFFFF + 1, end + 1); } } } else if (start > LOW_SURROGATE_MAX && start <= 0xFFFF) { // The range starts and ends after the low surrogate range. // E.g. (0xFFAA, 0x10FFFF). if (end <= 0xFFFF) { bmp.push(start, end + 1); } else { bmp.push(start, 0xFFFF + 1); astral.push(0xFFFF + 1, end + 1); } } else { // The range starts and ends in the astral range. astral.push(start, end + 1); } index += 2; } return { 'loneHighSurrogates': loneHighSurrogates, 'loneLowSurrogates': loneLowSurrogates, 'bmp': bmp, 'astral': astral }; }; var optimizeSurrogateMappings = function(surrogateMappings) { var result = []; var tmpLow = []; var addLow = false; var mapping; var nextMapping; var highSurrogates; var lowSurrogates; var nextHighSurrogates; var nextLowSurrogates; var index = -1; var length = surrogateMappings.length; while (++index < length) { mapping = surrogateMappings[index]; nextMapping = surrogateMappings[index + 1]; if (!nextMapping) { result.push(mapping); continue; } highSurrogates = mapping[0]; lowSurrogates = mapping[1]; nextHighSurrogates = nextMapping[0]; nextLowSurrogates = nextMapping[1]; // Check for identical high surrogate ranges. tmpLow = lowSurrogates; while ( nextHighSurrogates && highSurrogates[0] == nextHighSurrogates[0] && highSurrogates[1] == nextHighSurrogates[1] ) { // Merge with the next item. if (dataIsSingleton(nextLowSurrogates)) { tmpLow = dataAdd(tmpLow, nextLowSurrogates[0]); } else { tmpLow = dataAddRange( tmpLow, nextLowSurrogates[0], nextLowSurrogates[1] - 1 ); } ++index; mapping = surrogateMappings[index]; highSurrogates = mapping[0]; lowSurrogates = mapping[1]; nextMapping = surrogateMappings[index + 1]; nextHighSurrogates = nextMapping && nextMapping[0]; nextLowSurrogates = nextMapping && nextMapping[1]; addLow = true; } result.push([ highSurrogates, addLow ? tmpLow : lowSurrogates ]); addLow = false; } return optimizeByLowSurrogates(result); }; var optimizeByLowSurrogates = function(surrogateMappings) { if (surrogateMappings.length == 1) { return surrogateMappings; } var index = -1; var innerIndex = -1; while (++index < surrogateMappings.length) { var mapping = surrogateMappings[index]; var lowSurrogates = mapping[1]; if (lowSurrogates.length !== 2) { // Merge can only be performed when both lowSurrogates.length and // otherLowSurrogates.length are equal, that is, both are single // ranges of length 2. continue; } var lowSurrogateStart = lowSurrogates[0]; var lowSurrogateEnd = lowSurrogates[1]; innerIndex = index; // Note: the loop starts at the next index. while (++innerIndex < surrogateMappings.length) { var otherMapping = surrogateMappings[innerIndex]; var otherLowSurrogates = otherMapping[1]; var otherLowSurrogateStart = otherLowSurrogates[0]; var otherLowSurrogateEnd = otherLowSurrogates[1]; if ( lowSurrogateStart == otherLowSurrogateStart && lowSurrogateEnd == otherLowSurrogateEnd && otherLowSurrogates.length === 2 ) { // Add the code points in the other item to this one. if (dataIsSingleton(otherMapping[0])) { mapping[0] = dataAdd(mapping[0], otherMapping[0][0]); } else { mapping[0] = dataAddRange( mapping[0], otherMapping[0][0], otherMapping[0][1] - 1 ); } // Remove the other, now redundant, item. surrogateMappings.splice(innerIndex, 1); --innerIndex; } } } return surrogateMappings; }; var surrogateSet = function(data) { // Exit early if `data` is an empty set. if (!data.length) { return []; } // Iterate over the data per `(start, end)` pair. var index = 0; var start; var end; var startHigh; var startLow; var endHigh; var endLow; var surrogateMappings = []; var length = data.length; while (index < length) { start = data[index]; end = data[index + 1] - 1; startHigh = highSurrogate(start); startLow = lowSurrogate(start); endHigh = highSurrogate(end); endLow = lowSurrogate(end); var startsWithLowestLowSurrogate = startLow == LOW_SURROGATE_MIN; var endsWithHighestLowSurrogate = endLow == LOW_SURROGATE_MAX; var complete = false; // Append the previous high-surrogate-to-low-surrogate mappings. // Step 1: `(startHigh, startLow)` to `(startHigh, LOW_SURROGATE_MAX)`. if ( startHigh == endHigh || startsWithLowestLowSurrogate && endsWithHighestLowSurrogate ) { surrogateMappings.push([ [startHigh, endHigh + 1], [startLow, endLow + 1] ]); complete = true; } else { surrogateMappings.push([ [startHigh, startHigh + 1], [startLow, LOW_SURROGATE_MAX + 1] ]); } // Step 2: `(startHigh + 1, LOW_SURROGATE_MIN)` to // `(endHigh - 1, LOW_SURROGATE_MAX)`. if (!complete && startHigh + 1 < endHigh) { if (endsWithHighestLowSurrogate) { // Combine step 2 and step 3. surrogateMappings.push([ [startHigh + 1, endHigh + 1], [LOW_SURROGATE_MIN, endLow + 1] ]); complete = true; } else { surrogateMappings.push([ [startHigh + 1, endHigh], [LOW_SURROGATE_MIN, LOW_SURROGATE_MAX + 1] ]); } } // Step 3. `(endHigh, LOW_SURROGATE_MIN)` to `(endHigh, endLow)`. if (!complete) { surrogateMappings.push([ [endHigh, endHigh + 1], [LOW_SURROGATE_MIN, endLow + 1] ]); } index += 2; } // The format of `surrogateMappings` is as follows: // // [ surrogateMapping1, surrogateMapping2 ] // // i.e.: // // [ // [ highSurrogates1, lowSurrogates1 ], // [ highSurrogates2, lowSurrogates2 ] // ] return optimizeSurrogateMappings(surrogateMappings); }; var createSurrogateCharacterClasses = function(surrogateMappings) { var result = []; forEach(surrogateMappings, function(surrogateMapping) { var highSurrogates = surrogateMapping[0]; var lowSurrogates = surrogateMapping[1]; result.push( createBMPCharacterClasses(highSurrogates) + createBMPCharacterClasses(lowSurrogates) ); }); return result.join('|'); }; var createCharacterClassesFromData = function(data, bmpOnly, hasUnicodeFlag) { if (hasUnicodeFlag) { return createUnicodeCharacterClasses(data); } var result = []; var parts = splitAtBMP(data); var loneHighSurrogates = parts.loneHighSurrogates; var loneLowSurrogates = parts.loneLowSurrogates; var bmp = parts.bmp; var astral = parts.astral; var hasLoneHighSurrogates = !dataIsEmpty(loneHighSurrogates); var hasLoneLowSurrogates = !dataIsEmpty(loneLowSurrogates); var surrogateMappings = surrogateSet(astral); if (bmpOnly) { bmp = dataUnion(bmp, loneHighSurrogates); hasLoneHighSurrogates = false; bmp = dataUnion(bmp, loneLowSurrogates); hasLoneLowSurrogates = false; } if (!dataIsEmpty(bmp)) { // The data set contains BMP code points that are not high surrogates // needed for astral code points in the set. result.push(createBMPCharacterClasses(bmp)); } if (surrogateMappings.length) { // The data set contains astral code points; append character classes // based on their surrogate pairs. result.push(createSurrogateCharacterClasses(surrogateMappings)); } // https://gist.github.com/mathiasbynens/bbe7f870208abcfec860 if (hasLoneHighSurrogates) { result.push( createBMPCharacterClasses(loneHighSurrogates) + // Make sure the high surrogates aren’t part of a surrogate pair. '(?![\\uDC00-\\uDFFF])' ); } if (hasLoneLowSurrogates) { result.push( // It is not possible to accurately assert the low surrogates aren’t // part of a surrogate pair, since JavaScript regular expressions do // not support lookbehind. '(?:[^\\uD800-\\uDBFF]|^)' + createBMPCharacterClasses(loneLowSurrogates) ); } return result.join('|'); }; /*--------------------------------------------------------------------------*/ // `regenerate` can be used as a constructor (and new methods can be added to // its prototype) but also as a regular function, the latter of which is the // documented and most common usage. For that reason, it’s not capitalized. var regenerate = function(value) { if (arguments.length > 1) { value = slice.call(arguments); } if (this instanceof regenerate) { this.data = []; return this.add(value); } return (new regenerate).add(value); }; regenerate.version = '1.4.2'; var proto = regenerate.prototype; extend(proto, { 'add': function(value) { var $this = this; if (arguments.length > 1) { value = slice.call(arguments); } if (value == null) { return $this; } if (value instanceof regenerate) { // Allow passing other Regenerate instances. $this.data = dataUnion($this.data, value.data); return $this; } if (isArray(value)) { $this.data = dataUnion($this.data, dataFromValues(value, true)); return $this; } $this.data = dataAdd( $this.data, toCodePoint(value) ); return $this; }, 'remove': function(value) { var $this = this; if (arguments.length > 1) { value = slice.call(arguments); } if (value == null) { return $this; } if (value instanceof regenerate) { // Allow passing other Regenerate instances. $this.data = dataDifference($this.data, value.data); return $this; } if (isArray(value)) { $this.data = dataDifference($this.data, dataFromValues(value, false)); return $this; } $this.data = dataRemove( $this.data, toCodePoint(value) ); return $this; }, 'addRange': function(start, end) { var $this = this; $this.data = dataAddRange($this.data, toCodePoint(start), toCodePoint(end) ); return $this; }, 'removeRange': function(start, end) { var $this = this; var startCodePoint = toCodePoint(start); var endCodePoint = toCodePoint(end); $this.data = dataRemoveRange( $this.data, startCodePoint, endCodePoint ); return $this; }, 'intersection': function(argument) { var $this = this; if (argument instanceof regenerate) { // Allow passing other Regenerate instances. $this.data = dataIntersectionData($this.data, argument.data); return $this; } $this.data = dataIntersectionData( $this.data, dataFromValues(argument, false) ); return $this; }, 'contains': function(codePoint) { return dataContains( this.data, isNumber(codePoint) ? codePoint : symbolToCodePoint(codePoint) ); }, 'clone': function() { var set = new regenerate; set.data = this.data.slice(0); return set; }, 'toString': function(options) { var result = createCharacterClassesFromData( this.data, options ? options.bmpOnly : false, options ? options.hasUnicodeFlag : false ); if (!result) { // For an empty set, return something that can be inserted `/here/` to // form a valid regular expression. Avoid `(?:)` since that matches the // empty string. return '[]'; } // Use `\0` instead of `\x00` where possible. return result.replace(regexNull, '\\0$1'); }, 'toRegExp': function(flags) { var pattern = this.toString( /[uv]/.test(flags || '') ? { 'hasUnicodeFlag': true } : null ); return RegExp(pattern, flags || ''); }, 'valueOf': function() { // Note: `valueOf` is aliased as `toArray`. return dataToArray(this.data); } }); proto.toArray = proto.valueOf; // Some AMD build optimizers, like r.js, check for specific condition patterns // like the following: if ( typeof define == 'function' && typeof define.amd == 'object' && define.amd ) { define(function() { return regenerate; }); } else if (freeExports && !freeExports.nodeType) { if (freeModule) { // in Node.js, io.js, or RingoJS v0.8.0+ freeModule.exports = regenerate; } else { // in Narwhal or RingoJS v0.7.0- freeExports.regenerate = regenerate; } } else { // in Rhino or a web browser root.regenerate = regenerate; } }(this));