react
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React is a JavaScript library for building user interfaces.
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JavaScript
/** @license React v16.8.0
* react.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.React = factory());
}(this, (function () { 'use strict';
// TODO: this is special because it gets imported during build.
var ReactVersion = '16.8.0';
// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
// nor polyfill, then a plain number is used for performance.
var hasSymbol = typeof Symbol === 'function' && Symbol.for;
var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;
var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;
var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;
var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;
var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;
var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;
var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace;
var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;
var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;
var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;
var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;
var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;
var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;
var FAUX_ITERATOR_SYMBOL = '@@iterator';
function getIteratorFn(maybeIterable) {
if (maybeIterable === null || typeof maybeIterable !== 'object') {
return null;
}
var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
if (typeof maybeIterator === 'function') {
return maybeIterator;
}
return null;
}
/*
object-assign
(c) Sindre Sorhus
@license MIT
*/
/* eslint-disable no-unused-vars */
var getOwnPropertySymbols = Object.getOwnPropertySymbols;
var hasOwnProperty = Object.prototype.hasOwnProperty;
var propIsEnumerable = Object.prototype.propertyIsEnumerable;
function toObject(val) {
if (val === null || val === undefined) {
throw new TypeError('Object.assign cannot be called with null or undefined');
}
return Object(val);
}
function shouldUseNative() {
try {
if (!Object.assign) {
return false;
}
// Detect buggy property enumeration order in older V8 versions.
// https://bugs.chromium.org/p/v8/issues/detail?id=4118
var test1 = new String('abc'); // eslint-disable-line no-new-wrappers
test1[5] = 'de';
if (Object.getOwnPropertyNames(test1)[0] === '5') {
return false;
}
// https://bugs.chromium.org/p/v8/issues/detail?id=3056
var test2 = {};
for (var i = 0; i < 10; i++) {
test2['_' + String.fromCharCode(i)] = i;
}
var order2 = Object.getOwnPropertyNames(test2).map(function (n) {
return test2[n];
});
if (order2.join('') !== '0123456789') {
return false;
}
// https://bugs.chromium.org/p/v8/issues/detail?id=3056
var test3 = {};
'abcdefghijklmnopqrst'.split('').forEach(function (letter) {
test3[letter] = letter;
});
if (Object.keys(Object.assign({}, test3)).join('') !==
'abcdefghijklmnopqrst') {
return false;
}
return true;
} catch (err) {
// We don't expect any of the above to throw, but better to be safe.
return false;
}
}
var objectAssign = shouldUseNative() ? Object.assign : function (target, source) {
var from;
var to = toObject(target);
var symbols;
for (var s = 1; s < arguments.length; s++) {
from = Object(arguments[s]);
for (var key in from) {
if (hasOwnProperty.call(from, key)) {
to[key] = from[key];
}
}
if (getOwnPropertySymbols) {
symbols = getOwnPropertySymbols(from);
for (var i = 0; i < symbols.length; i++) {
if (propIsEnumerable.call(from, symbols[i])) {
to[symbols[i]] = from[symbols[i]];
}
}
}
}
return to;
};
/**
* Use invariant() to assert state which your program assumes to be true.
*
* Provide sprintf-style format (only %s is supported) and arguments
* to provide information about what broke and what you were
* expecting.
*
* The invariant message will be stripped in production, but the invariant
* will remain to ensure logic does not differ in production.
*/
var validateFormat = function () {};
{
validateFormat = function (format) {
if (format === undefined) {
throw new Error('invariant requires an error message argument');
}
};
}
function invariant(condition, format, a, b, c, d, e, f) {
validateFormat(format);
if (!condition) {
var error = void 0;
if (format === undefined) {
error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
} else {
var args = [a, b, c, d, e, f];
var argIndex = 0;
error = new Error(format.replace(/%s/g, function () {
return args[argIndex++];
}));
error.name = 'Invariant Violation';
}
error.framesToPop = 1; // we don't care about invariant's own frame
throw error;
}
}
// Relying on the `invariant()` implementation lets us
// preserve the format and params in the www builds.
/**
* Forked from fbjs/warning:
* https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js
*
* Only change is we use console.warn instead of console.error,
* and do nothing when 'console' is not supported.
* This really simplifies the code.
* ---
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var lowPriorityWarning = function () {};
{
var printWarning = function (format) {
for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
var argIndex = 0;
var message = 'Warning: ' + format.replace(/%s/g, function () {
return args[argIndex++];
});
if (typeof console !== 'undefined') {
console.warn(message);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
throw new Error(message);
} catch (x) {}
};
lowPriorityWarning = function (condition, format) {
if (format === undefined) {
throw new Error('`lowPriorityWarning(condition, format, ...args)` requires a warning ' + 'message argument');
}
if (!condition) {
for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {
args[_key2 - 2] = arguments[_key2];
}
printWarning.apply(undefined, [format].concat(args));
}
};
}
var lowPriorityWarning$1 = lowPriorityWarning;
/**
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var warningWithoutStack = function () {};
{
warningWithoutStack = function (condition, format) {
for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {
args[_key - 2] = arguments[_key];
}
if (format === undefined) {
throw new Error('`warningWithoutStack(condition, format, ...args)` requires a warning ' + 'message argument');
}
if (args.length > 8) {
// Check before the condition to catch violations early.
throw new Error('warningWithoutStack() currently supports at most 8 arguments.');
}
if (condition) {
return;
}
if (typeof console !== 'undefined') {
var argsWithFormat = args.map(function (item) {
return '' + item;
});
argsWithFormat.unshift('Warning: ' + format);
// We intentionally don't use spread (or .apply) directly because it
// breaks IE9: https://github.com/facebook/react/issues/13610
Function.prototype.apply.call(console.error, console, argsWithFormat);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
var argIndex = 0;
var message = 'Warning: ' + format.replace(/%s/g, function () {
return args[argIndex++];
});
throw new Error(message);
} catch (x) {}
};
}
var warningWithoutStack$1 = warningWithoutStack;
var didWarnStateUpdateForUnmountedComponent = {};
function warnNoop(publicInstance, callerName) {
{
var _constructor = publicInstance.constructor;
var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';
var warningKey = componentName + '.' + callerName;
if (didWarnStateUpdateForUnmountedComponent[warningKey]) {
return;
}
warningWithoutStack$1(false, "Can't call %s on a component that is not yet mounted. " + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);
didWarnStateUpdateForUnmountedComponent[warningKey] = true;
}
}
/**
* This is the abstract API for an update queue.
*/
var ReactNoopUpdateQueue = {
/**
* Checks whether or not this composite component is mounted.
* @param {ReactClass} publicInstance The instance we want to test.
* @return {boolean} True if mounted, false otherwise.
* @protected
* @final
*/
isMounted: function (publicInstance) {
return false;
},
/**
* Forces an update. This should only be invoked when it is known with
* certainty that we are **not** in a DOM transaction.
*
* You may want to call this when you know that some deeper aspect of the
* component's state has changed but `setState` was not called.
*
* This will not invoke `shouldComponentUpdate`, but it will invoke
* `componentWillUpdate` and `componentDidUpdate`.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {?function} callback Called after component is updated.
* @param {?string} callerName name of the calling function in the public API.
* @internal
*/
enqueueForceUpdate: function (publicInstance, callback, callerName) {
warnNoop(publicInstance, 'forceUpdate');
},
/**
* Replaces all of the state. Always use this or `setState` to mutate state.
* You should treat `this.state` as immutable.
*
* There is no guarantee that `this.state` will be immediately updated, so
* accessing `this.state` after calling this method may return the old value.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} completeState Next state.
* @param {?function} callback Called after component is updated.
* @param {?string} callerName name of the calling function in the public API.
* @internal
*/
enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {
warnNoop(publicInstance, 'replaceState');
},
/**
* Sets a subset of the state. This only exists because _pendingState is
* internal. This provides a merging strategy that is not available to deep
* properties which is confusing. TODO: Expose pendingState or don't use it
* during the merge.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialState Next partial state to be merged with state.
* @param {?function} callback Called after component is updated.
* @param {?string} Name of the calling function in the public API.
* @internal
*/
enqueueSetState: function (publicInstance, partialState, callback, callerName) {
warnNoop(publicInstance, 'setState');
}
};
var emptyObject = {};
{
Object.freeze(emptyObject);
}
/**
* Base class helpers for the updating state of a component.
*/
function Component(props, context, updater) {
this.props = props;
this.context = context;
// If a component has string refs, we will assign a different object later.
this.refs = emptyObject;
// We initialize the default updater but the real one gets injected by the
// renderer.
this.updater = updater || ReactNoopUpdateQueue;
}
Component.prototype.isReactComponent = {};
/**
* Sets a subset of the state. Always use this to mutate
* state. You should treat `this.state` as immutable.
*
* There is no guarantee that `this.state` will be immediately updated, so
* accessing `this.state` after calling this method may return the old value.
*
* There is no guarantee that calls to `setState` will run synchronously,
* as they may eventually be batched together. You can provide an optional
* callback that will be executed when the call to setState is actually
* completed.
*
* When a function is provided to setState, it will be called at some point in
* the future (not synchronously). It will be called with the up to date
* component arguments (state, props, context). These values can be different
* from this.* because your function may be called after receiveProps but before
* shouldComponentUpdate, and this new state, props, and context will not yet be
* assigned to this.
*
* @param {object|function} partialState Next partial state or function to
* produce next partial state to be merged with current state.
* @param {?function} callback Called after state is updated.
* @final
* @protected
*/
Component.prototype.setState = function (partialState, callback) {
!(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : void 0;
this.updater.enqueueSetState(this, partialState, callback, 'setState');
};
/**
* Forces an update. This should only be invoked when it is known with
* certainty that we are **not** in a DOM transaction.
*
* You may want to call this when you know that some deeper aspect of the
* component's state has changed but `setState` was not called.
*
* This will not invoke `shouldComponentUpdate`, but it will invoke
* `componentWillUpdate` and `componentDidUpdate`.
*
* @param {?function} callback Called after update is complete.
* @final
* @protected
*/
Component.prototype.forceUpdate = function (callback) {
this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');
};
/**
* Deprecated APIs. These APIs used to exist on classic React classes but since
* we would like to deprecate them, we're not going to move them over to this
* modern base class. Instead, we define a getter that warns if it's accessed.
*/
{
var deprecatedAPIs = {
isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],
replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']
};
var defineDeprecationWarning = function (methodName, info) {
Object.defineProperty(Component.prototype, methodName, {
get: function () {
lowPriorityWarning$1(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);
return undefined;
}
});
};
for (var fnName in deprecatedAPIs) {
if (deprecatedAPIs.hasOwnProperty(fnName)) {
defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);
}
}
}
function ComponentDummy() {}
ComponentDummy.prototype = Component.prototype;
/**
* Convenience component with default shallow equality check for sCU.
*/
function PureComponent(props, context, updater) {
this.props = props;
this.context = context;
// If a component has string refs, we will assign a different object later.
this.refs = emptyObject;
this.updater = updater || ReactNoopUpdateQueue;
}
var pureComponentPrototype = PureComponent.prototype = new ComponentDummy();
pureComponentPrototype.constructor = PureComponent;
// Avoid an extra prototype jump for these methods.
objectAssign(pureComponentPrototype, Component.prototype);
pureComponentPrototype.isPureReactComponent = true;
// an immutable object with a single mutable value
function createRef() {
var refObject = {
current: null
};
{
Object.seal(refObject);
}
return refObject;
}
var enableSchedulerDebugging = false;
/* eslint-disable no-var */
// TODO: Use symbols?
var ImmediatePriority = 1;
var UserBlockingPriority = 2;
var NormalPriority = 3;
var LowPriority = 4;
var IdlePriority = 5;
// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823;
// Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1;
// Eventually times out
var USER_BLOCKING_PRIORITY = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000;
// Never times out
var IDLE_PRIORITY = maxSigned31BitInt;
// Callbacks are stored as a circular, doubly linked list.
var firstCallbackNode = null;
var currentDidTimeout = false;
// Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
var currentPriorityLevel = NormalPriority;
var currentEventStartTime = -1;
var currentExpirationTime = -1;
// This is set when a callback is being executed, to prevent re-entrancy.
var isExecutingCallback = false;
var isHostCallbackScheduled = false;
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
function ensureHostCallbackIsScheduled() {
if (isExecutingCallback) {
// Don't schedule work yet; wait until the next time we yield.
return;
}
// Schedule the host callback using the earliest expiration in the list.
var expirationTime = firstCallbackNode.expirationTime;
if (!isHostCallbackScheduled) {
isHostCallbackScheduled = true;
} else {
// Cancel the existing host callback.
cancelHostCallback();
}
requestHostCallback(flushWork, expirationTime);
}
function flushFirstCallback() {
var flushedNode = firstCallbackNode;
// Remove the node from the list before calling the callback. That way the
// list is in a consistent state even if the callback throws.
var next = firstCallbackNode.next;
if (firstCallbackNode === next) {
// This is the last callback in the list.
firstCallbackNode = null;
next = null;
} else {
var lastCallbackNode = firstCallbackNode.previous;
firstCallbackNode = lastCallbackNode.next = next;
next.previous = lastCallbackNode;
}
flushedNode.next = flushedNode.previous = null;
// Now it's safe to call the callback.
var callback = flushedNode.callback;
var expirationTime = flushedNode.expirationTime;
var priorityLevel = flushedNode.priorityLevel;
var previousPriorityLevel = currentPriorityLevel;
var previousExpirationTime = currentExpirationTime;
currentPriorityLevel = priorityLevel;
currentExpirationTime = expirationTime;
var continuationCallback;
try {
continuationCallback = callback();
} finally {
currentPriorityLevel = previousPriorityLevel;
currentExpirationTime = previousExpirationTime;
}
// A callback may return a continuation. The continuation should be scheduled
// with the same priority and expiration as the just-finished callback.
if (typeof continuationCallback === 'function') {
var continuationNode = {
callback: continuationCallback,
priorityLevel: priorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
// Insert the new callback into the list, sorted by its expiration. This is
// almost the same as the code in `scheduleCallback`, except the callback
// is inserted into the list *before* callbacks of equal expiration instead
// of after.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
} else {
var nextAfterContinuation = null;
var node = firstCallbackNode;
do {
if (node.expirationTime >= expirationTime) {
// This callback expires at or after the continuation. We will insert
// the continuation *before* this callback.
nextAfterContinuation = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
if (nextAfterContinuation === null) {
// No equal or lower priority callback was found, which means the new
// callback is the lowest priority callback in the list.
nextAfterContinuation = firstCallbackNode;
} else if (nextAfterContinuation === firstCallbackNode) {
// The new callback is the highest priority callback in the list.
firstCallbackNode = continuationNode;
ensureHostCallbackIsScheduled();
}
var previous = nextAfterContinuation.previous;
previous.next = nextAfterContinuation.previous = continuationNode;
continuationNode.next = nextAfterContinuation;
continuationNode.previous = previous;
}
}
}
function flushImmediateWork() {
if (
// Confirm we've exited the outer most event handler
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
isExecutingCallback = true;
try {
do {
flushFirstCallback();
} while (
// Keep flushing until there are no more immediate callbacks
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
} finally {
isExecutingCallback = false;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
} else {
isHostCallbackScheduled = false;
}
}
}
}
function flushWork(didTimeout) {
// Exit right away if we're currently paused
if (enableSchedulerDebugging && isSchedulerPaused) {
return;
}
isExecutingCallback = true;
var previousDidTimeout = currentDidTimeout;
currentDidTimeout = didTimeout;
try {
if (didTimeout) {
// Flush all the expired callbacks without yielding.
while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
// TODO Wrap in feature flag
// Read the current time. Flush all the callbacks that expire at or
// earlier than that time. Then read the current time again and repeat.
// This optimizes for as few performance.now calls as possible.
var currentTime = getCurrentTime();
if (firstCallbackNode.expirationTime <= currentTime) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused));
continue;
}
break;
}
} else {
// Keep flushing callbacks until we run out of time in the frame.
if (firstCallbackNode !== null) {
do {
if (enableSchedulerDebugging && isSchedulerPaused) {
break;
}
flushFirstCallback();
} while (firstCallbackNode !== null && !shouldYieldToHost());
}
}
} finally {
isExecutingCallback = false;
currentDidTimeout = previousDidTimeout;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
} else {
isHostCallbackScheduled = false;
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
}
}
function unstable_runWithPriority(priorityLevel, eventHandler) {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:
priorityLevel = NormalPriority;
}
var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = priorityLevel;
currentEventStartTime = getCurrentTime();
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
}
}
function unstable_wrapCallback(callback) {
var parentPriorityLevel = currentPriorityLevel;
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = parentPriorityLevel;
currentEventStartTime = getCurrentTime();
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
flushImmediateWork();
}
};
}
function unstable_scheduleCallback(callback, deprecated_options) {
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : getCurrentTime();
var expirationTime;
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
// FIXME: Remove this branch once we lift expiration times out of React.
expirationTime = startTime + deprecated_options.timeout;
} else {
switch (currentPriorityLevel) {
case ImmediatePriority:
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
expirationTime = startTime + USER_BLOCKING_PRIORITY;
break;
case IdlePriority:
expirationTime = startTime + IDLE_PRIORITY;
break;
case LowPriority:
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
}
}
var newNode = {
callback: callback,
priorityLevel: currentPriorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
// Insert the new callback into the list, ordered first by expiration, then
// by insertion. So the new callback is inserted any other callback with
// equal expiration.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = newNode.next = newNode.previous = newNode;
ensureHostCallbackIsScheduled();
} else {
var next = null;
var node = firstCallbackNode;
do {
if (node.expirationTime > expirationTime) {
// The new callback expires before this one.
next = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
if (next === null) {
// No callback with a later expiration was found, which means the new
// callback has the latest expiration in the list.
next = firstCallbackNode;
} else if (next === firstCallbackNode) {
// The new callback has the earliest expiration in the entire list.
firstCallbackNode = newNode;
ensureHostCallbackIsScheduled();
}
var previous = next.previous;
previous.next = next.previous = newNode;
newNode.next = next;
newNode.previous = previous;
}
return newNode;
}
function unstable_pauseExecution() {
isSchedulerPaused = true;
}
function unstable_continueExecution() {
isSchedulerPaused = false;
if (firstCallbackNode !== null) {
ensureHostCallbackIsScheduled();
}
}
function unstable_getFirstCallbackNode() {
return firstCallbackNode;
}
function unstable_cancelCallback(callbackNode) {
var next = callbackNode.next;
if (next === null) {
// Already cancelled.
return;
}
if (next === callbackNode) {
// This is the only scheduled callback. Clear the list.
firstCallbackNode = null;
} else {
// Remove the callback from its position in the list.
if (callbackNode === firstCallbackNode) {
firstCallbackNode = next;
}
var previous = callbackNode.previous;
previous.next = next;
next.previous = previous;
}
callbackNode.next = callbackNode.previous = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
function unstable_shouldYield() {
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
}
// The remaining code is essentially a polyfill for requestIdleCallback. It
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated. We want to be using a
// consistent implementation.
var localDate = Date;
// This initialization code may run even on server environments if a component
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
// have setTimeout or clearTimeout. However, we always expect them to be defined
// on the client. https://github.com/facebook/react/pull/13088
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
// We don't expect either of these to necessarily be defined, but we will error
// later if they are missing on the client.
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
var getCurrentTime;
// requestAnimationFrame does not run when the tab is in the background. If
// we're backgrounded we prefer for that work to happen so that the page
// continues to load in the background. So we also schedule a 'setTimeout' as
// a fallback.
// TODO: Need a better heuristic for backgrounded work.
var ANIMATION_FRAME_TIMEOUT = 100;
var rAFID;
var rAFTimeoutID;
var requestAnimationFrameWithTimeout = function (callback) {
// schedule rAF and also a setTimeout
rAFID = localRequestAnimationFrame(function (timestamp) {
// cancel the setTimeout
localClearTimeout(rAFTimeoutID);
callback(timestamp);
});
rAFTimeoutID = localSetTimeout(function () {
// cancel the requestAnimationFrame
localCancelAnimationFrame(rAFID);
callback(getCurrentTime());
}, ANIMATION_FRAME_TIMEOUT);
};
if (hasNativePerformanceNow) {
var Performance = performance;
getCurrentTime = function () {
return Performance.now();
};
} else {
getCurrentTime = function () {
return localDate.now();
};
}
var requestHostCallback;
var cancelHostCallback;
var shouldYieldToHost;
var globalValue = null;
if (typeof window !== 'undefined') {
globalValue = window;
} else if (typeof global !== 'undefined') {
globalValue = global;
}
if (globalValue && globalValue._schedMock) {
// Dynamic injection, only for testing purposes.
var globalImpl = globalValue._schedMock;
requestHostCallback = globalImpl[0];
cancelHostCallback = globalImpl[1];
shouldYieldToHost = globalImpl[2];
getCurrentTime = globalImpl[3];
} else if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _flushCallback = function (didTimeout) {
if (_callback !== null) {
try {
_callback(didTimeout);
} finally {
_callback = null;
}
}
};
requestHostCallback = function (cb, ms) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0, false);
}
};
cancelHostCallback = function () {
_callback = null;
};
shouldYieldToHost = function () {
return false;
};
} else {
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof localRequestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof localCancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
var scheduledHostCallback = null;
var isMessageEventScheduled = false;
var timeoutTime = -1;
var isAnimationFrameScheduled = false;
var isFlushingHostCallback = false;
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
shouldYieldToHost = function () {
return frameDeadline <= getCurrentTime();
};
// We use the postMessage trick to defer idle work until after the repaint.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = function (event) {
isMessageEventScheduled = false;
var prevScheduledCallback = scheduledHostCallback;
var prevTimeoutTime = timeoutTime;
scheduledHostCallback = null;
timeoutTime = -1;
var currentTime = getCurrentTime();
var didTimeout = false;
if (frameDeadline - currentTime <= 0) {
// There's no time left in this idle period. Check if the callback has
// a timeout and whether it's been exceeded.
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
// Exceeded the timeout. Invoke the callback even though there's no
// time left.
didTimeout = true;
} else {
// No timeout.
if (!isAnimationFrameScheduled) {
// Schedule another animation callback so we retry later.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
// Exit without invoking the callback.
scheduledHostCallback = prevScheduledCallback;
timeoutTime = prevTimeoutTime;
return;
}
}
if (prevScheduledCallback !== null) {
isFlushingHostCallback = true;
try {
prevScheduledCallback(didTimeout);
} finally {
isFlushingHostCallback = false;
}
}
};
var animationTick = function (rafTime) {
if (scheduledHostCallback !== null) {
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrameWithTimeout(animationTick);
} else {
// No pending work. Exit.
isAnimationFrameScheduled = false;
return;
}
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame time gets lower than 8, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isMessageEventScheduled) {
isMessageEventScheduled = true;
port.postMessage(undefined);
}
};
requestHostCallback = function (callback, absoluteTimeout) {
scheduledHostCallback = callback;
timeoutTime = absoluteTimeout;
if (isFlushingHostCallback || absoluteTimeout < 0) {
// Don't wait for the next frame. Continue working ASAP, in a new event.
port.postMessage(undefined);
} else if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
};
cancelHostCallback = function () {
scheduledHostCallback = null;
isMessageEventScheduled = false;
timeoutTime = -1;
};
}
// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
// In some cases, StrictMode should also double-render lifecycles.
// This can be confusing for tests though,
// And it can be bad for performance in production.
// This feature flag can be used to control the behavior:
// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// replay the begin phase of a failed component inside invokeGuardedCallback.
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
// Gather advanced timing metrics for Profiler subtrees.
// Trace which interactions trigger each commit.
var enableSchedulerTracing = true;
// Only used in www builds.
// TODO: true? Here it might just be false.
// Only used in www builds.
// Only used in www builds.
// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
var enableStableConcurrentModeAPIs = false;
var DEFAULT_THREAD_ID = 0;
// Counters used to generate unique IDs.
var interactionIDCounter = 0;
var threadIDCounter = 0;
// Set of currently traced interactions.
// Interactions "stack"–
// Meaning that newly traced interactions are appended to the previously active set.
// When an interaction goes out of scope, the previous set (if any) is restored.
var interactionsRef = null;
// Listener(s) to notify when interactions begin and end.
var subscriberRef = null;
if (enableSchedulerTracing) {
interactionsRef = {
current: new Set()
};
subscriberRef = {
current: null
};
}
function unstable_clear(callback) {
if (!enableSchedulerTracing) {
return callback();
}
var prevInteractions = interactionsRef.current;
interactionsRef.current = new Set();
try {
return callback();
} finally {
interactionsRef.current = prevInteractions;
}
}
function unstable_getCurrent() {
if (!enableSchedulerTracing) {
return null;
} else {
return interactionsRef.current;
}
}
function unstable_getThreadID() {
return ++threadIDCounter;
}
function unstable_trace(name, timestamp, callback) {
var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;
if (!enableSchedulerTracing) {
return callback();
}
var interaction = {
__count: 1,
id: interactionIDCounter++,
name: name,
timestamp: timestamp
};
var prevInteractions = interactionsRef.current;
// Traced interactions should stack/accumulate.
// To do that, clone the current interactions.
// The previous set will be restored upon completion.
var interactions = new Set(prevInteractions);
interactions.add(interaction);
interactionsRef.current = interactions;
var subscriber = subscriberRef.current;
var returnValue = void 0;
try {
if (subscriber !== null) {
subscriber.onInteractionTraced(interaction);
}
} finally {
try {
if (subscriber !== null) {
subscriber.onWorkStarted(interactions, threadID);
}
} finally {
try {
returnValue = callback();
} finally {
interactionsRef.current = prevInteractions;
try {
if (subscriber !== null) {
subscriber.onWorkStopped(interactions, threadID);
}
} finally {
interaction.__count--;
// If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
if (subscriber !== null && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
}
}
}
}
return returnValue;
}
function unstable_wrap(callback) {
var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;
if (!enableSchedulerTracing) {
return callback;
}
var wrappedInteractions = interactionsRef.current;
var subscriber = subscriberRef.current;
if (subscriber !== null) {
subscriber.onWorkScheduled(wrappedInteractions, threadID);
}
// Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
wrappedInteractions.forEach(function (interaction) {
interaction.__count++;
});
var hasRun = false;
function wrapped() {
var prevInteractions = interactionsRef.current;
interactionsRef.current = wrappedInteractions;
subscriber = subscriberRef.current;
try {
var returnValue = void 0;
try {
if (subscriber !== null) {
subscriber.onWorkStarted(wrappedInteractions, threadID);
}
} finally {
try {
returnValue = callback.apply(undefined, arguments);
} finally {
interactionsRef.current = prevInteractions;
if (subscriber !== null) {
subscriber.onWorkStopped(wrappedInteractions, threadID);
}
}
}
return returnValue;
} finally {
if (!hasRun) {
// We only expect a wrapped function to be executed once,
// But in the event that it's executed more than once–
// Only decrement the outstanding interaction counts once.
hasRun = true;
// Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {
interaction.__count--;
if (subscriber !== null && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
});
}
}
}
wrapped.cancel = function cancel() {
subscriber = subscriberRef.current;
try {
if (subscriber !== null) {
subscriber.onWorkCanceled(wrappedInteractions, threadID);
}
} finally {
// Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {
interaction.__count--;
if (subscriber && interaction.__count === 0) {
subscriber.onInteractionScheduledWorkCompleted(interaction);
}
});
}
};
return wrapped;
}
var subscribers = null;
if (enableSchedulerTracing) {
subscribers = new Set();
}
function unstable_subscribe(subscriber) {
if (enableSchedulerTracing) {
subscribers.add(subscriber);
if (subscribers.size === 1) {
subscriberRef.current = {
onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,
onInteractionTraced: onInteractionTraced,
onWorkCanceled: onWorkCanceled,
onWorkScheduled: onWorkScheduled,
onWorkStarted: onWorkStarted,
onWorkStopped: onWorkStopped
};
}
}
}
function unstable_unsubscribe(subscriber) {
if (enableSchedulerTracing) {
subscribers.delete(subscriber);
if (subscribers.size === 0) {
subscriberRef.current = null;
}
}
}
function onInteractionTraced(interaction) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onInteractionTraced(interaction);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onInteractionScheduledWorkCompleted(interaction) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onInteractionScheduledWorkCompleted(interaction);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkScheduled(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkScheduled(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkStarted(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkStarted(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkStopped(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkStopped(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
function onWorkCanceled(interactions, threadID) {
var didCatchError = false;
var caughtError = null;
subscribers.forEach(function (subscriber) {
try {
subscriber.onWorkCanceled(interactions, threadID);
} catch (error) {
if (!didCatchError) {
didCatchError = true;
caughtError = error;
}
}
});
if (didCatchError) {
throw caughtError;
}
}
/**
* Keeps track of the current dispatcher.
*/
var ReactCurrentDispatcher = {
/**
* @internal
* @type {ReactComponent}
*/
current: null
};
/**
* Keeps track of the current owner.
*
* The current owner is the component who should own any components that are
* currently being constructed.
*/
var ReactCurrentOwner = {
/**
* @internal
* @type {ReactComponent}
*/
current: null
};
var BEFORE_SLASH_RE = /^(.*)[\\\/]/;
var describeComponentFrame = function (name, source, ownerName) {
var sourceInfo = '';
if (source) {
var path = source.fileName;
var fileName = path.replace(BEFORE_SLASH_RE, '');
{
// In DEV, include code for a common special case:
// prefer "folder/index.js" instead of just "index.js".
if (/^index\./.test(fileName)) {
var match = path.match(BEFORE_SLASH_RE);
if (match) {
var pathBeforeSlash = match[1];
if (pathBeforeSlash) {
var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, '');
fileName = folderName + '/' + fileName;
}
}
}
}
sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';
} else if (ownerName) {
sourceInfo = ' (created by ' + ownerName + ')';
}
return '\n in ' + (name || 'Unknown') + sourceInfo;
};
var Resolved = 1;
function refineResolvedLazyComponent(lazyComponent) {
return lazyComponent._status === Resolved ?