reconnecting-websocket
Version:
Reconnecting WebSocket
142 lines (141 loc) • 5.24 kB
TypeScript
/*!
* Reconnecting WebSocket
* by Pedro Ladaria <pedro.ladaria@gmail.com>
* https://github.com/pladaria/reconnecting-websocket
* License MIT
*/
import * as Events from './events';
export declare type Event = Events.Event;
export declare type ErrorEvent = Events.ErrorEvent;
export declare type CloseEvent = Events.CloseEvent;
export declare type Options = {
WebSocket?: any;
maxReconnectionDelay?: number;
minReconnectionDelay?: number;
reconnectionDelayGrowFactor?: number;
minUptime?: number;
connectionTimeout?: number;
maxRetries?: number;
maxEnqueuedMessages?: number;
startClosed?: boolean;
debug?: boolean;
};
export declare type UrlProvider = string | (() => string) | (() => Promise<string>);
export declare type Message = string | ArrayBuffer | Blob | ArrayBufferView;
export declare type ListenersMap = {
error: Array<Events.WebSocketEventListenerMap['error']>;
message: Array<Events.WebSocketEventListenerMap['message']>;
open: Array<Events.WebSocketEventListenerMap['open']>;
close: Array<Events.WebSocketEventListenerMap['close']>;
};
export default class ReconnectingWebSocket {
private _ws?;
private _listeners;
private _retryCount;
private _uptimeTimeout;
private _connectTimeout;
private _shouldReconnect;
private _connectLock;
private _binaryType;
private _closeCalled;
private _messageQueue;
private readonly _url;
private readonly _protocols?;
private readonly _options;
constructor(url: UrlProvider, protocols?: string | string[], options?: Options);
static readonly CONNECTING: number;
static readonly OPEN: number;
static readonly CLOSING: number;
static readonly CLOSED: number;
readonly CONNECTING: number;
readonly OPEN: number;
readonly CLOSING: number;
readonly CLOSED: number;
binaryType: BinaryType;
/**
* Returns the number or connection retries
*/
readonly retryCount: number;
/**
* The number of bytes of data that have been queued using calls to send() but not yet
* transmitted to the network. This value resets to zero once all queued data has been sent.
* This value does not reset to zero when the connection is closed; if you keep calling send(),
* this will continue to climb. Read only
*/
readonly bufferedAmount: number;
/**
* The extensions selected by the server. This is currently only the empty string or a list of
* extensions as negotiated by the connection
*/
readonly extensions: string;
/**
* A string indicating the name of the sub-protocol the server selected;
* this will be one of the strings specified in the protocols parameter when creating the
* WebSocket object
*/
readonly protocol: string;
/**
* The current state of the connection; this is one of the Ready state constants
*/
readonly readyState: number;
/**
* The URL as resolved by the constructor
*/
readonly url: string;
/**
* An event listener to be called when the WebSocket connection's readyState changes to CLOSED
*/
onclose: ((event: Events.CloseEvent) => void) | null;
/**
* An event listener to be called when an error occurs
*/
onerror: ((event: Events.ErrorEvent) => void) | null;
/**
* An event listener to be called when a message is received from the server
*/
onmessage: ((event: MessageEvent) => void) | null;
/**
* An event listener to be called when the WebSocket connection's readyState changes to OPEN;
* this indicates that the connection is ready to send and receive data
*/
onopen: ((event: Event) => void) | null;
/**
* Closes the WebSocket connection or connection attempt, if any. If the connection is already
* CLOSED, this method does nothing
*/
close(code?: number, reason?: string): void;
/**
* Closes the WebSocket connection or connection attempt and connects again.
* Resets retry counter;
*/
reconnect(code?: number, reason?: string): void;
/**
* Enqueue specified data to be transmitted to the server over the WebSocket connection
*/
send(data: Message): void;
/**
* Register an event handler of a specific event type
*/
addEventListener<T extends keyof Events.WebSocketEventListenerMap>(type: T, listener: Events.WebSocketEventListenerMap[T]): void;
dispatchEvent(event: Event): boolean;
/**
* Removes an event listener
*/
removeEventListener<T extends keyof Events.WebSocketEventListenerMap>(type: T, listener: Events.WebSocketEventListenerMap[T]): void;
private _debug;
private _getNextDelay;
private _wait;
private _getNextUrl;
private _connect;
private _handleTimeout;
private _disconnect;
private _acceptOpen;
private _callEventListener;
private _handleOpen;
private _handleMessage;
private _handleError;
private _handleClose;
private _removeListeners;
private _addListeners;
private _clearTimeouts;
}