UNPKG

realm

Version:

Realm by MongoDB is an offline-first mobile database: an alternative to SQLite and key-value stores

180 lines (179 loc) 9.15 kB
import { App, ClientResetAfterCallback, ClientResetBeforeCallback, ClientResetFallbackCallback, ClientResetMode, ErrorCallback, Realm, SessionStopPolicy, SyncConfiguration, binding } from "../internal"; export declare enum ProgressDirection { /** * Data going from the server to the client. */ Download = "download", /** * Data going from the client to the server. */ Upload = "upload" } export declare enum ProgressMode { ReportIndefinitely = "reportIndefinitely", ForCurrentlyOutstandingWork = "forCurrentlyOutstandingWork" } export type ProgressNotificationCallback = /** * @param transferred - The current number of bytes already transferred * @param transferable - The total number of transferable bytes (i.e. the number of bytes already transferred plus the number of bytes pending transfer) */ (transferred: number, transferable: number) => void; export declare enum ConnectionState { Disconnected = "disconnected", Connecting = "connecting", Connected = "connected" } export type ConnectionNotificationCallback = (newState: ConnectionState, oldState: ConnectionState) => void; export declare enum SessionState { /** * The sync session encountered a non-recoverable error and is permanently invalid. Create a new Session to continue syncing. */ Invalid = "invalid", /** * The sync session is actively communicating or attempting to communicate with Atlas App Services. A session may be considered active even if it is not currently connected. To find out if a session is online, check its connection state. */ Active = "active", /** * The sync session is not attempting to communicate with Atlas App Services due to the user logging out or synchronization being paused. */ Inactive = "inactive" } /** @internal */ export declare function toBindingErrorHandler(onError: ErrorCallback): (sessionInternal: binding.SyncSession, bindingError: binding.SyncError) => void; /** @internal */ export declare function toBindingErrorHandlerWithOnManual(onError: ErrorCallback | undefined, onManual: ClientResetFallbackCallback | undefined): ((sessionInternal: binding.SyncSession, bindingError: binding.SyncError) => void) | undefined; /** @internal */ export declare function toBindingNotifyBeforeClientReset(onBefore: ClientResetBeforeCallback): (internal: binding.Realm) => void; /** @internal */ export declare function toBindingNotifyAfterClientReset(onAfter: ClientResetAfterCallback): (internal: binding.Realm, tsr: binding.ThreadSafeReference) => void; /** @internal */ export declare function toBindingNotifyAfterClientResetWithFallback(onAfter: ClientResetAfterCallback, onFallback: ClientResetFallbackCallback | undefined): (internal: binding.Realm, tsr: binding.ThreadSafeReference, didRecover: boolean) => void; /** @internal */ export declare function toBindingStopPolicy(policy: SessionStopPolicy): binding.SyncSessionStopPolicy; /** @internal */ export declare function toBindingClientResetMode(resetMode: ClientResetMode): binding.ClientResetMode; export declare class SyncSession { /** @internal */ private weakInternal; /** @internal */ withInternal<Ret = void>(cb: (syncSession: binding.SyncSession) => Ret): Ret; /** @internal */ constructor(internal: binding.SyncSession); /** * Gets the Sync-part of the configuration that the corresponding Realm was constructed with. */ get config(): SyncConfiguration; /** * Gets the current state of the session. */ get state(): SessionState; /** * Gets the URL of the Realm Object Server that this session is connected to. */ get url(): string; /** * Gets the User that this session was created with. */ get user(): Realm.User<Realm.DefaultFunctionsFactory, import("../internal").DefaultObject, Realm.DefaultUserProfileData>; /** * Gets the current state of the connection to the server. Multiple sessions might share the same underlying * connection. In that case, any connection change is sent to all sessions. * * Data will only be synchronized with the server if this method returns `Connected` and `state()` returns `Active` or `Dying`. */ get connectionState(): App.Sync.ConnectionState; /** * Returns `true` if the session is currently active and connected to the server, `false` if not. */ isConnected(): boolean; /** * Pause a sync session. * * This method is asynchronous so in order to know when the session has started you will need * to add a connection notification with {@link addConnectionNotification}. * * This method is idempotent so it will be a no-op if the session is already paused or if multiplexing * is enabled. * @since 2.16.0-rc.2 */ pause(): void; /** * Resumes a sync session that has been paused. * * This method is asynchronous so in order to know when the session has started you will need * to add a connection notification with {@link addConnectionNotification}. * * This method is idempotent so it will be a no-op if the session is already started or if multiplexing * is enabled. * @since 2.16.0-rc.2 */ resume(): void; /** * Reconnects to Altas Device Sync. * * This method is asynchronous so in order to know when the session has started you will need * to add a connection notification with {@link addConnectionNotification}. * * This method is idempotent so it will be a no-op if the session is already started. * @since 12.2.0 */ reconnect(): void; /** * Register a progress notification callback on a session object * @param direction - The progress direction to register for. * @param mode - The progress notification mode to use for the registration. * Can be either: * - `reportIndefinitely` - the registration will stay active until the callback is unregistered * - `forCurrentlyOutstandingWork` - the registration will be active until only the currently transferable bytes are synced * @param callback - Called with the following arguments: * 1. `transferred`: The current number of bytes already transferred * 2. `transferable`: The total number of transferable bytes (the number of bytes already transferred plus the number of bytes pending transfer) * @since 1.12.0 */ addProgressNotification(direction: ProgressDirection, mode: ProgressMode, callback: ProgressNotificationCallback): void; /** * Unregister a progress notification callback that was previously registered with {@link addProgressNotification}. * Calling the function multiple times with the same callback is ignored. * @param callback - A previously registered progress callback. * @since 1.12.0 */ removeProgressNotification(callback: ProgressNotificationCallback): void; /** * Registers a connection notification on the session object. This will be notified about changes to the * underlying connection to the Realm Object Server. * @param callback - Called with the following arguments: * 1. `newState`: The new state of the connection * 2. `oldState`: The state the connection transitioned from. * @since 2.15.0 */ addConnectionNotification(callback: ConnectionNotificationCallback): void; /** * Unregister a state notification callback that was previously registered with addStateNotification. * Calling the function multiple times with the same callback is ignored. * @param callback - A previously registered state callback. * @since 2.15.0 */ removeConnectionNotification(callback: ConnectionNotificationCallback): void; /** * This method returns a promise that does not resolve successfully until all known remote changes have been * downloaded and applied to the Realm or the specified timeout is hit in which case it will be rejected. If the method * times out, the download will still continue in the background. * * This method cannot be called before the Realm has been opened. * @param timeoutMs - maximum amount of time to wait in milliseconds before the promise will be rejected. If no timeout * is specified the method will wait forever. */ downloadAllServerChanges(timeoutMs?: number): Promise<void>; /** * This method returns a promise that does not resolve successfully until all known local changes have been uploaded * to the server or the specified timeout is hit in which case it will be rejected. If the method times out, the upload * will still continue in the background. * * This method cannot be called before the Realm has been opened. * @param timeoutMs - Maximum amount of time to wait in milliseconds before the promise is rejected. If no timeout is specified the method will wait forever. */ uploadAllLocalChanges(timeoutMs?: number): Promise<void>; /** @internal */ _simulateError(code: number, message: string, type: string, isFatal: boolean): void; }