react-xrplayer
Version:
An excellent xr player for react
96 lines (64 loc) • 3.81 kB
JavaScript
;
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var THREE = _interopRequireWildcard(require("three"));
var _threeFbxloaderOffical = _interopRequireDefault(require("three-fbxloader-offical"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
var MyFBXLoader = function MyFBXLoader(scene) {
var _this = this;
_classCallCheck(this, MyFBXLoader);
_defineProperty(this, "loadObj", function (data) {
var loader = new _threeFbxloaderOffical.default(); //创建一个FBX加载器
loader.load(data.objUrl, function (obj) {
_this.obj = obj;
_this.display();
console.log('load fbxobj success:', _this.obj);
_this.obj.translateY(-80);
_this.startAnimation();
}, function (data) {
console.log('load fbx obj', data.loaded);
}, function (e) {
console.log('load fbxobj error:', e);
});
});
_defineProperty(this, "display", function () {
_this.scene.add(_this.obj);
_this.ambient = new THREE.AmbientLight(0xffffff);
_this.scene.add(_this.ambient);
});
_defineProperty(this, "remove", function () {
_this.scene.remove(_this.obj);
_this.scene.remove(_this.ambient);
_this.mixer = null;
_this.animationAction = null;
});
_defineProperty(this, "startAnimation", function () {
_this.mixer = new THREE.AnimationMixer(_this.obj);
_this.animationAction = _this.mixer.clipAction(_this.obj.animations[0]);
_this.animationAction.play();
});
_defineProperty(this, "stopAnimation", function () {
_this.animationAction && _this.animationAction.stop();
});
_defineProperty(this, "update", function () {
if (_this.mixer) {
var delta = _this.clock.getDelta(); //方法获得两帧的时间间隔
_this.mixer.update(delta);
}
});
this.scene = scene;
this.mixer = null; //混合器
this.obj = null;
this.animationAction = null;
this.ambient = null;
this.clock = new THREE.Clock();
};
var _default = MyFBXLoader;
exports.default = _default;