react-web-animation
Version:
react-web-animation is a set of React components that expose the Web Animations API in a declarative way.
1,589 lines (1,294 loc) • 101 kB
JavaScript
(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory(require("react"));
else if(typeof define === 'function' && define.amd)
define("react-web-animation", ["react"], factory);
else if(typeof exports === 'object')
exports["ReactWebAnimation"] = factory(require("react"));
else
root["ReactWebAnimation"] = factory(root["React"]);
})(this, function(__WEBPACK_EXTERNAL_MODULE_0__) {
return /******/ (function(modules) { // webpackBootstrap
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/******/
/******/ // define getter function for harmony exports
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/* 0 */
/***/ (function(module, exports) {
module.exports = __WEBPACK_EXTERNAL_MODULE_0__;
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
/**
* Copyright 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
if (true) {
var REACT_ELEMENT_TYPE = (typeof Symbol === 'function' &&
Symbol.for &&
Symbol.for('react.element')) ||
0xeac7;
var isValidElement = function(object) {
return typeof object === 'object' &&
object !== null &&
object.$$typeof === REACT_ELEMENT_TYPE;
};
// By explicitly using `prop-types` you are opting into new development behavior.
// http://fb.me/prop-types-in-prod
var throwOnDirectAccess = true;
module.exports = __webpack_require__(21)(isValidElement, throwOnDirectAccess);
} else {
// By explicitly using `prop-types` you are opting into new production behavior.
// http://fb.me/prop-types-in-prod
module.exports = require('./factoryWithThrowingShims')();
}
/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {
var eq = __webpack_require__(14);
/**
* Gets the index at which the `key` is found in `array` of key-value pairs.
*
* @private
* @param {Array} array The array to inspect.
* @param {*} key The key to search for.
* @returns {number} Returns the index of the matched value, else `-1`.
*/
function assocIndexOf(array, key) {
var length = array.length;
while (length--) {
if (eq(array[length][0], key)) {
return length;
}
}
return -1;
}
module.exports = assocIndexOf;
/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = __webpack_require__(0);
var _react2 = _interopRequireDefault(_react);
var _propTypes = __webpack_require__(1);
var _dom_elements = __webpack_require__(23);
var _dom_elements2 = _interopRequireDefault(_dom_elements);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // eslint-disable-line no-unused-vars
var createHocForTypes = function createHocForTypes(Target) {
var validPropTypes = Object.keys(Target.propTypes || {});
var WrapElement = function WrapElement(tag) {
var _class, _temp;
return _temp = _class = function (_Component) {
_inherits(Wrapped, _Component);
function Wrapped() {
_classCallCheck(this, Wrapped);
return _possibleConstructorReturn(this, (Wrapped.__proto__ || Object.getPrototypeOf(Wrapped)).apply(this, arguments));
}
_createClass(Wrapped, [{
key: 'render',
value: function render() {
var _this2 = this;
var _props = this.props,
children = _props.children,
rest = _objectWithoutProperties(_props, ['children']);
var propsToAnimation = validPropTypes.reduce(function (animationProps, validProp) {
animationProps[validProp] = rest[validProp];
return animationProps;
}, {});
var propsToChild = Object.keys(rest).reduce(function (childProps, childProp) {
if (validPropTypes.indexOf(childProp) === -1) {
childProps[childProp] = rest[childProp];
}
return childProps;
}, {});
return _react2.default.createElement(
Target,
_extends({}, propsToAnimation, {
ref: function ref(el) {
if (el && el.node) {
// pass node reference
_this2.node = el.node;
}
}
}),
(0, _react.createElement)(tag, propsToChild, children)
);
}
}]);
return Wrapped;
}(_react.Component), _class.propTypes = {
children: _propTypes.node
}, _temp;
};
// Shorthands for all valid HTML Elements
_dom_elements2.default.forEach(function (domElement) {
Target[domElement] = WrapElement(domElement);
Target[domElement].displayName = (Target.name || Target.displayName || 'WrapElement') + '.' + domElement;
});
return Target;
};
exports.default = createHocForTypes;
/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*
*/
function makeEmptyFunction(arg) {
return function () {
return arg;
};
}
/**
* This function accepts and discards inputs; it has no side effects. This is
* primarily useful idiomatically for overridable function endpoints which
* always need to be callable, since JS lacks a null-call idiom ala Cocoa.
*/
var emptyFunction = function emptyFunction() {};
emptyFunction.thatReturns = makeEmptyFunction;
emptyFunction.thatReturnsFalse = makeEmptyFunction(false);
emptyFunction.thatReturnsTrue = makeEmptyFunction(true);
emptyFunction.thatReturnsNull = makeEmptyFunction(null);
emptyFunction.thatReturnsThis = function () {
return this;
};
emptyFunction.thatReturnsArgument = function (arg) {
return arg;
};
module.exports = emptyFunction;
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/**
* Use invariant() to assert state which your program assumes to be true.
*
* Provide sprintf-style format (only %s is supported) and arguments
* to provide information about what broke and what you were
* expecting.
*
* The invariant message will be stripped in production, but the invariant
* will remain to ensure logic does not differ in production.
*/
var validateFormat = function validateFormat(format) {};
if (true) {
validateFormat = function validateFormat(format) {
if (format === undefined) {
throw new Error('invariant requires an error message argument');
}
};
}
function invariant(condition, format, a, b, c, d, e, f) {
validateFormat(format);
if (!condition) {
var error;
if (format === undefined) {
error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
} else {
var args = [a, b, c, d, e, f];
var argIndex = 0;
error = new Error(format.replace(/%s/g, function () {
return args[argIndex++];
}));
error.name = 'Invariant Violation';
}
error.framesToPop = 1; // we don't care about invariant's own frame
throw error;
}
}
module.exports = invariant;
/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Copyright 2014-2015, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
var emptyFunction = __webpack_require__(4);
/**
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var warning = emptyFunction;
if (true) {
var printWarning = function printWarning(format) {
for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
var argIndex = 0;
var message = 'Warning: ' + format.replace(/%s/g, function () {
return args[argIndex++];
});
if (typeof console !== 'undefined') {
console.error(message);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
throw new Error(message);
} catch (x) {}
};
warning = function warning(condition, format) {
if (format === undefined) {
throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');
}
if (format.indexOf('Failed Composite propType: ') === 0) {
return; // Ignore CompositeComponent proptype check.
}
if (!condition) {
for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {
args[_key2 - 2] = arguments[_key2];
}
printWarning.apply(undefined, [format].concat(args));
}
};
}
module.exports = warning;
/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Copyright 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';
module.exports = ReactPropTypesSecret;
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = __webpack_require__(0);
var _react2 = _interopRequireDefault(_react);
var _propTypes = __webpack_require__(1);
var _propTypes2 = _interopRequireDefault(_propTypes);
var _animatable = __webpack_require__(9);
var _animatable2 = _interopRequireDefault(_animatable);
var _playable = __webpack_require__(10);
var _playable2 = _interopRequireDefault(_playable);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var assign = __webpack_require__(11);
var isEqual = __webpack_require__(16);
/**
* <Animation/> is a simple implementation of <Animatable/> and controls a single
* "player" instance for the wrapped element.
*/
var Animation = function (_Animatable) {
_inherits(Animation, _Animatable);
function Animation() {
_classCallCheck(this, Animation);
var _this = _possibleConstructorReturn(this, (Animation.__proto__ || Object.getPrototypeOf(Animation)).call(this));
_this.state = {
player: null
};
return _this;
}
/**
* Start the animation and set the player in the state
*/
_createClass(Animation, [{
key: 'startAnimation',
value: function startAnimation(props) {
return this.setPlayer(this.node.animate(this.keyframes, this.timing), props);
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var timing = nextProps.timing,
keyframes = nextProps.keyframes;
// create data structures for props
if (timing && keyframes) {
var newTiming = Object.assign({}, timing);
if (!isEqual(keyframes, this.keyframes) || !isEqual(newTiming, this.timing)) {
this.timing = newTiming;
this.keyframes = keyframes;
// start the new animation with the new config
this.startAnimation(nextProps);
}
}
this.updatePlayer(nextProps);
}
}, {
key: 'componentDidMount',
value: function componentDidMount() {
var _props = this.props,
timing = _props.timing,
keyframes = _props.keyframes;
// create data structures for props
this.keyframes = keyframes;
this.timing = Object.assign({}, timing);
// start the animation
var player = this.startAnimation();
// But make sure that we honor the initial playState, if set.
this.updatePlayer(this.props, player);
}
}, {
key: 'render',
value: function render() {
var _this2 = this;
var _props2 = this.props,
children = _props2.children,
getRef = _props2.getRef;
this.element = _react2.default.cloneElement(children, {
ref: function ref(node) {
_this2.node = node;
if (getRef) {
getRef(node);
}
return node;
}
});
return _react.Children.only(this.element);
}
}]);
return Animation;
}(_animatable2.default);
assign(Animation.prototype, _playable2.default);
Animation.propTypes = assign({}, _animatable2.default.propTypes, {
onCancel: _propTypes2.default.func,
onFinish: _propTypes2.default.func,
onPause: _propTypes2.default.func,
onPlay: _propTypes2.default.func,
onReverse: _propTypes2.default.func,
currentTime: _propTypes2.default.number,
playState: _propTypes2.default.oneOf(['running', 'paused', 'finished', 'idle', 'reversed'])
});
exports.default = Animation;
/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = __webpack_require__(0);
var _react2 = _interopRequireDefault(_react);
var _propTypes = __webpack_require__(1);
var _propTypes2 = _interopRequireDefault(_propTypes);
var _with_hoc_elements = __webpack_require__(3);
var _with_hoc_elements2 = _interopRequireDefault(_with_hoc_elements);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* The <Animatable/> module wraps an element and expects props
* with Keyframe Values and a Timing configuration. However, unlike
* <Animation/> it doesn't start or maintain any players. <Animatable/> is meant
* to be nested under other effects like <AnimationGroup/> or <AnimationSequence/>
*/
var Animatable = function (_Component) {
_inherits(Animatable, _Component);
function Animatable() {
_classCallCheck(this, Animatable);
return _possibleConstructorReturn(this, (Animatable.__proto__ || Object.getPrototypeOf(Animatable)).apply(this, arguments));
}
_createClass(Animatable, [{
key: 'render',
value: function render() {
var _this2 = this;
// get the children, and optional function to get a ref to the node
var _props = this.props,
children = _props.children,
getRef = _props.getRef;
// create our element
this.element = _react2.default.cloneElement(children, {
ref: function ref(node) {
_this2.node = node;
// if the user supplied a getRef function, pass the ref
if (getRef) {
getRef(node);
}
return node;
}
});
// render only the child, creating no wrapping elements
return _react.Children.only(this.element);
}
}]);
return Animatable;
}(_react.Component);
Animatable.propTypes = {
children: _propTypes2.default.element.isRequired,
keyframes: _propTypes2.default.arrayOf(Object),
getRef: _propTypes2.default.func,
timing: _propTypes2.default.shape({
delay: _propTypes2.default.number,
endDelay: _propTypes2.default.number,
fill: _propTypes2.default.oneOf(['none', 'forwards', 'backwards', 'both', 'auto']),
iterationStart: _propTypes2.default.number,
iterations: _propTypes2.default.number,
duration: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),
direction: _propTypes2.default.oneOf(['normal', 'reverse', 'alternate', 'alternate-reverse']),
easing: _propTypes2.default.string
}).isRequired
};
exports.default = (0, _with_hoc_elements2.default)(Animatable);
/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
/**
* A mixin for components that manage an animation Player.
*/
exports.default = {
componentWillUnmount: function componentWillUnmount() {
var player = this.state.player;
var detachHandlersFromPlayer = this.detachHandlersFromPlayer;
detachHandlersFromPlayer(player);
},
attachHandlersToPlayer: function attachHandlersToPlayer(player, props) {
player.onfinish = props.onFinish;
player.oncancel = props.onCancel;
},
detachHandlersFromPlayer: function detachHandlersFromPlayer(player) {
if (player) {
player.onfinish = null;
player.oncancel = null;
}
},
notifyHandlers: function notifyHandlers(event) {
var player = this.state.player;
if (!player) {
return;
}
switch (event) {
case 'running':
if (this.props.onPlay) {
this.props.onPlay(player);
}
break;
case 'paused':
if (this.props.onPause) {
this.props.onPause(player);
}
break;
case 'reversed':
if (this.props.onReverse) {
this.props.onReverse(player);
}
break;
default:
break;
}
},
setPlayer: function setPlayer(player, props) {
// cancel existing animation
if (this.state.player) {
this.state.player.cancel();
}
this.setState({ player: player });
// attach native handlers
this.attachHandlersToPlayer(player, props || this.props);
return player;
},
/**
* Shorthand for updating all relevant player state encoded into `props`.
*/
updatePlayer: function updatePlayer(props) {
var player = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.state.player;
var shouldUpdatePlayerState = void 0;
// if the play state has been changed from the old to the new, or
if (props.playState !== this.props.playState) {
shouldUpdatePlayerState = true;
}
// different from the current player state
if (player && player.playState && props.playState !== player.playState) {
shouldUpdatePlayerState = true;
}
// don't do anything if the state is staying at reversed
if (props.playState === 'reversed' && this.props.playState === 'reversed') {
shouldUpdatePlayerState = false;
}
if (shouldUpdatePlayerState) {
this.updatePlayState(props, player);
}
if (this.props.currentTime !== props.currentTime) {
this.updateTime(props, player);
}
},
updatePlayState: function updatePlayState(_ref) {
var playState = _ref.playState;
var player = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.state.player;
if (!playState || !player || player.playState === playState) {
return;
}
switch (playState) {
case 'running':
player.play();
break;
case 'paused':
player.pause();
break;
case 'finished':
player.finish();
break;
case 'idle':
player.cancel();
break;
case 'reversed':
player.reverse();
break;
default:
break;
}
// notify any handlers of the state change
this.notifyHandlers(playState);
},
updateTime: function updateTime(_ref2) {
var currentTime = _ref2.currentTime;
var player = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.state.player;
if (!player || typeof currentTime !== 'number') {
return;
}
player.currentTime = currentTime;
}
};
/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {
var assignValue = __webpack_require__(12),
copyObject = __webpack_require__(26),
createAssigner = __webpack_require__(27),
isArrayLike = __webpack_require__(34),
isPrototype = __webpack_require__(39),
keys = __webpack_require__(40);
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* Assigns own enumerable string keyed properties of source objects to the
* destination object. Source objects are applied from left to right.
* Subsequent sources overwrite property assignments of previous sources.
*
* **Note:** This method mutates `object` and is loosely based on
* [`Object.assign`](https://mdn.io/Object/assign).
*
* @static
* @memberOf _
* @since 0.10.0
* @category Object
* @param {Object} object The destination object.
* @param {...Object} [sources] The source objects.
* @returns {Object} Returns `object`.
* @see _.assignIn
* @example
*
* function Foo() {
* this.a = 1;
* }
*
* function Bar() {
* this.c = 3;
* }
*
* Foo.prototype.b = 2;
* Bar.prototype.d = 4;
*
* _.assign({ 'a': 0 }, new Foo, new Bar);
* // => { 'a': 1, 'c': 3 }
*/
var assign = createAssigner(function(object, source) {
if (isPrototype(source) || isArrayLike(source)) {
copyObject(source, keys(source), object);
return;
}
for (var key in source) {
if (hasOwnProperty.call(source, key)) {
assignValue(object, key, source[key]);
}
}
});
module.exports = assign;
/***/ }),
/* 12 */
/***/ (function(module, exports, __webpack_require__) {
var baseAssignValue = __webpack_require__(13),
eq = __webpack_require__(14);
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* Assigns `value` to `key` of `object` if the existing value is not equivalent
* using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
* for equality comparisons.
*
* @private
* @param {Object} object The object to modify.
* @param {string} key The key of the property to assign.
* @param {*} value The value to assign.
*/
function assignValue(object, key, value) {
var objValue = object[key];
if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||
(value === undefined && !(key in object))) {
baseAssignValue(object, key, value);
}
}
module.exports = assignValue;
/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {
var defineProperty = __webpack_require__(24);
/**
* The base implementation of `assignValue` and `assignMergeValue` without
* value checks.
*
* @private
* @param {Object} object The object to modify.
* @param {string} key The key of the property to assign.
* @param {*} value The value to assign.
*/
function baseAssignValue(object, key, value) {
if (key == '__proto__' && defineProperty) {
defineProperty(object, key, {
'configurable': true,
'enumerable': true,
'value': value,
'writable': true
});
} else {
object[key] = value;
}
}
module.exports = baseAssignValue;
/***/ }),
/* 14 */
/***/ (function(module, exports) {
/**
* Performs a
* [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
* comparison between two values to determine if they are equivalent.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to compare.
* @param {*} other The other value to compare.
* @returns {boolean} Returns `true` if the values are equivalent, else `false`.
* @example
*
* var object = { 'a': 1 };
* var other = { 'a': 1 };
*
* _.eq(object, object);
* // => true
*
* _.eq(object, other);
* // => false
*
* _.eq('a', 'a');
* // => true
*
* _.eq('a', Object('a'));
* // => false
*
* _.eq(NaN, NaN);
* // => true
*/
function eq(value, other) {
return value === other || (value !== value && other !== other);
}
module.exports = eq;
/***/ }),
/* 15 */
/***/ (function(module, exports) {
/**
* Creates a unary function that invokes `func` with its argument transformed.
*
* @private
* @param {Function} func The function to wrap.
* @param {Function} transform The argument transform.
* @returns {Function} Returns the new function.
*/
function overArg(func, transform) {
return function(arg) {
return func(transform(arg));
};
}
module.exports = overArg;
/***/ }),
/* 16 */
/***/ (function(module, exports, __webpack_require__) {
var baseIsEqual = __webpack_require__(41);
/**
* Performs a deep comparison between two values to determine if they are
* equivalent.
*
* **Note:** This method supports comparing arrays, array buffers, booleans,
* date objects, error objects, maps, numbers, `Object` objects, regexes,
* sets, strings, symbols, and typed arrays. `Object` objects are compared
* by their own, not inherited, enumerable properties. Functions and DOM
* nodes are compared by strict equality, i.e. `===`.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to compare.
* @param {*} other The other value to compare.
* @returns {boolean} Returns `true` if the values are equivalent, else `false`.
* @example
*
* var object = { 'a': 1 };
* var other = { 'a': 1 };
*
* _.isEqual(object, other);
* // => true
*
* object === other;
* // => false
*/
function isEqual(value, other) {
return baseIsEqual(value, other);
}
module.exports = isEqual;
/***/ }),
/* 17 */
/***/ (function(module, exports) {
/**
* Checks if `value` is classified as an `Array` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an array, else `false`.
* @example
*
* _.isArray([1, 2, 3]);
* // => true
*
* _.isArray(document.body.children);
* // => false
*
* _.isArray('abc');
* // => false
*
* _.isArray(_.noop);
* // => false
*/
var isArray = Array.isArray;
module.exports = isArray;
/***/ }),
/* 18 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = __webpack_require__(0);
var _react2 = _interopRequireDefault(_react);
var _propTypes = __webpack_require__(1);
var _propTypes2 = _interopRequireDefault(_propTypes);
var _playable = __webpack_require__(10);
var _playable2 = _interopRequireDefault(_playable);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /* eslint no-unused-vars:0 */
var assign = __webpack_require__(11);
var isEqual = __webpack_require__(16);
/**
* The Abstract <Effect/> component represents the behavior of a Grouped set of <Animatable/>
* components. A sub-type must be provided.
*/
var Effect = function (_Component) {
_inherits(Effect, _Component);
function Effect(type) {
_classCallCheck(this, Effect);
var _this = _possibleConstructorReturn(this, (Effect.__proto__ || Object.getPrototypeOf(Effect)).call(this));
_this.state = {
player: null
};
/**
* The type of groupable component.
*/
_this.type = type;
/**
* Store the DOM nodes of the child <Animatable/>
* @type {{}}
*/
_this.nodes = {};
/**
* The effect
* @type {null}
*/
_this.effect = null;
return _this;
}
_createClass(Effect, [{
key: 'componentDidMount',
value: function componentDidMount() {
this.frameCache = Object.assign({}, this.buildFrameCache(this.props));
this.keyframeEffects = this.getKeyframeEffectsFromChildren(this.props);
this.effect = this.getEffectFromKeyframes(this.keyframeEffects);
// start the animation
var player = this.startAnimation();
// But make sure that we honor the initial playState, if set.
this.updatePlayer(this.props, player);
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var nextKeyframes = this.getKeyframeEffectsFromChildren(nextProps);
var newFrameCache = Object.assign({}, this.buildFrameCache(nextProps));
var currentTime = nextProps.currentTime;
if (!isEqual(newFrameCache, this.frameCache)) {
this.keyframeEffects = nextKeyframes;
this.effect = this.getEffectFromKeyframes(nextKeyframes);
this.startAnimation(nextProps);
}
this.updatePlayer(nextProps);
}
}, {
key: 'getKeyframeEffectsFromChildren',
value: function getKeyframeEffectsFromChildren(props) {
var _this2 = this;
var children = props.children;
return _react.Children.map(children, function (c, idx) {
return new KeyframeEffect(_this2.nodes[idx], c.props.keyframes, c.props.timing);
});
}
}, {
key: 'startAnimation',
value: function startAnimation(props) {
return this.setPlayer(document.timeline.play(this.effect), props);
}
}, {
key: 'buildFrameCache',
value: function buildFrameCache(props) {
var children = props.children;
var cache = {};
return _react.Children.forEach(children, function (c, idx) {
cache[idx] = { frames: c.props.keyframes, timing: c.props.timing };
});
}
}, {
key: 'getEffectFromKeyframes',
value: function getEffectFromKeyframes(keyframeEffects) {
// create the group
var Type = window[this.type] || window.GroupEffect;
return new Type(keyframeEffects);
}
}, {
key: 'render',
value: function render() {
var _this3 = this;
var _props = this.props,
children = _props.children,
component = _props.component,
getRef = _props.getRef;
var childElements = _react.Children.map(children, function (c, idx) {
return _react2.default.cloneElement(c, {
ref: function ref(el) {
if (el) {
_this3.nodes[idx] = el.node;
return el.node;
}
return null;
}
});
});
return _react2.default.createElement(component, _extends({}, this.props, {
ref: function ref(node) {
_this3.wrapper = node;
if (getRef) {
getRef(node);
}
return node;
}
}), childElements);
}
}]);
return Effect;
}(_react.Component);
assign(Effect.prototype, _playable2.default);
Effect.defaultProps = {
component: 'div'
};
Effect.propTypes = {
onCancel: _propTypes2.default.func,
onFinish: _propTypes2.default.func,
onPause: _propTypes2.default.func,
onPlay: _propTypes2.default.func,
onReverse: _propTypes2.default.func,
getRef: _propTypes2.default.func,
currentTime: _propTypes2.default.number,
playState: _propTypes2.default.oneOf(['running', 'paused', 'finished', 'idle', 'reversed']),
component: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.element]),
children: _propTypes2.default.arrayOf(_propTypes2.default.element).isRequired
};
exports.default = Effect;
/***/ }),
/* 19 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.AnimationSequence = exports.AnimationGroup = exports.Animation = exports.Animatable = exports.Animated = undefined;
var _animated = __webpack_require__(20);
Object.defineProperty(exports, 'Animated', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_animated).default;
}
});
var _animatable = __webpack_require__(9);
Object.defineProperty(exports, 'Animatable', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_animatable).default;
}
});
var _animation = __webpack_require__(8);
Object.defineProperty(exports, 'Animation', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_animation).default;
}
});
var _animation_group = __webpack_require__(61);
Object.defineProperty(exports, 'AnimationGroup', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_animation_group).default;
}
});
var _animation_sequence = __webpack_require__(62);
Object.defineProperty(exports, 'AnimationSequence', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_animation_sequence).default;
}
});
var _animated2 = _interopRequireDefault(_animated);
var _animatable2 = _interopRequireDefault(_animatable);
var _animation2 = _interopRequireDefault(_animation);
var _animation_group2 = _interopRequireDefault(_animation_group);
var _animation_sequence2 = _interopRequireDefault(_animation_sequence);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
// expose a default
exports.default = {
Animated: _animated2.default,
Animatable: _animatable2.default,
Animation: _animation2.default,
AnimationGroup: _animation_group2.default,
AnimationSequence: _animation_sequence2.default
};
/***/ }),
/* 20 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _with_hoc_elements = __webpack_require__(3);
var _with_hoc_elements2 = _interopRequireDefault(_with_hoc_elements);
var _animation = __webpack_require__(8);
var _animation2 = _interopRequireDefault(_animation);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
exports.default = (0, _with_hoc_elements2.default)(_animation2.default);
/***/ }),
/* 21 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Copyright 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
var emptyFunction = __webpack_require__(4);
var invariant = __webpack_require__(5);
var warning = __webpack_require__(6);
var ReactPropTypesSecret = __webpack_require__(7);
var checkPropTypes = __webpack_require__(22);
module.exports = function(isValidElement, throwOnDirectAccess) {
/* global Symbol */
var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;
var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.
/**
* Returns the iterator method function contained on the iterable object.
*
* Be sure to invoke the function with the iterable as context:
*
* var iteratorFn = getIteratorFn(myIterable);
* if (iteratorFn) {
* var iterator = iteratorFn.call(myIterable);
* ...
* }
*
* @param {?object} maybeIterable
* @return {?function}
*/
function getIteratorFn(maybeIterable) {
var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);
if (typeof iteratorFn === 'function') {
return iteratorFn;
}
}
/**
* Collection of methods that allow declaration and validation of props that are
* supplied to React components. Example usage:
*
* var Props = require('ReactPropTypes');
* var MyArticle = React.createClass({
* propTypes: {
* // An optional string prop named "description".
* description: Props.string,
*
* // A required enum prop named "category".
* category: Props.oneOf(['News','Photos']).isRequired,
*
* // A prop named "dialog" that requires an instance of Dialog.
* dialog: Props.instanceOf(Dialog).isRequired
* },
* render: function() { ... }
* });
*
* A more formal specification of how these methods are used:
*
* type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)
* decl := ReactPropTypes.{type}(.isRequired)?
*
* Each and every declaration produces a function with the same signature. This
* allows the creation of custom validation functions. For example:
*
* var MyLink = React.createClass({
* propTypes: {
* // An optional string or URI prop named "href".
* href: function(props, propName, componentName) {
* var propValue = props[propName];
* if (propValue != null && typeof propValue !== 'string' &&
* !(propValue instanceof URI)) {
* return new Error(
* 'Expected a string or an URI for ' + propName + ' in ' +
* componentName
* );
* }
* }
* },
* render: function() {...}
* });
*
* @internal
*/
var ANONYMOUS = '<<anonymous>>';
// Important!
// Keep this list in sync with production version in `./factoryWithThrowingShims.js`.
var ReactPropTypes = {
array: createPrimitiveTypeChecker('array'),
bool: createPrimitiveTypeChecker('boolean'),
func: createPrimitiveTypeChecker('function'),
number: createPrimitiveTypeChecker('number'),
object: createPrimitiveTypeChecker('object'),
string: createPrimitiveTypeChecker('string'),
symbol: createPrimitiveTypeChecker('symbol'),
any: createAnyTypeChecker(),
arrayOf: createArrayOfTypeChecker,
element: createElementTypeChecker(),
instanceOf: createInstanceTypeChecker,
node: createNodeChecker(),
objectOf: createObjectOfTypeChecker,
oneOf: createEnumTypeChecker,
oneOfType: createUnionTypeChecker,
shape: createShapeTypeChecker
};
/**
* inlined Object.is polyfill to avoid requiring consumers ship their own
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is
*/
/*eslint-disable no-self-compare*/
function is(x, y) {
// SameValue algorithm
if (x === y) {
// Steps 1-5, 7-10
// Steps 6.b-6.e: +0 != -0
return x !== 0 || 1 / x === 1 / y;
} else {
// Step 6.a: NaN == NaN
return x !== x && y !== y;
}
}
/*eslint-enable no-self-compare*/
/**
* We use an Error-like object for backward compatibility as people may call
* PropTypes directly and inspect their output. However, we don't use real
* Errors anymore. We don't inspect their stack anyway, and creating them
* is prohibitively expensive if they are created too often, such as what
* happens in oneOfType() for any type before the one that matched.
*/
function PropTypeError(message) {
this.message = message;
this.stack = '';
}
// Make `instanceof Error` still work for returned errors.
PropTypeError.prototype = Error.prototype;
function createChainableTypeChecker(validate) {
if (true) {
var manualPropTypeCallCache = {};
var manualPropTypeWarningCount = 0;
}
function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {
componentName = componentName || ANONYMOUS;
propFullName = propFullName || propName;
if (secret !== ReactPropTypesSecret) {
if (throwOnDirectAccess) {
// New behavior only for users of `prop-types` package
invariant(
false,
'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +
'Use `PropTypes.checkPropTypes()` to call them. ' +
'Read more at http://fb.me/use-check-prop-types'
);
} else if ("development" !== 'production' && typeof console !== 'undefined') {
// Old behavior for people using React.PropTypes
var cacheKey = componentName + ':' + propName;
if (
!manualPropTypeCallCache[cacheKey] &&
// Avoid spamming the console because they are often not actionable except for lib authors
manualPropTypeWarningCount < 3
) {
warning(
false,
'You are manually calling a React.PropTypes validation ' +
'function for the `%s` prop on `%s`. This is deprecated ' +
'and will throw in the standalone `prop-types` package. ' +
'You may be seeing this warning due to a third-party PropTypes ' +
'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.',
propFullName,
componentName
);
manualPropTypeCallCache[cacheKey] = true;
manualPropTypeWarningCount++;
}
}
}
if (props[propName] == null) {
if (isRequired) {
if (pr