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recharts

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export var rectWithPoints = (_ref, _ref2) => { var { x: x1, y: y1 } = _ref; var { x: x2, y: y2 } = _ref2; return { x: Math.min(x1, x2), y: Math.min(y1, y2), width: Math.abs(x2 - x1), height: Math.abs(y2 - y1) }; }; /** * Compute the x, y, width, and height of a box from two reference points. * @param {Object} coords x1, x2, y1, and y2 * @return {Object} object */ export var rectWithCoords = _ref3 => { var { x1, y1, x2, y2 } = _ref3; return rectWithPoints({ x: x1, y: y1 }, { x: x2, y: y2 }); }; /** Normalizes the angle so that 0 <= angle < 180. * @param {number} angle Angle in degrees. * @return {number} the normalized angle with a value of at least 0 and never greater or equal to 180. */ export function normalizeAngle(angle) { return (angle % 180 + 180) % 180; } /** Calculates the width of the largest horizontal line that fits inside a rectangle that is displayed at an angle. * @param {Object} size Width and height of the text in a horizontal position. * @param {number} angle Angle in degrees in which the text is displayed. * @return {number} The width of the largest horizontal line that fits inside a rectangle that is displayed at an angle. */ export var getAngledRectangleWidth = function getAngledRectangleWidth(_ref4) { var { width, height } = _ref4; var angle = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; // Ensure angle is >= 0 && < 180 var normalizedAngle = normalizeAngle(angle); var angleRadians = normalizedAngle * Math.PI / 180; /* Depending on the height and width of the rectangle, we may need to use different formulas to calculate the angled * width. This threshold defines when each formula should kick in. */ var angleThreshold = Math.atan(height / width); var angledWidth = angleRadians > angleThreshold && angleRadians < Math.PI - angleThreshold ? height / Math.sin(angleRadians) : width / Math.cos(angleRadians); return Math.abs(angledWidth); };