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realism-effects-fork

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Effects to enhance your three.js scene's realism

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import { Pass, Effect, RenderPass, Selection, NormalPass } from 'postprocessing'; import { ShaderChunk, ShaderLib, UniformsUtils, ShaderMaterial, Uniform, Vector2, Matrix4, Vector3, NoBlending, GLSL3, Clock, Quaternion, WebGLMultipleRenderTargets, NearestFilter, FramebufferTexture, LinearFilter, WebGLRenderTarget, FloatType, DataTexture, RGBAFormat, ClampToEdgeWrapping, LinearMipMapLinearFilter, EquirectangularReflectionMapping, TextureLoader, RepeatWrapping, NoColorSpace, MeshPhysicalMaterial, Color, DepthTexture, RedFormat, Matrix3, HalfFloatType, SRGBColorSpace } from 'three'; // from: https://news.ycombinator.com/item?id=17876741 const g = 1.32471795724474602596090885447809; // Plastic number const a1 = 1.0 / g; const a2 = 1.0 / (g * g); const base = 1.1127756842787055; // harmoniousNumber(7), yields better coverage compared to using 0.5 const generateR2 = count => { const points = []; for (let n = 0; n < count; n++) { points.push([(base + a1 * n) % 1, (base + a2 * n) % 1]); } return points; }; const r2Sequence = generateR2(256).map(([a, b]) => [a - 0.5, b - 0.5]); function jitter(width, height, camera, frame, jitterScale = 1) { const [x, y] = r2Sequence[frame % r2Sequence.length]; if (camera.setViewOffset) { camera.setViewOffset(width, height, x * jitterScale, y * jitterScale, width, height); } } var vertexShader = "#define GLSLIFY 1\nvarying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"; // eslint-disable-line var fragmentShader$7 = "#define GLSLIFY 1\nvarying vec2 vUv;uniform highp sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D lastVelocityTexture;uniform float maxBlend;uniform float neighborhoodClampIntensity;uniform bool fullAccumulate;uniform vec2 invTexSize;uniform float cameraNear;uniform float cameraFar;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform vec3 cameraPos;uniform vec3 prevCameraPos;uniform mat4 prevViewMatrix;uniform mat4 prevCameraMatrixWorld;uniform mat4 prevProjectionMatrix;uniform mat4 prevProjectionMatrixInverse;uniform float keepData;\n#define EPSILON 0.00001\n#define DIFFUSE_SPECULAR 0\n#define DIFFUSE 1\n#define SPECULAR 2\n#include <gbuffer_packing>\n#include <packing>\n#include <reproject>\nvec3 reprojectedUvDiffuse=vec3(-1.0),reprojectedUvSpecular=vec3(-1.0);void accumulate(inout vec4 outputColor,inout vec4 inp,inout vec4 acc,inout float roughness,inout float moveFactor,bool doReprojectSpecular){vec3 reprojectedUvConfidence=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 reprojectedUv=reprojectedUvConfidence.xy;float confidence=reprojectedUvConfidence.z;confidence=pow(confidence,confidencePower);float accumBlend=1.-1./(acc.a+1.0);accumBlend=mix(0.,accumBlend,confidence);float maxValue=(fullAccumulate ? 1. : maxBlend)*keepData;\n#if inputType != DIFFUSE\nconst float roughnessMaximum=0.1;if(doReprojectSpecular&&roughness>=0.0&&roughness<roughnessMaximum){float maxRoughnessValue=mix(0.,maxValue,roughness/roughnessMaximum);maxValue=mix(maxValue,maxRoughnessValue,min(100.*moveFactor,1.));}\n#endif\nfloat temporalReprojectMix=min(accumBlend,maxValue);acc.a=1./(1.-temporalReprojectMix)-1.;acc.a=min(65536.,acc.a);outputColor.rgb=mix(inp.rgb,acc.rgb,temporalReprojectMix);outputColor.a=acc.a;undoColorTransform(outputColor.rgb);}void reproject(inout vec4 inp,inout vec4 acc,sampler2D accumulatedTexture,inout bool wasSampled,bool doNeighborhoodClamp,bool doReprojectSpecular){vec3 uvc=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 uv=uvc.xy;acc=sampleReprojectedTexture(accumulatedTexture,uv);transformColor(acc.rgb);if(!wasSampled){inp.rgb=acc.rgb;return;}acc.a++;vec3 clampedColor=acc.rgb;int clampRadius=doReprojectSpecular&&roughness<0.25 ? 1 : 2;clampNeighborhood(inputTexture,clampedColor,inp.rgb,clampRadius,doReprojectSpecular);float r=doReprojectSpecular ? roughness : 1.0;float clampAggressiveness=min(1.,uvc.z*r);float clampIntensity=mix(0.,min(1.,moveFactor*50.+neighborhoodClampIntensity),clampAggressiveness);vec3 newColor=mix(acc.rgb,clampedColor,clampIntensity);float colorDiff=min(length(newColor-acc.rgb),1.);acc.a*=1.-colorDiff;acc.rgb=newColor;}void preprocessInput(inout highp vec4 texel,inout bool sampledThisFrame){sampledThisFrame=texel.r>=0.;texel.rgb=max(texel.rgb,vec3(0.));transformColor(texel.rgb);}void getTexels(inout highp vec4 inputTexel[textureCount],inout bool sampledThisFrame[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nhighp vec4 tex=textureLod(inputTexture,vUv,0.);unpackTwoVec4(tex,inputTexel[0],inputTexel[1]);preprocessInput(inputTexel[0],sampledThisFrame[0]);preprocessInput(inputTexel[1],sampledThisFrame[1]);\n#else\ninputTexel[0]=textureLod(inputTexture,vUv,0.0);preprocessInput(inputTexel[0],sampledThisFrame[0]);\n#endif\n}void computeGVariables(vec2 dilatedUv,float depth){worldPos=screenSpaceToWorldSpace(dilatedUv,depth,cameraMatrixWorld,projectionMatrixInverse);vec3 viewPos=(viewMatrix*vec4(worldPos,1.0)).xyz;viewDir=normalize(viewPos);vec3 viewNormal=(vec4(worldNormal,0.0)*viewMatrix).xyz;viewAngle=dot(-viewDir,viewNormal);}void computeReprojectedUv(float depth,vec3 worldPos,vec3 worldNormal){reprojectedUvDiffuse=getReprojectedUV(false,depth,worldPos,worldNormal);\n#if inputType == DIFFUSE_SPECULAR || inputType == SPECULAR\nreprojectedUvSpecular=getReprojectedUV(true,depth,worldPos,worldNormal);if(reprojectedUvSpecular.x==-1.0){reprojectedUvSpecular=reprojectedUvDiffuse;}\n#endif\n}void getRoughnessRayLength(inout highp vec4 inputTexel[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nrayLength=inputTexel[1].a;roughness=clamp(inputTexel[0].a,0.,1.);\n#elif inputType == SPECULAR\nvec2 data=unpackHalf2x16(floatBitsToUint(inputTexel[0].a));rayLength=data.r;roughness=clamp(data.g,0.,1.);\n#endif\n}void main(){vec2 dilatedUv=vUv;getVelocityNormalDepth(dilatedUv,velocity,worldNormal,depth);highp vec4 inputTexel[textureCount],accumulatedTexel[textureCount];bool textureSampledThisFrame[textureCount];getTexels(inputTexel,textureSampledThisFrame);\n#if inputType != DIFFUSE\nif(depth==1.0&&fwidth(depth)==0.0){discard;return;}\n#endif\ncurvature=getCurvature(worldNormal);computeGVariables(dilatedUv,depth);getRoughnessRayLength(inputTexel);computeReprojectedUv(depth,worldPos,worldNormal);moveFactor=min(dot(velocity,velocity)*10000.,1.);\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){reproject(inputTexel[i],accumulatedTexel[i],accumulatedTexture[i],textureSampledThisFrame[i],neighborhoodClamp[i],reprojectSpecular[i]);accumulate(gOutput[i],inputTexel[i],accumulatedTexel[i],roughness,moveFactor,reprojectSpecular[i]);}\n#pragma unroll_loop_end\n}"; // eslint-disable-line var reproject = "#define GLSLIFY 1\nvec2 dilatedUv,velocity;vec3 worldNormal,worldPos,viewDir;float depth,curvature,viewAngle,rayLength,angleMix;float roughness=1.;float moveFactor=0.;\n#define luminance(a) dot(vec3(0.2125, 0.7154, 0.0721), a)\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 screenSpaceToWorldSpace(const vec2 uv,const float depth,mat4 curMatrixWorld,const mat4 projMatrixInverse){vec4 ndc=vec4((uv.x-0.5)*2.0,(uv.y-0.5)*2.0,(depth-0.5)*2.0,1.0);vec4 clip=projMatrixInverse*ndc;vec4 view=curMatrixWorld*(clip/clip.w);return view.xyz;}vec2 viewSpaceToScreenSpace(const vec3 position,const mat4 projMatrix){vec4 projectedCoord=projMatrix*vec4(position,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;return projectedCoord.xy;}\n#ifdef logTransform\nvoid transformColor(inout vec3 color){color=log(color+1.);}void undoColorTransform(inout vec3 color){color=exp(color)-1.;}\n#else\n#define transformColor\n#define undoColorTransform\n#endif\nvoid getNeighborhoodAABB(const sampler2D tex,const int clampRadius,inout vec3 minNeighborColor,inout vec3 maxNeighborColor,const bool isSpecular){for(int x=-clampRadius;x<=clampRadius;x++){for(int y=-clampRadius;y<=clampRadius;y++){vec2 offset=vec2(x,y)*invTexSize;vec2 neighborUv=vUv+offset;\n#if inputType == DIFFUSE_SPECULAR\nvec4 t1,t2;vec4 packedNeighborTexel=textureLod(inputTexture,neighborUv,0.0);unpackTwoVec4(packedNeighborTexel,t1,t2);vec4 neighborTexel=isSpecular ? t2 : t1;\n#else\nvec4 neighborTexel=textureLod(inputTexture,neighborUv,0.0);\n#endif\nif(neighborTexel.r>=0.){minNeighborColor=min(neighborTexel.rgb,minNeighborColor);maxNeighborColor=max(neighborTexel.rgb,maxNeighborColor);}}}}void clampNeighborhood(const sampler2D tex,inout vec3 color,vec3 inputColor,const int clampRadius,const bool isSpecular){undoColorTransform(inputColor);vec3 minNeighborColor=inputColor;vec3 maxNeighborColor=inputColor;getNeighborhoodAABB(tex,clampRadius,minNeighborColor,maxNeighborColor,isSpecular);transformColor(minNeighborColor);transformColor(maxNeighborColor);color=clamp(color,minNeighborColor,maxNeighborColor);}void getVelocityNormalDepth(inout vec2 dilatedUv,out vec2 vel,out vec3 normal,out float depth){vec2 centerUv=dilatedUv;vec4 velocityTexel=textureLod(velocityTexture,centerUv,0.0);vel=velocityTexel.rg;normal=unpackNormal(velocityTexel.b);depth=velocityTexel.a;}\n#define PLANE_DISTANCE 20.\n#define WORLD_DISTANCE 10.\n#define NORMAL_DISTANCE 1.\nfloat planeDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const vec3 worldNormal,const float distFactor){vec3 toCurrent=worldPos-lastWorldPos;float distToPlane=abs(dot(toCurrent,worldNormal));return distToPlane/PLANE_DISTANCE*distFactor;}float worldDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const float distFactor){return length(worldPos-lastWorldPos)/WORLD_DISTANCE*distFactor;}float normalDisocclusionCheck(const vec3 worldNormal,const vec3 lastWorldNormal,const float distFactor){return min(1.-dot(worldNormal,lastWorldNormal),1.)/NORMAL_DISTANCE*distFactor;}float validateReprojectedUV(const vec2 reprojectedUv,const vec3 worldPos,const vec3 worldNormal,const bool isHitPoint){if(reprojectedUv.x>1.0||reprojectedUv.x<0.0||reprojectedUv.y>1.0||reprojectedUv.y<0.0)return 0.;vec2 dilatedReprojectedUv=reprojectedUv;vec2 lastVelocity=vec2(0.0);vec3 lastWorldNormal=vec3(0.0);float lastDepth=0.0;getVelocityNormalDepth(dilatedReprojectedUv,lastVelocity,lastWorldNormal,lastDepth);vec3 lastWorldPos=screenSpaceToWorldSpace(dilatedReprojectedUv,lastDepth,prevCameraMatrixWorld,prevProjectionMatrixInverse);vec3 lastViewPos=(prevViewMatrix*vec4(lastWorldPos,1.0)).xyz;vec3 lastViewDir=normalize(lastViewPos);vec3 lastViewNormal=(vec4(lastWorldNormal,0.0)*prevViewMatrix).xyz;float lastViewAngle=dot(-lastViewDir,lastViewNormal);angleMix=abs(lastViewAngle-viewAngle);float viewZ=abs(getViewZ(depth));float distFactor=1.+1./(viewZ+1.0);float disoccl=0.;disoccl+=worldDistanceDisocclusionCheck(worldPos,lastWorldPos,distFactor);disoccl+=planeDistanceDisocclusionCheck(worldPos,lastWorldPos,worldNormal,distFactor);disoccl+=normalDisocclusionCheck(worldNormal,lastWorldNormal,distFactor);float confidence=1.-min(disoccl,1.);confidence=max(confidence,0.);confidence=pow(confidence,confidencePower);return confidence;}vec2 reprojectHitPoint(const vec3 rayOrig,const float rayLength){if(curvature>0.05||rayLength<0.01){return vec2(-1.);}vec3 cameraRay=normalize(rayOrig-cameraPos);vec3 parallaxHitPoint=cameraPos+cameraRay*rayLength;vec4 reprojectedHitPoint=prevProjectionMatrix*prevViewMatrix*vec4(parallaxHitPoint,1.0);reprojectedHitPoint.xyz/=reprojectedHitPoint.w;reprojectedHitPoint.xy=reprojectedHitPoint.xy*0.5+0.5;vec2 diffuseUv=vUv-velocity.xy;float m=min(max(0.,roughness-0.25)/0.25,1.);return reprojectedHitPoint.xy;}vec3 getReprojectedUV(const bool doReprojectSpecular,const float depth,const vec3 worldPos,const vec3 worldNormal){if(doReprojectSpecular){vec2 reprojectedUv=reprojectHitPoint(worldPos,rayLength);float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,true);return vec3(reprojectedUv,confidence);}else{vec2 reprojectedUv=vUv-velocity;float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,false);return vec3(reprojectedUv,confidence);}}vec4 BiCubicCatmullRom5Tap(sampler2D tex,vec2 P){vec2 Weight[3];vec2 Sample[3];vec2 UV=P/invTexSize;vec2 tc=floor(UV-0.5)+0.5;vec2 f=UV-tc;vec2 f2=f*f;vec2 f3=f2*f;vec2 w0=f2-0.5*(f3+f);vec2 w1=1.5*f3-2.5*f2+vec2(1.);vec2 w3=0.5*(f3-f2);vec2 w2=vec2(1.)-w0-w1-w3;Weight[0]=w0;Weight[1]=w1+w2;Weight[2]=w3;Sample[0]=tc-vec2(1.);Sample[1]=tc+w2/Weight[1];Sample[2]=tc+vec2(2.);Sample[0]*=invTexSize;Sample[1]*=invTexSize;Sample[2]*=invTexSize;float sampleWeight[5];sampleWeight[0]=Weight[1].x*Weight[0].y;sampleWeight[1]=Weight[0].x*Weight[1].y;sampleWeight[2]=Weight[1].x*Weight[1].y;sampleWeight[3]=Weight[2].x*Weight[1].y;sampleWeight[4]=Weight[1].x*Weight[2].y;vec4 Ct=textureLod(tex,vec2(Sample[1].x,Sample[0].y),0.)*sampleWeight[0];vec4 Cl=textureLod(tex,vec2(Sample[0].x,Sample[1].y),0.)*sampleWeight[1];vec4 Cc=textureLod(tex,vec2(Sample[1].x,Sample[1].y),0.)*sampleWeight[2];vec4 Cr=textureLod(tex,vec2(Sample[2].x,Sample[1].y),0.)*sampleWeight[3];vec4 Cb=textureLod(tex,vec2(Sample[1].x,Sample[2].y),0.)*sampleWeight[4];float WeightMultiplier=1./(sampleWeight[0]+sampleWeight[1]+sampleWeight[2]+sampleWeight[3]+sampleWeight[4]);return max((Ct+Cl+Cc+Cr+Cb)*WeightMultiplier,vec4(0.));}vec4 sampleReprojectedTexture(const sampler2D tex,const vec2 reprojectedUv){vec4 catmull=BiCubicCatmullRom5Tap(tex,reprojectedUv);return catmull;}float getCurvature(vec3 n){float curvature=length(fwidth(n));return curvature;}"; // eslint-disable-line var gbuffer_packing = "#define GLSLIFY 1\nuniform highp sampler2D gBufferTexture;struct Material{highp vec4 diffuse;highp vec3 normal;highp float roughness;highp float metalness;highp vec3 emissive;};\n#define ONE_SAFE 0.999999\n#define NON_ZERO_OFFSET 0.0001\nconst highp float c_precision=256.0;const highp float c_precisionp1=c_precision+1.0;highp float color2float(in highp vec3 color){color=min(color+NON_ZERO_OFFSET,vec3(ONE_SAFE));return floor(color.r*c_precision+0.5)+floor(color.b*c_precision+0.5)*c_precisionp1+floor(color.g*c_precision+0.5)*c_precisionp1*c_precisionp1;}highp vec3 float2color(in highp float value){highp vec3 color;color.r=mod(value,c_precisionp1)/c_precision;color.b=mod(floor(value/c_precisionp1),c_precisionp1)/c_precision;color.g=floor(value/(c_precisionp1*c_precisionp1))/c_precision;color-=NON_ZERO_OFFSET;color=max(color,vec3(0.0));return color;}highp vec2 OctWrap(highp vec2 v){highp vec2 w=1.0-abs(v.yx);if(v.x<0.0)w.x=-w.x;if(v.y<0.0)w.y=-w.y;return w;}highp vec2 encodeOctWrap(highp vec3 n){n/=(abs(n.x)+abs(n.y)+abs(n.z));n.xy=n.z>0.0 ? n.xy : OctWrap(n.xy);n.xy=n.xy*0.5+0.5;return n.xy;}highp vec3 decodeOctWrap(highp vec2 f){f=f*2.0-1.0;highp vec3 n=vec3(f.x,f.y,1.0-abs(f.x)-abs(f.y));highp float t=max(-n.z,0.0);n.x+=n.x>=0.0 ?-t : t;n.y+=n.y>=0.0 ?-t : t;return normalize(n);}highp float packNormal(highp vec3 normal){return uintBitsToFloat(packHalf2x16(encodeOctWrap(normal)));}highp vec3 unpackNormal(highp float packedNormal){return decodeOctWrap(unpackHalf2x16(floatBitsToUint(packedNormal)));}highp vec4 packTwoVec4(highp vec4 v1,highp vec4 v2){highp vec4 encoded=vec4(0.0);v1+=NON_ZERO_OFFSET;v2+=NON_ZERO_OFFSET;highp uint v1r=packHalf2x16(v1.rg);highp uint v1g=packHalf2x16(v1.ba);highp uint v2r=packHalf2x16(v2.rg);highp uint v2g=packHalf2x16(v2.ba);encoded.r=uintBitsToFloat(v1r);encoded.g=uintBitsToFloat(v1g);encoded.b=uintBitsToFloat(v2r);encoded.a=uintBitsToFloat(v2g);return encoded;}void unpackTwoVec4(highp vec4 encoded,out highp vec4 v1,out highp vec4 v2){highp uint r=floatBitsToUint(encoded.r);highp uint g=floatBitsToUint(encoded.g);highp uint b=floatBitsToUint(encoded.b);highp uint a=floatBitsToUint(encoded.a);v1.rg=unpackHalf2x16(r);v1.ba=unpackHalf2x16(g);v2.rg=unpackHalf2x16(b);v2.ba=unpackHalf2x16(a);v1-=NON_ZERO_OFFSET;v2-=NON_ZERO_OFFSET;}vec4 unpackTwoVec4(highp vec4 encoded,const int index){highp uint r=floatBitsToUint(index==0 ? encoded.r : encoded.b);highp uint g=floatBitsToUint(index==0 ? encoded.g : encoded.a);vec4 v;v.rg=unpackHalf2x16(r);v.ba=unpackHalf2x16(g);v-=NON_ZERO_OFFSET;return v;}highp vec4 encodeRGBE8(highp vec3 rgb){highp vec4 vEncoded;highp float maxComponent=max(max(rgb.r,rgb.g),rgb.b);highp float fExp=ceil(log2(maxComponent));vEncoded.rgb=rgb/exp2(fExp);vEncoded.a=(fExp+128.0)/255.0;return vEncoded;}highp vec3 decodeRGBE8(highp vec4 rgbe){highp vec3 vDecoded;highp float fExp=rgbe.a*255.0-128.0;vDecoded=rgbe.rgb*exp2(fExp);return vDecoded;}highp float vec4ToFloat(highp vec4 vec){vec=min(vec+NON_ZERO_OFFSET,vec4(ONE_SAFE));highp uvec4 v=uvec4(vec*255.0);highp uint value=(v.a<<24u)|(v.b<<16u)|(v.g<<8u)|(v.r);return uintBitsToFloat(value);}highp vec4 floatToVec4(highp float f){highp uint value=floatBitsToUint(f);highp vec4 v;v.r=float(value&0xFFu)/255.0;v.g=float((value>>8u)&0xFFu)/255.0;v.b=float((value>>16u)&0xFFu)/255.0;v.a=float((value>>24u)&0xFFu)/255.0;v-=NON_ZERO_OFFSET;v=max(v,vec4(0.0));return v;}highp vec4 packGBuffer(highp vec4 diffuse,highp vec3 normal,highp float roughness,highp float metalness,highp vec3 emissive){highp vec4 gBuffer;gBuffer.r=vec4ToFloat(diffuse);gBuffer.g=packNormal(normal);gBuffer.b=color2float(vec3(roughness,metalness,0.));gBuffer.a=vec4ToFloat(encodeRGBE8(emissive));return gBuffer;}Material getMaterial(highp sampler2D gBufferTexture,highp vec2 uv){highp vec4 gBuffer=textureLod(gBufferTexture,uv,0.0);highp vec4 diffuse=floatToVec4(gBuffer.r);highp vec3 normal=unpackNormal(gBuffer.g);highp vec3 roughnessMetalness=float2color(gBuffer.b);highp float roughness=roughnessMetalness.r;highp float metalness=roughnessMetalness.g;highp vec3 emissive=decodeRGBE8(floatToVec4(gBuffer.a));return Material(diffuse,normal,roughness,metalness,emissive);}Material getMaterial(highp vec2 uv){return getMaterial(gBufferTexture,uv);}highp vec3 getNormal(highp sampler2D gBufferTexture,highp vec2 uv){return unpackNormal(textureLod(gBufferTexture,uv,0.0).g);}"; // eslint-disable-line const getMaxMipLevel = texture => { const { width, height } = texture.image; return Math.floor(Math.log2(Math.max(width, height))) + 1; }; const createGlobalDisableIblRadianceUniform = () => { if (!ShaderChunk.envmap_physical_pars_fragment.includes("iblRadianceDisabled")) { ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace("vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {", /* glsl */ ` uniform bool iblRadianceDisabled; vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { if(iblRadianceDisabled) return vec3(0.); `); } if ("iblRadianceDisabled" in ShaderLib.physical.uniforms) return ShaderLib.physical.uniforms["iblRadianceDisabled"]; const globalIblRadianceDisabledUniform = { value: false }; ShaderLib.physical.uniforms.iblRadianceDisabled = globalIblRadianceDisabledUniform; const { clone } = UniformsUtils; UniformsUtils.clone = uniforms => { const result = clone(uniforms); if ("iblRadianceDisabled" in uniforms) { result.iblRadianceDisabled = globalIblRadianceDisabledUniform; } return result; }; return globalIblRadianceDisabledUniform; }; // source: https://github.com/mrdoob/three.js/blob/b9bc47ab1978022ab0947a9bce1b1209769b8d91/src/renderers/webgl/WebGLProgram.js#L228 // Unroll Loops const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; function unrollLoops(string) { return string.replace(unrollLoopPattern, loopReplacer); } function loopReplacer(match, start, end, snippet) { let string = ""; for (let i = parseInt(start); i < parseInt(end); i++) { string += snippet.replace(/\[\s*i\s*\]/g, "[ " + i + " ]").replace(/UNROLLED_LOOP_INDEX/g, i); } return string; } // /* eslint-disable camelcase */ class TemporalReprojectMaterial extends ShaderMaterial { constructor(textureCount = 1) { let finalFragmentShader = fragmentShader$7.replace("#include <reproject>", reproject).replace("#include <gbuffer_packing>", gbuffer_packing); let definitions = ""; for (let i = 0; i < textureCount; i++) { definitions += /* glsl */ ` uniform sampler2D accumulatedTexture${i}; layout(location = ${i}) out vec4 gOutput${i}; `; } finalFragmentShader = definitions + finalFragmentShader.replaceAll("textureCount", textureCount); finalFragmentShader = unrollLoops(finalFragmentShader); const matches2 = finalFragmentShader.matchAll(/accumulatedTexture\[\s*[0-9]+\s*]/g); for (const [key] of matches2) { const number = key.replace(/[^0-9]/g, ""); finalFragmentShader = finalFragmentShader.replace(key, "accumulatedTexture" + number); } const matches3 = finalFragmentShader.matchAll(/gOutput\[\s*[0-9]+\s*]/g); for (const [key] of matches3) { const number = key.replace(/[^0-9]/g, ""); finalFragmentShader = finalFragmentShader.replace(key, "gOutput" + number); } super({ type: "TemporalReprojectMaterial", uniforms: { inputTexture: new Uniform(null), velocityTexture: new Uniform(null), depthTexture: new Uniform(null), lastVelocityTexture: new Uniform(null), neighborhoodClampIntensity: new Uniform(0), fullAccumulate: new Uniform(false), keepData: new Uniform(1), delta: new Uniform(0), invTexSize: new Uniform(new Vector2()), projectionMatrix: new Uniform(new Matrix4()), projectionMatrixInverse: new Uniform(new Matrix4()), cameraMatrixWorld: new Uniform(new Matrix4()), viewMatrix: new Uniform(new Matrix4()), prevViewMatrix: new Uniform(new Matrix4()), prevCameraMatrixWorld: new Uniform(new Matrix4()), prevProjectionMatrix: new Uniform(new Matrix4()), prevProjectionMatrixInverse: new Uniform(new Matrix4()), cameraPos: new Uniform(new Vector3()), prevCameraPos: new Uniform(new Vector3()), cameraNear: new Uniform(0), cameraFar: new Uniform(0), maxBlend: new Uniform(0) }, vertexShader, fragmentShader: finalFragmentShader, blending: NoBlending, depthWrite: false, depthTest: false, toneMapped: false, glslVersion: GLSL3 }); for (let i = 0; i < textureCount; i++) { this.uniforms["inputTexture" + i] = new Uniform(null); this.uniforms["accumulatedTexture" + i] = new Uniform(null); } } } const isGroundProjectedEnv = c => { var _c$material$fragmentS; return (_c$material$fragmentS = c.material.fragmentShader) == null ? void 0 : _c$material$fragmentS.includes("float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );"); }; const isChildMaterialRenderable = (c, material = c.material) => { return material.visible && material.depthWrite && material.depthTest && (!material.transparent || material.opacity > 0) && !isGroundProjectedEnv(c); }; const didCameraMove = (camera, lastCameraPosition, lastCameraQuaternion) => { if (camera.position.distanceToSquared(lastCameraPosition) > 0.000001) { return true; } if (camera.quaternion.angleTo(lastCameraQuaternion) > 0.001) { return true; } return false; }; const getVisibleChildren$1 = object => { const queue = [object]; const objects = []; while (queue.length !== 0) { const mesh = queue.shift(); if (mesh.material) objects.push(mesh); for (const c of mesh.children) { if (c.visible) queue.push(c); } } return objects; }; const defaultTemporalReprojectPassOptions = { dilation: false, fullAccumulate: false, neighborhoodClamp: false, neighborhoodClampRadius: 1, neighborhoodClampIntensity: 1, maxBlend: 1, logTransform: false, depthDistance: 2, worldDistance: 4, reprojectSpecular: false, renderTarget: null, copyTextures: true, confidencePower: 0.75, inputType: "diffuse" }; const tmpProjectionMatrix$1 = new Matrix4(); const tmpProjectionMatrixInverse$1 = new Matrix4(); const tmpVec2 = new Vector2(); class TemporalReprojectPass extends Pass { constructor(scene, camera, velocityDepthNormalPass, texture, textureCount, options = defaultTemporalReprojectPassOptions) { var _indexOf; super("TemporalReprojectPass"); this.needsSwap = false; this.overrideAccumulatedTextures = []; this.clock = new Clock(); this.r2Sequence = []; this.frame = 0; this.lastCameraTransform = { position: new Vector3(), quaternion: new Quaternion() }; this._scene = scene; this._camera = camera; this.textureCount = textureCount; options = { ...defaultTemporalReprojectPassOptions, ...options }; this.renderTarget = new WebGLMultipleRenderTargets(1, 1, textureCount, { minFilter: NearestFilter, magFilter: NearestFilter, type: texture.type, depthBuffer: false }); this.renderTarget.texture.forEach((texture, index) => texture.name = "TemporalReprojectPass.accumulatedTexture" + index); this.fullscreenMaterial = new TemporalReprojectMaterial(textureCount); this.fullscreenMaterial.defines.textureCount = textureCount; if (options.dilation) this.fullscreenMaterial.defines.dilation = ""; if (options.neighborhoodClamp) this.fullscreenMaterial.defines.neighborhoodClamp = ""; if (options.logTransform) this.fullscreenMaterial.defines.logTransform = ""; if (camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = ""; this.fullscreenMaterial.defines.neighborhoodClampRadius = parseInt(options.neighborhoodClampRadius); this.fullscreenMaterial.defines.depthDistance = options.depthDistance.toPrecision(5); this.fullscreenMaterial.defines.worldDistance = options.worldDistance.toPrecision(5); this.fullscreenMaterial.uniforms.fullAccumulate.value = options.fullAccumulate; this.fullscreenMaterial.uniforms.neighborhoodClampIntensity.value = options.neighborhoodClampIntensity; this.fullscreenMaterial.uniforms.maxBlend.value = options.maxBlend; this.fullscreenMaterial.uniforms.projectionMatrix.value = camera.projectionMatrix.clone(); this.fullscreenMaterial.uniforms.projectionMatrixInverse.value = camera.projectionMatrixInverse.clone(); this.fullscreenMaterial.uniforms.cameraMatrixWorld.value = camera.matrixWorld; this.fullscreenMaterial.uniforms.viewMatrix.value = camera.matrixWorldInverse; this.fullscreenMaterial.uniforms.cameraPos.value = camera.position; this.fullscreenMaterial.uniforms.prevViewMatrix.value = camera.matrixWorldInverse.clone(); this.fullscreenMaterial.uniforms.prevCameraMatrixWorld.value = camera.matrixWorld.clone(); this.fullscreenMaterial.uniforms.prevProjectionMatrix.value = camera.projectionMatrix.clone(); this.fullscreenMaterial.uniforms.prevProjectionMatrixInverse.value = camera.projectionMatrixInverse.clone(); this.fullscreenMaterial.uniforms.velocityTexture.value = velocityDepthNormalPass.renderTarget.texture; this.fullscreenMaterial.uniforms.depthTexture.value = velocityDepthNormalPass.depthTexture; this.fullscreenMaterial.defines.inputType = (_indexOf = ["diffuseSpecular", "diffuse", "specular"].indexOf(options.inputType)) !== null && _indexOf !== void 0 ? _indexOf : 1; for (const opt of ["reprojectSpecular", "neighborhoodClamp"]) { let value = options[opt]; if (typeof value !== "array") value = Array(textureCount).fill(value); this.fullscreenMaterial.defines[opt] = /* glsl */ `bool[](${value.join(", ")})`; } this.fullscreenMaterial.defines.confidencePower = options.confidencePower.toPrecision(5); this.options = options; this.velocityDepthNormalPass = velocityDepthNormalPass; this.fullscreenMaterial.uniforms.inputTexture.value = texture; } dispose() { super.dispose(); this.renderTarget.dispose(); this.fullscreenMaterial.dispose(); } setSize(width, height) { var _this$framebufferText; this.renderTarget.setSize(width, height); this.fullscreenMaterial.uniforms.invTexSize.value.set(1 / width, 1 / height); (_this$framebufferText = this.framebufferTexture) == null ? void 0 : _this$framebufferText.dispose(); const inputTexture = this.fullscreenMaterial.uniforms.inputTexture.value; this.framebufferTexture = new FramebufferTexture(width, height, inputTexture.format); this.framebufferTexture.type = inputTexture.type; this.framebufferTexture.minFilter = LinearFilter; this.framebufferTexture.magFilter = LinearFilter; this.framebufferTexture.needsUpdate = true; for (let i = 0; i < this.textureCount; i++) { var _this$overrideAccumul; const accumulatedTexture = (_this$overrideAccumul = this.overrideAccumulatedTextures[i]) !== null && _this$overrideAccumul !== void 0 ? _this$overrideAccumul : this.framebufferTexture; this.fullscreenMaterial.uniforms["accumulatedTexture" + i].value = accumulatedTexture; } } get texture() { return this.renderTarget.texture[0]; } reset() { this.fullscreenMaterial.uniforms.keepData.value = 0; } render(renderer) { this.frame = (this.frame + 1) % 4096; const delta = Math.min(1 / 10, this.clock.getDelta()); this.fullscreenMaterial.uniforms.delta.value = delta; tmpProjectionMatrix$1.copy(this._camera.projectionMatrix); tmpProjectionMatrixInverse$1.copy(this._camera.projectionMatrixInverse); if (this._camera.view) this._camera.view.enabled = false; this._camera.updateProjectionMatrix(); this.fullscreenMaterial.uniforms.projectionMatrix.value.copy(this._camera.projectionMatrix); this.fullscreenMaterial.uniforms.projectionMatrixInverse.value.copy(this._camera.projectionMatrixInverse); this.fullscreenMaterial.uniforms.lastVelocityTexture.value = this.velocityDepthNormalPass.lastVelocityTexture; this.fullscreenMaterial.uniforms.fullAccumulate.value = this.options.fullAccumulate && !didCameraMove(this._camera, this.lastCameraTransform.position, this.lastCameraTransform.quaternion); this.lastCameraTransform.position.copy(this._camera.position); this.lastCameraTransform.quaternion.copy(this._camera.quaternion); if (this._camera.view) this._camera.view.enabled = true; this._camera.projectionMatrix.copy(tmpProjectionMatrix$1); this._camera.projectionMatrixInverse.copy(tmpProjectionMatrixInverse$1); this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near; this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far; renderer.setRenderTarget(this.renderTarget); renderer.render(this.scene, this.camera); this.fullscreenMaterial.uniforms.keepData.value = 1; if (this.overrideAccumulatedTextures.length === 0) { this.framebufferTexture.needsUpdate = true; renderer.copyFramebufferToTexture(tmpVec2, this.framebufferTexture); } // save last transformations this.fullscreenMaterial.uniforms.prevCameraMatrixWorld.value.copy(this._camera.matrixWorld); this.fullscreenMaterial.uniforms.prevViewMatrix.value.copy(this._camera.matrixWorldInverse); this.fullscreenMaterial.uniforms.prevProjectionMatrix.value.copy(this.fullscreenMaterial.uniforms.projectionMatrix.value); this.fullscreenMaterial.uniforms.prevProjectionMatrixInverse.value.copy(this.fullscreenMaterial.uniforms.projectionMatrixInverse.value); this.fullscreenMaterial.uniforms.prevCameraPos.value.copy(this._camera.position); } jitter(jitterScale = 1) { this.unjitter(); jitter(this.renderTarget.width, this.renderTarget.height, this._camera, this.frame, jitterScale); } unjitter() { if (this._camera.clearViewOffset) this._camera.clearViewOffset(); } } var traa_compose = "#define GLSLIFY 1\nuniform sampler2D accumulatedTexture;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 accumulatedTexel=textureLod(accumulatedTexture,uv,0.);outputColor=vec4(accumulatedTexel.rgb,1.);}"; // eslint-disable-line class TRAAEffect extends Effect { constructor(scene, camera, velocityDepthNormalPass, options = defaultTemporalReprojectPassOptions) { super("TRAAEffect", traa_compose, { type: "FinalTRAAEffectMaterial", uniforms: new Map([["accumulatedTexture", new Uniform(null)]]) }); this._scene = scene; this._camera = camera; this.velocityDepthNormalPass = velocityDepthNormalPass; options = { ...options, ...{ maxBlend: 0.9, neighborhoodClamp: true, neighborhoodClampIntensity: 1, neighborhoodClampRadius: 1, logTransform: true, confidencePower: 4 } }; this.options = { ...defaultTemporalReprojectPassOptions, ...options }; this.setSize(options.width, options.height); } setSize(width, height) { var _this$temporalReproje; (_this$temporalReproje = this.temporalReprojectPass) == null ? void 0 : _this$temporalReproje.setSize(width, height); } dispose() { super.dispose(); this.temporalReprojectPass.dispose(); } reset() { this.temporalReprojectPass.reset(); } update(renderer, inputBuffer) { if (!this.temporalReprojectPass) { this.temporalReprojectPass = new TemporalReprojectPass(this._scene, this._camera, this.velocityDepthNormalPass, inputBuffer.texture, 1, this.options); this.temporalReprojectPass.setSize(inputBuffer.width, inputBuffer.height); this.uniforms.get("accumulatedTexture").value = this.temporalReprojectPass.texture; } this.temporalReprojectPass.unjitter(); this.unjitteredProjectionMatrix = this._camera.projectionMatrix.clone(); this._camera.projectionMatrix.copy(this.unjitteredProjectionMatrix); this.temporalReprojectPass.jitter(); this.temporalReprojectPass.render(renderer); } } TRAAEffect.DefaultOptions = defaultTemporalReprojectPassOptions; class CubeToEquirectEnvPass extends Pass { constructor() { super("CubeToEquirectEnvPass"); this.renderTarget = new WebGLRenderTarget(1, 1, { depthBuffer: false, type: FloatType }); this.fullscreenMaterial = new ShaderMaterial({ fragmentShader: /* glsl */ ` varying vec2 vUv; uniform samplerCube cubeMap; #define M_PI 3.1415926535897932384626433832795 // source: https://github.com/spite/CubemapToEquirectangular/blob/master/src/CubemapToEquirectangular.js void main() { float longitude = vUv.x * 2. * M_PI - M_PI + M_PI / 2.; float latitude = vUv.y * M_PI; vec3 dir = vec3( - sin( longitude ) * sin( latitude ), cos( latitude ), - cos( longitude ) * sin( latitude ) ); dir.y = -dir.y; gl_FragColor = textureCube( cubeMap, dir ); } `, vertexShader: vertexShader, uniforms: { cubeMap: { value: null } }, blending: NoBlending, depthWrite: false, depthTest: false, toneMapped: false }); } dispose() { this.renderTarget.dispose(); } generateEquirectEnvMap(renderer, cubeMap, width = null, height = null, maxWidth = 4096) { if (width === null && height === null) { const w = cubeMap.source.data[0].width; const widthEquirect = 2 ** Math.ceil(Math.log2(2 * w * 3 ** 0.5)); const heightEquirect = 2 ** Math.ceil(Math.log2(w * 3 ** 0.5)); width = widthEquirect; height = heightEquirect; } if (width > maxWidth) { width = maxWidth; height = maxWidth / 2; } this.renderTarget.setSize(width, height); this.fullscreenMaterial.uniforms.cubeMap.value = cubeMap; const { renderTarget } = this; renderer.setRenderTarget(renderTarget); renderer.render(this.scene, this.camera); // Create a new Float32Array to store the pixel data const pixelBuffer = new Float32Array(width * height * 4); renderer.readRenderTargetPixels(renderTarget, 0, 0, width, height, pixelBuffer); // Create a new data texture const equirectEnvMap = new DataTexture(pixelBuffer, width, height, RGBAFormat, FloatType); // Set texture options equirectEnvMap.wrapS = ClampToEdgeWrapping; equirectEnvMap.wrapT = ClampToEdgeWrapping; equirectEnvMap.minFilter = LinearMipMapLinearFilter; equirectEnvMap.magFilter = LinearMipMapLinearFilter; equirectEnvMap.needsUpdate = true; equirectEnvMap.mapping = EquirectangularReflectionMapping; return equirectEnvMap; } } var img = "data:image/png;base64,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