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recharts

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import { createAction, createListenerMiddleware } from '@reduxjs/toolkit'; import { mouseLeaveChart, setMouseClickAxisIndex, setMouseOverAxisIndex } from './tooltipSlice'; import { selectActivePropsFromChartPointer } from './selectors/selectActivePropsFromChartPointer'; import { selectTooltipEventType } from './selectors/selectTooltipEventType'; import { getRelativeCoordinate } from '../util/getRelativeCoordinate'; export var mouseClickAction = createAction('mouseClick'); export var mouseClickMiddleware = createListenerMiddleware(); // TODO: there's a bug here when you click the chart the activeIndex resets to zero mouseClickMiddleware.startListening({ actionCreator: mouseClickAction, effect: (action, listenerApi) => { var mousePointer = action.payload; var activeProps = selectActivePropsFromChartPointer(listenerApi.getState(), getRelativeCoordinate(mousePointer)); if ((activeProps === null || activeProps === void 0 ? void 0 : activeProps.activeIndex) != null) { listenerApi.dispatch(setMouseClickAxisIndex({ activeIndex: activeProps.activeIndex, activeDataKey: undefined, activeCoordinate: activeProps.activeCoordinate })); } } }); export var mouseMoveAction = createAction('mouseMove'); export var mouseMoveMiddleware = createListenerMiddleware(); /* * This single rafId is safe because: * 1. Each chart has its own Redux store instance with its own middleware * 2. mouseMoveAction only fires from one DOM element (the chart wrapper) * 3. Rapid mousemove events from the same element SHOULD debounce - we only care about the latest position * This is different from externalEventsMiddleware which handles multiple event types * (click, mouseenter, mouseleave, etc.) that should NOT cancel each other. */ var rafId = null; var timeoutId = null; var latestChartPointer = null; mouseMoveMiddleware.startListening({ actionCreator: mouseMoveAction, effect: (action, listenerApi) => { var mousePointer = action.payload; var state = listenerApi.getState(); var { throttleDelay, throttledEvents } = state.eventSettings; var isThrottled = throttledEvents === 'all' || (throttledEvents === null || throttledEvents === void 0 ? void 0 : throttledEvents.includes('mousemove')); // Cancel any pending execution if (rafId !== null) { cancelAnimationFrame(rafId); rafId = null; } if (timeoutId !== null && (typeof throttleDelay !== 'number' || !isThrottled)) { clearTimeout(timeoutId); timeoutId = null; } /* * Here it is important to resolve the chart pointer _before_ the callback, * because once we leave the current event loop, the mousePointer event object will lose * reference to currentTarget which getRelativeCoordinate uses. */ latestChartPointer = getRelativeCoordinate(mousePointer); var callback = () => { /* * Here we read a fresh state again inside the callback to ensure we have the latest state values * after any potential actions that may have been dispatched between the original event and this callback. */ var currentState = listenerApi.getState(); var tooltipEventType = selectTooltipEventType(currentState, currentState.tooltip.settings.shared); if (!latestChartPointer) { rafId = null; timeoutId = null; return; } /* * This functionality only applies to charts that have axes. * Graphical items have its own mouse events handling mechanism where they attach events directly to the items. */ if (tooltipEventType === 'axis') { var activeProps = selectActivePropsFromChartPointer(currentState, latestChartPointer); if ((activeProps === null || activeProps === void 0 ? void 0 : activeProps.activeIndex) != null) { listenerApi.dispatch(setMouseOverAxisIndex({ activeIndex: activeProps.activeIndex, activeDataKey: undefined, activeCoordinate: activeProps.activeCoordinate })); } else { // this is needed to clear tooltip state when the mouse moves out of the inRange (svg - offset) function, but not yet out of the svg listenerApi.dispatch(mouseLeaveChart()); } } rafId = null; timeoutId = null; }; if (!isThrottled) { callback(); return; } if (throttleDelay === 'raf') { rafId = requestAnimationFrame(callback); } else if (typeof throttleDelay === 'number') { if (timeoutId === null) { timeoutId = setTimeout(callback, throttleDelay); } } } });