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WebGL Node-based Graph for React

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import { LayoutFactoryProps } from './types'; export interface ForceAtlas2LayoutInputs extends LayoutFactoryProps { /** * Should the node’s sizes be taken into account. Default: false. */ adjustSizes?: boolean; /** * whether to use the Barnes-Hut approximation to compute * repulsion in O(n*log(n)) rather than default O(n^2), * n being the number of nodes. Default: false. */ barnesHutOptimize?: boolean; /** * Barnes-Hut approximation theta parameter. Default: 0.5. */ barnesHutTheta?: number; /** * Influence of the edge’s weights on the layout. To consider edge weight, don’t * forget to pass weighted as true. Default: 1. */ edgeWeightInfluence?: number; /** * Strength of the layout’s gravity. Default: 10. */ gravity?: number; /** * Whether to use Noack’s LinLog model. Default: false. */ linLogMode?: boolean; /** * Whether to consider edge weights when calculating repulsion. Default: false. */ outboundAttractionDistribution?: boolean; /** * Scaling ratio for repulsion. Default: 100. */ scalingRatio?: number; /** * Speed of the slowdown. Default: 1. */ slowDown?: number; /** * Whether to use the strong gravity mode. Default: false. */ strongGravityMode?: boolean; /** * Number of iterations to perform. Default: 50. */ iterations?: number; } export declare function forceAtlas2({ graph, drags, iterations, ...rest }: ForceAtlas2LayoutInputs): { step(): boolean; getNodePosition(id: string): any; };