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WebGL Node-based Graph for React

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import { default as CameraControls } from 'camera-controls'; export interface CameraControlsContextProps { /** * The camera controls object. */ controls: CameraControls | null; /** * A function that resets the camera controls. * If the optional `animated` argument is true, the reset is animated. */ resetControls: (animated?: boolean) => void; /** * A function that zooms in the camera. */ zoomIn: () => void; /** * A function that zooms out the camera. */ zoomOut: () => void; /** * A function that dollies in the camera. */ dollyIn: (distance?: number) => void; /** * A function that dollies out the camera. */ dollyOut: (distance?: number) => void; /** * A function that pans the camera to the left. */ panLeft: () => void; /** * A function that pans the camera to the right. */ panRight: () => void; /** * A function that pans the camera upwards. */ panUp: () => void; /** * A function that pans the camera downwards. */ panDown: () => void; /** * A function that freezes the camera. */ freeze: () => void; /** * A function that unfreezes the camera. */ unFreeze: () => void; } export declare const CameraControlsContext: import('react').Context<CameraControlsContextProps>; export declare const useCameraControls: () => CameraControlsContextProps;