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Complete AI-powered development platform with ML model training, plugin registry, real-time collaboration, monitoring, infrastructure automation, and enterprise deployment capabilities

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module.exports = arrayDiff; // Based on some rough benchmarking, this algorithm is about O(2n) worst case, // and it can compute diffs on random arrays of length 1024 in about 34ms, // though just a few changes on an array of length 1024 takes about 0.5ms arrayDiff.InsertDiff = InsertDiff; arrayDiff.RemoveDiff = RemoveDiff; arrayDiff.MoveDiff = MoveDiff; function InsertDiff(index, values) { this.index = index; this.values = values; } InsertDiff.prototype.type = 'insert'; InsertDiff.prototype.toJSON = function() { return { type: this.type, index: this.index, values: this.values }; }; function RemoveDiff(index, howMany) { this.index = index; this.howMany = howMany; } RemoveDiff.prototype.type = 'remove'; RemoveDiff.prototype.toJSON = function() { return { type: this.type, index: this.index, howMany: this.howMany }; }; function MoveDiff(from, to, howMany) { this.from = from; this.to = to; this.howMany = howMany; } MoveDiff.prototype.type = 'move'; MoveDiff.prototype.toJSON = function() { return { type: this.type, from: this.from, to: this.to, howMany: this.howMany }; }; function strictEqual(a, b) { return a === b; } function arrayDiff(before, after, equalFn) { if (!equalFn) equalFn = strictEqual; // Find all items in both the before and after array, and represent them // as moves. Many of these "moves" may end up being discarded in the last // pass if they are from an index to the same index, but we don't know this // up front, since we haven't yet offset the indices. // // Also keep a map of all the indices accounted for in the before and after // arrays. These maps are used next to create insert and remove diffs. var beforeLength = before.length; var afterLength = after.length; var moves = []; var beforeMarked = {}; var afterMarked = {}; for (var beforeIndex = 0; beforeIndex < beforeLength; beforeIndex++) { var beforeItem = before[beforeIndex]; for (var afterIndex = 0; afterIndex < afterLength; afterIndex++) { if (afterMarked[afterIndex]) continue; if (!equalFn(beforeItem, after[afterIndex])) continue; var from = beforeIndex; var to = afterIndex; var howMany = 0; do { beforeMarked[beforeIndex++] = afterMarked[afterIndex++] = true; howMany++; } while ( beforeIndex < beforeLength && afterIndex < afterLength && equalFn(before[beforeIndex], after[afterIndex]) && !afterMarked[afterIndex] ); moves.push(new MoveDiff(from, to, howMany)); beforeIndex--; break; } } // Create a remove for all of the items in the before array that were // not marked as being matched in the after array as well var removes = []; for (beforeIndex = 0; beforeIndex < beforeLength;) { if (beforeMarked[beforeIndex]) { beforeIndex++; continue; } var index = beforeIndex; var howMany = 0; while (beforeIndex < beforeLength && !beforeMarked[beforeIndex++]) { howMany++; } removes.push(new RemoveDiff(index, howMany)); } // Create an insert for all of the items in the after array that were // not marked as being matched in the before array as well var inserts = []; for (var afterIndex = 0; afterIndex < afterLength;) { if (afterMarked[afterIndex]) { afterIndex++; continue; } var index = afterIndex; var howMany = 0; while (afterIndex < afterLength && !afterMarked[afterIndex++]) { howMany++; } var values = after.slice(index, index + howMany); inserts.push(new InsertDiff(index, values)); } var insertsLength = inserts.length; var removesLength = removes.length; var movesLength = moves.length; var i, j; // Offset subsequent removes and moves by removes var count = 0; for (i = 0; i < removesLength; i++) { var remove = removes[i]; remove.index -= count; count += remove.howMany; for (j = 0; j < movesLength; j++) { var move = moves[j]; if (move.from >= remove.index) move.from -= remove.howMany; } } // Offset moves by inserts for (i = insertsLength; i--;) { var insert = inserts[i]; var howMany = insert.values.length; for (j = movesLength; j--;) { var move = moves[j]; if (move.to >= insert.index) move.to -= howMany; } } // Offset the to of moves by later moves for (i = movesLength; i-- > 1;) { var move = moves[i]; if (move.to === move.from) continue; for (j = i; j--;) { var earlier = moves[j]; if (earlier.to >= move.to) earlier.to -= move.howMany; if (earlier.to >= move.from) earlier.to += move.howMany; } } // Only output moves that end up having an effect after offsetting var outputMoves = []; // Offset the from of moves by earlier moves for (i = 0; i < movesLength; i++) { var move = moves[i]; if (move.to === move.from) continue; outputMoves.push(move); for (j = i + 1; j < movesLength; j++) { var later = moves[j]; if (later.from >= move.from) later.from -= move.howMany; if (later.from >= move.to) later.from += move.howMany; } } return removes.concat(outputMoves, inserts); }