react-unity-webgl
Version:
React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.
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TypeScript
import { UnityConfig } from "./unity-config";
import { UnityInstance } from "./unity-instance";
/**
* The UnityProvider interface defines the properties and methods required to
* create and manage a Unity instance within a React application. It is used for
* internal management of the Unity instance and provides methods to interact
* with the Unity instance, such as setting the loading progression, handling
* fullscreen requests, and managing the Unity instance's state.
*/
type UnityProvider = Pick<UnityConfig, "loaderUrl" | "dataUrl" | "frameworkUrl" | "codeUrl" | "memoryUrl" | "symbolsUrl" | "streamingAssetsUrl" | "workerUrl" | "companyName" | "productName" | "productVersion" | "webglContextAttributes" | "cacheControl" | "autoSyncPersistentDataPath"> & {
/**
* Sets the Unity Context's loading progression.
* This is used to track the loading state of the Unity instance.
* @param loadingProgression The loading progression to set, typically a value between 0
*/
readonly setLoadingProgression: (loadingProgression: number) => void;
/**
* Sets the Unity Context's loaded state.
* This is used to indicate whether the Unity instance has finished loading.
* @param isLoaded The loaded state to set, true if loaded, false otherwise.
*/
readonly setIsLoaded: (isLoaded: boolean) => void;
/**
* Sets the Unity Context's initialisation error.
* This is used to handle errors that occur during the initialisation of the Unity instance.
* @param error The error to set, or undefined to clear the error.
*/
readonly setInitialisationError: (error?: Error) => void;
/**
* Sets the Unity instance, used for internally managing the Unity instance
* between the context and the UnityProvider.
* @param unityInstance The Unity instance to set, or null to clear it.
*/
readonly setUnityInstance: (unityInstance: UnityInstance | null) => void;
};
export type { UnityProvider };
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