realm-object-server
Version:
34 lines • 1.43 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const __1 = require("..");
const path = require("path");
function main() {
return __awaiter(this, void 0, void 0, function* () {
const server = new __1.BasicServer();
const myAuthProvider = {
name: "mine",
authenticateOrCreateUser: function (body) {
return __awaiter(this, void 0, void 0, function* () {
return this.service.createOrUpdateUser(body.username, "mine", false);
});
},
};
yield server.start({
authProviders: [myAuthProvider],
dataPath: path.resolve("./data"),
});
});
}
main().catch((err) => {
console.log(err);
process.exit(1);
});
//# sourceMappingURL=custom-auth.js.map