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recharts

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.updateYAxisWidth = exports.removeZAxis = exports.removeYAxis = exports.removeXAxis = exports.cartesianAxisReducer = exports.addZAxis = exports.addYAxis = exports.addXAxis = void 0; var _toolkit = require("@reduxjs/toolkit"); var _immer = require("immer"); function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /** * Properties shared in X, Y, and Z axes */ /** * These are the external props, visible for users as they set them using our public API. * There is all sorts of internal computed things based on these, but they will come through selectors. * * Properties shared between X and Y axes */ /** * Z axis is special because it's never displayed. It controls the size of Scatter dots, * but it never displays ticks anywhere. */ var initialState = { xAxis: {}, yAxis: {}, zAxis: {} }; /** * This is the slice where each individual Axis element pushes its own configuration. * Prefer to use this one instead of axisSlice. */ var cartesianAxisSlice = (0, _toolkit.createSlice)({ name: 'cartesianAxis', initialState, reducers: { addXAxis(state, action) { state.xAxis[action.payload.id] = (0, _immer.castDraft)(action.payload); }, removeXAxis(state, action) { delete state.xAxis[action.payload.id]; }, addYAxis(state, action) { state.yAxis[action.payload.id] = (0, _immer.castDraft)(action.payload); }, removeYAxis(state, action) { delete state.yAxis[action.payload.id]; }, addZAxis(state, action) { state.zAxis[action.payload.id] = (0, _immer.castDraft)(action.payload); }, removeZAxis(state, action) { delete state.zAxis[action.payload.id]; }, updateYAxisWidth(state, action) { var { id, width } = action.payload; if (state.yAxis[id]) { state.yAxis[id] = _objectSpread(_objectSpread({}, state.yAxis[id]), {}, { width }); } } } }); var { addXAxis, removeXAxis, addYAxis, removeYAxis, addZAxis, removeZAxis, updateYAxisWidth } = cartesianAxisSlice.actions; exports.updateYAxisWidth = updateYAxisWidth; exports.removeZAxis = removeZAxis; exports.addZAxis = addZAxis; exports.removeYAxis = removeYAxis; exports.addYAxis = addYAxis; exports.removeXAxis = removeXAxis; exports.addXAxis = addXAxis; var cartesianAxisReducer = exports.cartesianAxisReducer = cartesianAxisSlice.reducer;