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redux-persist

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persist and rehydrate redux stores

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'use strict'; exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; exports.default = persistReducer; var _constants = require('./constants'); var _autoMergeLevel = require('./stateReconciler/autoMergeLevel1'); var _autoMergeLevel2 = _interopRequireDefault(_autoMergeLevel); var _createPersistoid = require('./createPersistoid'); var _createPersistoid2 = _interopRequireDefault(_createPersistoid); var _getStoredState = require('./getStoredState'); var _getStoredState2 = _interopRequireDefault(_getStoredState); var _purgeStoredState = require('./purgeStoredState'); var _purgeStoredState2 = _interopRequireDefault(_purgeStoredState); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } var DEFAULT_TIMEOUT = 5000; /* @TODO add validation / handling for: - persisting a reducer which has nested _persist - handling actions that fire before reydrate is called */ function persistReducer(config, baseReducer) { if (process.env.NODE_ENV !== 'production') { if (!config) throw new Error('config is required for persistReducer'); if (!config.key) throw new Error('key is required in persistor config'); if (!config.storage) throw new Error("redux-persist: config.storage is required. Try using one of the provided storage engines `import storageLocal from 'redux-persist/es/storage/local'"); } var version = config.version !== undefined ? config.version : _constants.DEFAULT_VERSION; var debug = config.debug || false; var stateReconciler = config.stateReconciler === undefined ? _autoMergeLevel2.default : config.stateReconciler; var getStoredState = config.getStoredState || _getStoredState2.default; var timeout = config.timeout !== undefined ? config.timeout : DEFAULT_TIMEOUT; var _persistoid = null; var _purge = false; var _paused = true; var conditionalUpdate = function conditionalUpdate(state) { // update the persistoid only if we are rehydrated and not paused state._persist.rehydrated && _persistoid && !_paused && _persistoid.update(state); return state; }; return function (state, action) { var _ref = state || {}, _persist = _ref._persist, rest = _objectWithoutProperties(_ref, ['_persist']); var restState = rest; if (action.type === _constants.PERSIST) { var _sealed = false; var _rehydrate = function _rehydrate(payload, err) { // dev warning if we are already sealed if (process.env.NODE_ENV !== 'production' && _sealed) console.error('redux-persist: rehydrate for "' + config.key + '" called after timeout.', payload, err); // only rehydrate if we are not already sealed if (!_sealed) { action.rehydrate(config.key, payload, err); _sealed = true; } }; timeout && setTimeout(function () { !_sealed && _rehydrate(undefined, new Error('redux-persist: persist timed out for persist key "' + config.key + '"')); }, timeout); // @NOTE PERSIST resumes if paused. _paused = false; // @NOTE only ever create persistoid once, ensure we call it at least once, even if _persist has already been set if (!_persistoid) _persistoid = (0, _createPersistoid2.default)(config); // @NOTE PERSIST can be called multiple times, noop after the first if (_persist) return state; if (typeof action.rehydrate !== 'function' || typeof action.register !== 'function') throw new Error('redux-persist: either rehydrate or register is not a function on the PERSIST action. This can happen if the action is being replayed. This is an unexplored use case, please open an issue and we will figure out a resolution.'); action.register(config.key); getStoredState(config).then(function (restoredState) { var migrate = config.migrate || function (s, v) { return Promise.resolve(s); }; migrate(restoredState, version).then(function (migratedState) { _rehydrate(migratedState); }, function (migrateErr) { if (process.env.NODE_ENV !== 'production' && migrateErr) console.error('redux-persist: migration error', migrateErr); _rehydrate(undefined, migrateErr); }); }, function (err) { _rehydrate(undefined, err); }); return _extends({}, baseReducer(restState, action), { _persist: { version: version, rehydrated: false } }); } else if (action.type === _constants.PURGE) { _purge = true; action.result((0, _purgeStoredState2.default)(config)); return _extends({}, baseReducer(restState, action), { _persist: _persist }); } else if (action.type === _constants.FLUSH) { action.result(_persistoid && _persistoid.flush()); return _extends({}, baseReducer(restState, action), { _persist: _persist }); } else if (action.type === _constants.PAUSE) { _paused = true; } else if (action.type === _constants.REHYDRATE) { // noop on restState if purging if (_purge) return _extends({}, restState, { _persist: _extends({}, _persist, { rehydrated: true }) // @NOTE if key does not match, will continue to default else below });if (action.key === config.key) { var reducedState = baseReducer(restState, action); var inboundState = action.payload; // only reconcile state if stateReconciler and inboundState are both defined var reconciledRest = stateReconciler !== false && inboundState !== undefined ? stateReconciler(inboundState, state, reducedState, config) : reducedState; var _newState = _extends({}, reconciledRest, { _persist: _extends({}, _persist, { rehydrated: true }) }); return conditionalUpdate(_newState); } } // if we have not already handled PERSIST, straight passthrough if (!_persist) return baseReducer(state, action); // run base reducer: // is state modified ? return original : return updated var newState = baseReducer(restState, action); if (newState === restState) return state;else { newState._persist = _persist; return conditionalUpdate(newState); } }; }