redux-loop
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Sequence your effects naturally and purely by returning them from your reducers.
51 lines (40 loc) • 2.51 kB
JavaScript
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
import { loop, isLoop, getModel, getCmd } from './loop';
import batchCmds from './batch-cmds';
export default function combineReducers(childMap) {
return function () {
var rootState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var action = arguments.length > 1 ? arguments[1] : undefined;
for (var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {
args[_key - 2] = arguments[_key];
}
var cmds = [];
var hasChanged = false;
var newState = Object.keys(childMap).reduce(function (prev, key) {
var childReducer = childMap[key];
if (!childReducer) {
if (!hasChanged) {
prev = _objectSpread({}, prev);
hasChanged = true;
}
delete prev[key];
return prev;
}
var currentChild = childReducer.apply(void 0, [prev[key], action].concat(args));
if (isLoop(currentChild)) {
cmds.push(getCmd(currentChild));
currentChild = getModel(currentChild);
}
if (prev[key] !== currentChild && hasChanged) {
prev[key] = currentChild;
} else if (prev[key] !== currentChild) {
prev = _objectSpread(_objectSpread({}, prev), {}, _defineProperty({}, key, currentChild));
hasChanged = true;
}
return prev;
}, rootState);
return loop(newState, batchCmds(cmds));
};
}