react-web-animation
Version:
react-web-animation is a set of React components that expose the Web Animations API in a declarative way.
142 lines (104 loc) • 4.96 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var _animatable = require('./animatable');
var _animatable2 = _interopRequireDefault(_animatable);
var _playable = require('./mixins/playable');
var _playable2 = _interopRequireDefault(_playable);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var assign = require('lodash/assign');
var isEqual = require('lodash/isEqual');
/**
* <Animation/> is a simple implementation of <Animatable/> and controls a single
* "player" instance for the wrapped element.
*/
var Animation = function (_Animatable) {
_inherits(Animation, _Animatable);
function Animation() {
_classCallCheck(this, Animation);
var _this = _possibleConstructorReturn(this, (Animation.__proto__ || Object.getPrototypeOf(Animation)).call(this));
_this.state = {
player: null
};
return _this;
}
/**
* Start the animation and set the player in the state
*/
_createClass(Animation, [{
key: 'startAnimation',
value: function startAnimation(props) {
return this.setPlayer(this.node.animate(this.keyframes, this.timing), props);
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var timing = nextProps.timing,
keyframes = nextProps.keyframes;
// create data structures for props
if (timing && keyframes) {
var newTiming = Object.assign({}, timing);
if (!isEqual(keyframes, this.keyframes) || !isEqual(newTiming, this.timing)) {
this.timing = newTiming;
this.keyframes = keyframes;
// start the new animation with the new config
this.startAnimation(nextProps);
}
}
this.updatePlayer(nextProps);
}
}, {
key: 'componentDidMount',
value: function componentDidMount() {
var _props = this.props,
timing = _props.timing,
keyframes = _props.keyframes;
// create data structures for props
this.keyframes = keyframes;
this.timing = Object.assign({}, timing);
// start the animation
var player = this.startAnimation();
// But make sure that we honor the initial playState, if set.
this.updatePlayer(this.props, player);
}
}, {
key: 'render',
value: function render() {
var _this2 = this;
var _props2 = this.props,
children = _props2.children,
getRef = _props2.getRef;
this.element = _react2.default.cloneElement(children, {
ref: function ref(node) {
_this2.node = node;
if (getRef) {
getRef(node);
}
return node;
}
});
return _react.Children.only(this.element);
}
}]);
return Animation;
}(_animatable2.default);
assign(Animation.prototype, _playable2.default);
Animation.propTypes = assign({}, _animatable2.default.propTypes, {
onCancel: _propTypes2.default.func,
onFinish: _propTypes2.default.func,
onPause: _propTypes2.default.func,
onPlay: _propTypes2.default.func,
onReverse: _propTypes2.default.func,
currentTime: _propTypes2.default.number,
playState: _propTypes2.default.oneOf(['running', 'paused', 'finished', 'idle', 'reversed'])
});
exports.default = Animation;