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react-use-count-up

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A React hook with Typescript typings for animating a number counting up

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.easeInPoly = exports.easeOutPoly = exports.easeInQuint = exports.easeOutQuint = exports.easeInQuart = exports.easeOutQuart = exports.easeInCubic = exports.easeOutCubic = exports.easeInQuad = exports.easeOutQuad = exports.easeInExpo = exports.easeOutExpo = exports.linear = void 0; var linear = function (t, b, c, d) { return (c * t / d) + b; }; exports.linear = linear; var easeOutExpo = function (t, b, c, d) { return (c * (-Math.pow(2, -10 * t / d) + 1)) + b; }; exports.easeOutExpo = easeOutExpo; var easeInExpo = function (t, b, c, d) { return (c * Math.pow(2, 10 * ((t / d) - 1))) + b; }; exports.easeInExpo = easeInExpo; var easeOutQuad = function (t, b, c, d) { return (-c * (t /= d) * (t - 2)) + b; }; exports.easeOutQuad = easeOutQuad; var easeInQuad = function (t, b, c, d) { t /= d; return (c * t * t) + b; }; exports.easeInQuad = easeInQuad; var easeOutCubic = function (t, b, c, d) { t /= d; t--; return (c * ((t * t * t) + 1)) + b; }; exports.easeOutCubic = easeOutCubic; var easeInCubic = function (t, b, c, d) { t /= d; return (c * t * t * t) + b; }; exports.easeInCubic = easeInCubic; var easeOutQuart = function (t, b, c, d) { t /= d; t--; return (-c * ((t * t * t * t) - 1)) + b; }; exports.easeOutQuart = easeOutQuart; var easeInQuart = function (t, b, c, d) { t /= d; return (c * t * t * t * t) + b; }; exports.easeInQuart = easeInQuart; var easeOutQuint = function (t, b, c, d) { t /= d; t--; return (c * ((t * t * t * t * t) + 1)) + b; }; exports.easeOutQuint = easeOutQuint; var easeInQuint = function (t, b, c, d) { t /= d; return (c * t * t * t * t * t) + b; }; exports.easeInQuint = easeInQuint; var easeOutPoly = function (n) { if (n <= 1) { return exports.linear; } // use the faster implementation if (n <= 2) { return exports.easeOutQuad; } // use the faster implementation // use the general-purpose function n = Math.round(n); var x = n % 2 === 0 ? -1 : 1; return function (t, b, c, d) { t /= d; t--; return (c * x * ((Math.pow(t, n)) + x)) + b; }; }; exports.easeOutPoly = easeOutPoly; var easeInPoly = function (n) { if (n <= 1) { return exports.linear; } // use the faster implementation if (n <= 2) { return exports.easeInQuad; } // use the faster implementation // use the general-purpose function n = Math.round(n); return function (t, b, c, d) { t /= d; return (c * (Math.pow(t, n))) + b; }; }; exports.easeInPoly = easeInPoly;