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readyaim

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readyaim provides an aiming mechanism using a THREE.js camera

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// Filename: readyaim_three.js // Timestamp: 2017.11.11-23:07:56 (last modified) // Author(s): bumblehead <chris@bumblehead.com> module.exports = (o => { o.iscamera = (THREE, camera) => camera instanceof THREE.Camera; o.setmeshcolor = (mesh, color) => mesh.material.color.setHex(color); o.getimgtexture = (THREE, imgsrc, loader) => ( loader = new THREE.TextureLoader(), loader.load(imgsrc)); o.getfilterimgtexture = (THREE, imgsrc, texture) => ( texture = o.getimgtexture(THREE, imgsrc), texture.minFilter = THREE.NearestFilter, texture.magFilter = THREE.LinearFilter, texture); o.getimgsprite = (THREE, cfg) => new THREE.Sprite( new THREE.SpriteMaterial({ color : cfg.color || 0xffffff, map : o.getimgtexture(THREE, cfg.imgsrc) })); o.getscaleimgsprite = (THREE, cfg, sprite) => ( sprite = o.getimgsprite(THREE, cfg), sprite.scale.set(cfg.scale[0], cfg.scale[1], 1), sprite); return o; })({});