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redc

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Compiles RED lang into Minecraft schematics

34 lines (33 loc) 1.4 kB
var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var REDCError = /** @class */ (function (_super) { __extends(REDCError, _super); function REDCError(message) { var _this = _super.call(this, message) || this; Object.setPrototypeOf(_this, REDCError.prototype); return _this; } return REDCError; }(Error)); export { REDCError }; export var WORD_SIZE = 6; export var MEMORY_SIZE = Math.pow(2, WORD_SIZE); export var ROM_SIZE = 12 * 20 - 1; // offset from pos 0 at seg 0 to the first word being read by the circuit. export var OFFSET = 16; export var BULGES = 2; export var NUM_SEGMENTS = BULGES * 8 + 4; export var CAPACITY = NUM_SEGMENTS * 12 - 1;