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redux-loop

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Sequence your effects naturally and purely by returning them from your reducers.

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function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } import { loop, isLoop, getModel, getCmd } from './loop'; import batchCmds from './batch-cmds'; export default function combineReducers(childMap) { return function () { var rootState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var action = arguments.length > 1 ? arguments[1] : undefined; for (var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) { args[_key - 2] = arguments[_key]; } var cmds = []; var hasChanged = false; var newState = Object.keys(childMap).reduce(function (prev, key) { var childReducer = childMap[key]; if (!childReducer) { if (!hasChanged) { prev = _objectSpread({}, prev); hasChanged = true; } delete prev[key]; return prev; } var currentChild = childReducer.apply(void 0, [prev[key], action].concat(args)); if (isLoop(currentChild)) { cmds.push(getCmd(currentChild)); currentChild = getModel(currentChild); } if (prev[key] !== currentChild && hasChanged) { prev[key] = currentChild; } else if (prev[key] !== currentChild) { prev = _objectSpread(_objectSpread({}, prev), {}, _defineProperty({}, key, currentChild)); hasChanged = true; } return prev; }, rootState); return loop(newState, batchCmds(cmds)); }; }