realm-object-server
Version:
28 lines • 1.33 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const BasicServer_1 = require("./BasicServer");
const termsofservice_1 = require("./termsofservice");
const ProcessUtil_1 = require("./shared/ProcessUtil");
function main() {
return __awaiter(this, void 0, void 0, function* () {
if (process.argv.length === 3 && process.argv[2] === "start") {
yield termsofservice_1.agreeToTerms();
}
const server = new BasicServer_1.BasicServer();
yield server.run(process.argv);
});
}
main().catch((err) => {
console.log(err);
ProcessUtil_1.ProcessUtil.terminate({ success: false, message: err.stack });
});
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