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redshift

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A JavaScript UX framework. Handles animation, UI physics and user input tracking.

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module.exports = { // [number]: Current target value to: undefined, // [number]: Maximum permitted value during .track and .run min: undefined, // [number]: Minimum permitted value during .track and .run max: undefined, // [number]: Origin origin: 0, // [boolean]: Set to true when both min and max detected hasRange: false, // [boolean]: Round output if true round: false, // [string]: Route route: 'values', // [string]: Non-namespaced output value name: '', // [string]: Unit string to append to value on ourput unit: undefined, parent: '', unitName: '', /* Link properties */ // [string]: Name of value to listen to link: undefined, // [array]: Linear range of values (eg [-100, -50, 50, 100]) of linked value to map to .mapTo mapLink: undefined, // [array]: Non-linear range of values (eg [0, 1, 1, 0]) to map to .mapLink - here the linked value being 75 would result in a value of 0.5 mapTo: undefined, // [number]: Factor of input movement to direct output amp: 1, /* .run() properties */ // [string]: Simulation to .run simulate: 'velocity', // [number]: Deceleration to apply to value, in units per second deceleration: 0, // [number]: Acceleration to apply to value, in units per second acceleration: 0, // [number]: Factor to multiply velocity by on bounce bounce: 0, // [number]: Spring strength during 'string' spring: 80, // [number]: Timeconstant of glide timeConstant: 395, // [number]: Stop simulation under this speed stopSpeed: 10, // [boolean]: Capture with spring physics on limit breach capture: false, // [number]: Friction to apply per frame friction: 0.05, /* .play() properties */ // [number]: Duration of animation in ms duration: 400, // [number]: Duration of delay in ms delay: 0, // [number]: Stagger delay as factor of duration (ie 0.2 with duration of 1000ms = 200ms) stagger: 0, // [string]: Easing to apply ease: 'easeInOut', // [number]: Number of steps to execute animation steps: 0, // [string]: Tells Redshift when to step, at the start or end of a step. Other option is 'start' as per CSS spec stepDirection: 'end', /* .track() properties */ // [number]: Factor of movement outside of maximum range (ie 0.5 will move half as much as 1) escapeAmp: 0 };