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react-unity-webgl

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React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.

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import { CSSProperties } from "react"; import { UnityProvider } from "./unity-provider"; import { UnityArguments } from "./unity-arguments"; /** * Some of the Unity Props' properties are also part of the Unity Arguments. * This type is used to pick the properties that are configurable from the * Unity Arguments. */ type ConfigurableUnityArguments = Pick<UnityArguments, "devicePixelRatio" | "matchWebGLToCanvasSize" | "disabledCanvasEvents" | "autoSyncPersistentDataPath">; /** * The Unity component's props. */ type UnityProps = ConfigurableUnityArguments & { /** * The Provider of the Unity Context which should be rendered be the Unity * Component. */ readonly unityProvider: UnityProvider; /** * The Class Name will be applied to the Canvas. */ readonly className?: string; /** * The styles will be applied to the Canvas. */ readonly style?: CSSProperties; /** * The tabIndex of the element. Mitigates the issue that once WebGL is loaded, * the keyboard is captured and HTML inputs are not reacting to keyboard * strokes anymore. * @see https://stackoverflow.com/a/60854680 */ readonly tabIndex?: number; /** * The ID of the canvas element. If not provided, a unique ID will be * generated. This is useful for when the user wants to use a custom canvas * ID. IDs are used internally by Unity since version 2021.2 to identify the * canvas element in the DOM. This is not documented in the Unity * documentation, but it is used in the Unity source code. */ readonly id?: string; }; export type { UnityProps }; //# sourceMappingURL=unity-props.d.ts.map