UNPKG

reactbits-mcp-server

Version:

MCP Server for React Bits - Access 99+ React components with animations, backgrounds, and UI elements

269 lines (248 loc) 9.76 kB
import { useRef, useEffect } from "react"; class Grad { constructor(x, y, z) { this.x = x; this.y = y; this.z = z; } dot2(x, y) { return this.x * x + this.y * y; } } class Noise { constructor(seed = 0) { this.grad3 = [ new Grad(1, 1, 0), new Grad(-1, 1, 0), new Grad(1, -1, 0), new Grad(-1, -1, 0), new Grad(1, 0, 1), new Grad(-1, 0, 1), new Grad(1, 0, -1), new Grad(-1, 0, -1), new Grad(0, 1, 1), new Grad(0, -1, 1), new Grad(0, 1, -1), new Grad(0, -1, -1) ]; this.p = [151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 ]; this.perm = new Array(512); this.gradP = new Array(512); this.seed(seed); } seed(seed) { if (seed > 0 && seed < 1) seed *= 65536; seed = Math.floor(seed); if (seed < 256) seed |= seed << 8; for (let i = 0; i < 256; i++) { let v = (i & 1) ? (this.p[i] ^ (seed & 255)) : (this.p[i] ^ ((seed >> 8) & 255)); this.perm[i] = this.perm[i + 256] = v; this.gradP[i] = this.gradP[i + 256] = this.grad3[v % 12]; } } fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); } lerp(a, b, t) { return (1 - t) * a + t * b; } perlin2(x, y) { let X = Math.floor(x), Y = Math.floor(y); x -= X; y -= Y; X &= 255; Y &= 255; const n00 = this.gradP[X + this.perm[Y]].dot2(x, y); const n01 = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1); const n10 = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y); const n11 = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1); const u = this.fade(x); return this.lerp( this.lerp(n00, n10, u), this.lerp(n01, n11, u), this.fade(y) ); } } const Waves = ({ lineColor = "black", backgroundColor = "transparent", waveSpeedX = 0.0125, waveSpeedY = 0.005, waveAmpX = 32, waveAmpY = 16, xGap = 10, yGap = 32, friction = 0.925, tension = 0.005, maxCursorMove = 100, style = {}, className = "" }) => { const containerRef = useRef(null); const canvasRef = useRef(null); const ctxRef = useRef(null); const boundingRef = useRef({ width: 0, height: 0, left: 0, top: 0 }); const noiseRef = useRef(new Noise(Math.random())); const linesRef = useRef([]); const mouseRef = useRef({ x: -10, y: 0, lx: 0, ly: 0, sx: 0, sy: 0, v: 0, vs: 0, a: 0, set: false }); const configRef = useRef({ lineColor, waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove, xGap, yGap }); const frameIdRef = useRef(null); useEffect(() => { configRef.current = { lineColor, waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove, xGap, yGap }; }, [lineColor, waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove, xGap, yGap]); useEffect(() => { const canvas = canvasRef.current; const container = containerRef.current; ctxRef.current = canvas.getContext("2d"); function setSize() { boundingRef.current = container.getBoundingClientRect(); canvas.width = boundingRef.current.width; canvas.height = boundingRef.current.height; } function setLines() { const { width, height } = boundingRef.current; linesRef.current = []; const oWidth = width + 200, oHeight = height + 30; const { xGap, yGap } = configRef.current; const totalLines = Math.ceil(oWidth / xGap); const totalPoints = Math.ceil(oHeight / yGap); const xStart = (width - xGap * totalLines) / 2; const yStart = (height - yGap * totalPoints) / 2; for (let i = 0; i <= totalLines; i++) { const pts = []; for (let j = 0; j <= totalPoints; j++) { pts.push({ x: xStart + xGap * i, y: yStart + yGap * j, wave: { x: 0, y: 0 }, cursor: { x: 0, y: 0, vx: 0, vy: 0 } }); } linesRef.current.push(pts); } } function movePoints(time) { const lines = linesRef.current, mouse = mouseRef.current, noise = noiseRef.current; const { waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove } = configRef.current; lines.forEach((pts) => { pts.forEach((p) => { const move = noise.perlin2( (p.x + time * waveSpeedX) * 0.002, (p.y + time * waveSpeedY) * 0.0015 ) * 12; p.wave.x = Math.cos(move) * waveAmpX; p.wave.y = Math.sin(move) * waveAmpY; const dx = p.x - mouse.sx, dy = p.y - mouse.sy; const dist = Math.hypot(dx, dy), l = Math.max(175, mouse.vs); if (dist < l) { const s = 1 - dist / l; const f = Math.cos(dist * 0.001) * s; p.cursor.vx += Math.cos(mouse.a) * f * l * mouse.vs * 0.00065; p.cursor.vy += Math.sin(mouse.a) * f * l * mouse.vs * 0.00065; } p.cursor.vx += (0 - p.cursor.x) * tension; p.cursor.vy += (0 - p.cursor.y) * tension; p.cursor.vx *= friction; p.cursor.vy *= friction; p.cursor.x += p.cursor.vx * 2; p.cursor.y += p.cursor.vy * 2; p.cursor.x = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.x)); p.cursor.y = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.y)); }); }); } function moved(point, withCursor = true) { const x = point.x + point.wave.x + (withCursor ? point.cursor.x : 0); const y = point.y + point.wave.y + (withCursor ? point.cursor.y : 0); return { x: Math.round(x * 10) / 10, y: Math.round(y * 10) / 10 }; } function drawLines() { const { width, height } = boundingRef.current; const ctx = ctxRef.current; ctx.clearRect(0, 0, width, height); ctx.beginPath(); ctx.strokeStyle = configRef.current.lineColor; linesRef.current.forEach((points) => { let p1 = moved(points[0], false); ctx.moveTo(p1.x, p1.y); points.forEach((p, idx) => { const isLast = idx === points.length - 1; p1 = moved(p, !isLast); const p2 = moved(points[idx + 1] || points[points.length - 1], !isLast); ctx.lineTo(p1.x, p1.y); if (isLast) ctx.moveTo(p2.x, p2.y); }); }); ctx.stroke(); } function tick(t) { const mouse = mouseRef.current; mouse.sx += (mouse.x - mouse.sx) * 0.1; mouse.sy += (mouse.y - mouse.sy) * 0.1; const dx = mouse.x - mouse.lx, dy = mouse.y - mouse.ly; const d = Math.hypot(dx, dy); mouse.v = d; mouse.vs += (d - mouse.vs) * 0.1; mouse.vs = Math.min(100, mouse.vs); mouse.lx = mouse.x; mouse.ly = mouse.y; mouse.a = Math.atan2(dy, dx); container.style.setProperty("--x", `${mouse.sx}px`); container.style.setProperty("--y", `${mouse.sy}px`); movePoints(t); drawLines(); frameIdRef.current = requestAnimationFrame(tick); } function onResize() { setSize(); setLines(); } function onMouseMove(e) { updateMouse(e.clientX, e.clientY); } function onTouchMove(e) { const touch = e.touches[0]; updateMouse(touch.clientX, touch.clientY); } function updateMouse(x, y) { const mouse = mouseRef.current, b = boundingRef.current; mouse.x = x - b.left; mouse.y = y - b.top; if (!mouse.set) { mouse.sx = mouse.x; mouse.sy = mouse.y; mouse.lx = mouse.x; mouse.ly = mouse.y; mouse.set = true; } } setSize(); setLines(); frameIdRef.current = requestAnimationFrame(tick); window.addEventListener("resize", onResize); window.addEventListener("mousemove", onMouseMove); window.addEventListener("touchmove", onTouchMove, { passive: false }); return () => { window.removeEventListener("resize", onResize); window.removeEventListener("mousemove", onMouseMove); window.removeEventListener("touchmove", onTouchMove); cancelAnimationFrame(frameIdRef.current); }; }, []); return ( <div ref={containerRef} style={{ backgroundColor, ...style }} className={`absolute top-0 left-0 w-full h-full overflow-hidden ${className}`} > <div className="absolute top-0 left-0 bg-[#160000] rounded-full w-[0.5rem] h-[0.5rem]" style={{ transform: "translate3d(calc(var(--x) - 50%), calc(var(--y) - 50%), 0)", willChange: "transform" }} /> <canvas ref={canvasRef} className="block w-full h-full" /> </div> ); } export default Waves;