react-video-annotation-tool
Version:
A React-based video player with built-in annotation features, enabling interactive video tagging and markup for seamless media annotation workflows
143 lines (140 loc) • 6.07 kB
JavaScript
function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
function _arrayWithHoles(r) { if (Array.isArray(r)) return r; }
import React, { useState, useEffect } from "react";
var useVideoController = function useVideoController(playerRef, canvasParentRef) {
var _useState = useState(false),
_useState2 = _slicedToArray(_useState, 2),
playing = _useState2[0],
setPlaying = _useState2[1];
var _useState3 = useState(0),
_useState4 = _slicedToArray(_useState3, 2),
played = _useState4[0],
setPlayed = _useState4[1];
var _useState5 = useState(1),
_useState6 = _slicedToArray(_useState5, 2),
playbackRate = _useState6[0],
setPlaybackRate = _useState6[1];
var _useState7 = useState(0),
_useState8 = _slicedToArray(_useState7, 2),
duration = _useState8[0],
setDuration = _useState8[1];
var _useState9 = useState(0),
_useState10 = _slicedToArray(_useState9, 2),
currentTime = _useState10[0],
setCurrentTime = _useState10[1];
var _useState11 = useState(false),
_useState12 = _slicedToArray(_useState11, 2),
isFullScreen = _useState12[0],
setIsFullScreen = _useState12[1];
var _useState13 = useState(false),
_useState14 = _slicedToArray(_useState13, 2),
isMuted = _useState14[0],
setIsMuted = _useState14[1]; // State for mute/unmute
useEffect(function () {
var player = playerRef === null || playerRef === void 0 ? void 0 : playerRef.current;
if (player) {
var handleLoadedMetadata = function handleLoadedMetadata() {
if (player.duration) {
setDuration(player.duration);
}
};
player.addEventListener("loadedmetadata", handleLoadedMetadata);
// Cleanup the event listener
return function () {
return player.removeEventListener("loadedmetadata", handleLoadedMetadata);
};
}
}, [playerRef]);
useEffect(function () {
if (!playerRef) return;
var updateProgress = function updateProgress() {
var player = playerRef === null || playerRef === void 0 ? void 0 : playerRef.current;
if (player && duration > 0) {
setCurrentTime(player.currentTime);
setPlayed(player.currentTime / duration);
}
};
// Update every second
var interval = setInterval(updateProgress, 1000);
return function () {
return clearInterval(interval);
};
}, [playerRef, duration]);
var handlePlayPause = function handlePlayPause() {
var player = playerRef.current;
if (playing) {
player.pause();
} else {
player.play();
}
setPlaying(!playing);
};
var handleSeekChange = function handleSeekChange(seekTo) {
setPlayed(seekTo);
var player = playerRef.current;
if (player && duration > 0) {
player.currentTime = seekTo * duration;
}
};
var handleSpeedChange = function handleSpeedChange(rate) {
setPlaybackRate(rate);
var player = playerRef.current;
if (player) {
player.playbackRate = rate;
}
};
var handleFullScreen = function handleFullScreen() {
var parentElement = canvasParentRef.current;
if (parentElement) {
if (document.fullscreenElement) {
document.exitFullscreen();
} else {
parentElement.requestFullscreen()["catch"](function (err) {
console.error("Error attempting to enable full-screen mode: ".concat(err.message, " (").concat(err.name, ")"));
});
}
}
};
var formatTime = function formatTime(time) {
var minutes = Math.floor(time / 60);
var seconds = Math.floor(time % 60).toString().padStart(2, "0");
return "".concat(minutes, ":").concat(seconds);
};
var handleMuteUnmute = function handleMuteUnmute() {
var player = playerRef.current;
if (player) {
player.muted = !isMuted; // Toggle mute state on the video element
setIsMuted(!isMuted); // Update the state
}
};
useEffect(function () {
var onFullScreenChange = function onFullScreenChange() {
setIsFullScreen(!!document.fullscreenElement);
};
document.addEventListener("fullscreenchange", onFullScreenChange);
return function () {
document.removeEventListener("fullscreenchange", onFullScreenChange);
};
}, []);
return {
playing: playing,
played: played,
playbackRate: playbackRate,
duration: duration,
currentTime: currentTime,
handlePlayPause: handlePlayPause,
handleSeekChange: handleSeekChange,
handleSpeedChange: handleSpeedChange,
handleFullScreen: handleFullScreen,
formatTime: formatTime,
setCurrentTime: setCurrentTime,
isFullScreen: isFullScreen,
handleMuteUnmute: handleMuteUnmute,
isMuted: isMuted
};
};
export default useVideoController;