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redux

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Predictable state container for JavaScript apps

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import isPlainObject from './utils/isPlainObject' /** * These are private action types reserved by Redux. * For any unknown actions, you must return the current state. * If the current state is undefined, you must return the initial state. * Do not reference these action types directly in your code. */ export var ActionTypes = { INIT: '@@redux/INIT' } /** * Creates a Redux store that holds the state tree. * The only way to change the data in the store is to call `dispatch()` on it. * * There should only be a single store in your app. To specify how different * parts of the state tree respond to actions, you may combine several reducers * into a single reducer function by using `combineReducers`. * * @param {Function} reducer A function that returns the next state tree, given * the current state tree and the action to handle. * * @param {any} [initialState] The initial state. You may optionally specify it * to hydrate the state from the server in universal apps, or to restore a * previously serialized user session. * If you use `combineReducers` to produce the root reducer function, this must be * an object with the same shape as `combineReducers` keys. * * @param {Function} enhancer The store enhancer. You may optionally specify it * to enhance the store with third-party capabilities such as middleware, * time travel, persistence, etc. The only store enhancer that ships with Redux * is `applyMiddleware()`. * * @returns {Store} A Redux store that lets you read the state, dispatch actions * and subscribe to changes. */ export default function createStore(reducer, initialState, enhancer) { if (typeof initialState === 'function' && typeof enhancer === 'undefined') { enhancer = initialState initialState = undefined } if (typeof enhancer !== 'undefined') { if (typeof enhancer !== 'function') { throw new Error('Expected the enhancer to be a function.') } return enhancer(createStore)(reducer, initialState) } if (typeof reducer !== 'function') { throw new Error('Expected the reducer to be a function.') } var currentReducer = reducer var currentState = initialState var listeners = [] var isDispatching = false /** * Reads the state tree managed by the store. * * @returns {any} The current state tree of your application. */ function getState() { return currentState } /** * Adds a change listener. It will be called any time an action is dispatched, * and some part of the state tree may potentially have changed. You may then * call `getState()` to read the current state tree inside the callback. * Note, the listener should not expect to see all states changes, as the * state might have been updated multiple times before the listener is * notified. * * @param {Function} listener A callback to be invoked on every dispatch. * @returns {Function} A function to remove this change listener. */ function subscribe(listener) { listeners.push(listener) var isSubscribed = true return function unsubscribe() { if (!isSubscribed) { return } isSubscribed = false var index = listeners.indexOf(listener) listeners.splice(index, 1) } } /** * Dispatches an action. It is the only way to trigger a state change. * * The `reducer` function, used to create the store, will be called with the * current state tree and the given `action`. Its return value will * be considered the **next** state of the tree, and the change listeners * will be notified. * * The base implementation only supports plain object actions. If you want to * dispatch a Promise, an Observable, a thunk, or something else, you need to * wrap your store creating function into the corresponding middleware. For * example, see the documentation for the `redux-thunk` package. Even the * middleware will eventually dispatch plain object actions using this method. * * @param {Object} action A plain object representing “what changed”. It is * a good idea to keep actions serializable so you can record and replay user * sessions, or use the time travelling `redux-devtools`. An action must have * a `type` property which may not be `undefined`. It is a good idea to use * string constants for action types. * * @returns {Object} For convenience, the same action object you dispatched. * * Note that, if you use a custom middleware, it may wrap `dispatch()` to * return something else (for example, a Promise you can await). */ function dispatch(action) { if (!isPlainObject(action)) { throw new Error( 'Actions must be plain objects. ' + 'Use custom middleware for async actions.' ) } if (typeof action.type === 'undefined') { throw new Error( 'Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?' ) } if (isDispatching) { throw new Error('Reducers may not dispatch actions.') } try { isDispatching = true currentState = currentReducer(currentState, action) } finally { isDispatching = false } listeners.slice().forEach(listener => listener()) return action } /** * Replaces the reducer currently used by the store to calculate the state. * * You might need this if your app implements code splitting and you want to * load some of the reducers dynamically. You might also need this if you * implement a hot reloading mechanism for Redux. * * @param {Function} nextReducer The reducer for the store to use instead. * @returns {void} */ function replaceReducer(nextReducer) { currentReducer = nextReducer dispatch({ type: ActionTypes.INIT }) } // When a store is created, an "INIT" action is dispatched so that every // reducer returns their initial state. This effectively populates // the initial state tree. dispatch({ type: ActionTypes.INIT }) return { dispatch, subscribe, getState, replaceReducer } }