recharts
Version:
React charts
53 lines (51 loc) • 2.42 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.useAnimatedLineLength = useAnimatedLineLength;
var _react = require("react");
var _round = require("../util/round");
/**
* Tracks the animated visible length of a Line's SVG path across data changes.
*
* Invariants:
* 1. The visible length only grows (monotonically non-decreasing with animationElapsedTime).
* 2. The visible length changes continuously — no jumps when data changes mid-animation.
* This is achieved by tracking the maximum animated length in pixels and using it
* as the starting point for the next animation.
* 3. Once the line reaches 100% visibility, it never becomes partially visible again.
* In that case the hook returns `null`, meaning no animation stroke-dasharray is needed.
*
* @param points The current set of points for the line. When this reference changes,
* the hook detects a data change and starts a new animation from the current visible length.
* @returns A stable callback `(animationElapsedTime, totalLength) => number | null` where:
* - `animationElapsedTime` is the animation progress (0 to 1)
* - `totalLength` is the current total length of the SVG path in pixels
* - returns the visible length in pixels, or `null` if the line is fully visible
*/
function useAnimatedLineLength(points) {
var startingLengthRef = (0, _react.useRef)(0);
var maxAnimatedLengthRef = (0, _react.useRef)(0);
var reachedFullRef = (0, _react.useRef)(false);
var prevPointsRef = (0, _react.useRef)(points);
if (prevPointsRef.current !== points) {
startingLengthRef.current = maxAnimatedLengthRef.current;
prevPointsRef.current = points;
}
// The callback is stable (never changes identity) because it only reads from refs.
// This avoids triggering unnecessary re-renders in consumers.
return (0, _react.useCallback)((animationElapsedTime, totalLength) => {
if (reachedFullRef.current) {
return null;
}
var visibleLength = Math.min((0, _round.round)(startingLengthRef.current + animationElapsedTime * totalLength), totalLength);
if (animationElapsedTime > 0 && totalLength > 0) {
maxAnimatedLengthRef.current = Math.max(maxAnimatedLengthRef.current, visibleLength);
if (visibleLength >= totalLength) {
reachedFullRef.current = true;
return null;
}
}
return visibleLength;
}, []);
}