reconnectedchat
Version:
Framework for the ReconnectedCC Chatbox v2
33 lines (25 loc) • 806 B
text/typescript
import * as ReconnectedChat from "./index";
const client = new ReconnectedChat.Client("");
console.log("start")
client.on("ready", () => {
console.log("ready", client.owner);
})
client.on("raw", data => {
console.log("!! RAW !!", data);
})
client.on("players", console.log)
client.on("chat_ingame", message => {
console.log(`<${message.user.name}> ${message.text}`)
})
client.on("chat_discord", message => {
console.log(`<${message.discordUser.name}#${message.discordUser.discriminator}> ${message.text}`)
});
client.on("command", async command => {
console.log(`${command.user.name}: \\${command.command} ${command.args.join(" ")}`);
if(command.ownerOnly) {
if(command.command === "reconnect") {
client.reconnect();
}
}
});
client.connect();