react-touch-draggable
Version:
React wrapper components that make touch events easy
172 lines (126 loc) • 7.05 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _isFunction = require('lodash/isFunction');
var _isFunction2 = _interopRequireDefault(_isFunction);
var _isArray = require('lodash/isArray');
var _isArray2 = _interopRequireDefault(_isArray);
var _merge = require('lodash/merge');
var _merge2 = _interopRequireDefault(_merge);
var _TouchHandler = require('./TouchHandler');
var _TouchHandler2 = _interopRequireDefault(_TouchHandler);
var _computeDeltas2 = require('./computeDeltas');
var _computeDeltas3 = _interopRequireDefault(_computeDeltas2);
var _gestureLevenshtein = require('./gestureLevenshtein');
var _gestureLevenshtein2 = _interopRequireDefault(_gestureLevenshtein);
var _convertToDefaultsObject = require('./convertToDefaultsObject');
var _convertToDefaultsObject2 = _interopRequireDefault(_convertToDefaultsObject);
var _circleMath = require('./circleMath');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var INITIAL_STATE = { current: null, moves: [] };
var DEFAULT_CONFIG = { fudgeFactor: 5, minMoves: 8, gesture: "" };
var CustomGesture = function (_React$Component) {
_inherits(CustomGesture, _React$Component);
_createClass(CustomGesture, null, [{
key: 'defaultProps',
get: function get() {
return {
onGesture: function onGesture() {},
config: DEFAULT_CONFIG
};
}
}]);
function CustomGesture(props) {
_classCallCheck(this, CustomGesture);
var _this = _possibleConstructorReturn(this, (CustomGesture.__proto__ || Object.getPrototypeOf(CustomGesture)).call(this, props));
_this._state = INITIAL_STATE;
_this._sectors = (0, _circleMath.createSectors)(); // create a resolution map of sectors
_this._touchHandler = new _TouchHandler2.default(_this.handleTouchStart.bind(_this), _this.handleTouchMove.bind(_this), _this.handleTouchEnd.bind(_this));
return _this;
}
_createClass(CustomGesture, [{
key: 'componentWillUnmount',
value: function componentWillUnmount() {
this._touchHandler.cancelAnimationFrame();
this._touchHandler.removeListeners();
}
}, {
key: 'handleTouchStart',
value: function handleTouchStart(touchPosition) {
// set initial conditions for the touch event
this._state = (0, _merge2.default)({}, this._state, { current: touchPosition });
}
}, {
key: 'handleTouchMove',
value: function handleTouchMove(touchPosition) {
var _state = this._state,
current = _state.current,
moves = _state.moves;
var _computeDeltas = (0, _computeDeltas3.default)(current, touchPosition),
dx = _computeDeltas.dx,
dy = _computeDeltas.dy;
var sectorIdx = (0, _circleMath.computeSectorIdx)(dx, dy);
this._state = {
current: { x: current.x + dx, y: current.y + dy },
moves: [].concat(_toConsumableArray(moves), [this._sectors[sectorIdx]])
};
}
}, {
key: 'handleTouchEnd',
value: function handleTouchEnd() {
var _config = this.props.config;
var config = (0, _convertToDefaultsObject2.default)(_config, 'gesture', DEFAULT_CONFIG);
if (this._state.moves.length < config.minMoves) {
this._resetState();
return;
}
var gesture = (0, _isArray2.default)(config.gesture) ? config.gesture.join("") : config.gesture;
var distance = (0, _gestureLevenshtein2.default)(this._state.moves.join(""), gesture);
if (distance < config.fudgeFactor) {
this.props.onGesture();
}
this._resetState();
}
}, {
key: '_resetState',
value: function _resetState() {
this._touchHandler.cancelAnimationFrame();
this._state = INITIAL_STATE;
}
}, {
key: 'render',
value: function render() {
var _props = this.props,
onTouchStart = _props.onTouchStart,
onMouseDown = _props.onMouseDown,
children = _props.children,
__passThrough = _props.__passThrough;
var child = (0, _isFunction2.default)(children) ? children(__passThrough) : children;
var props = _extends({}, this._touchHandler.listeners(child, onTouchStart, onMouseDown));
if (child.type.propTypes && child.type.propTypes.hasOwnProperty('__passThrough')) {
props.__passThrough = __passThrough;
}
return _react2.default.cloneElement(_react2.default.Children.only(child), props);
}
}]);
return CustomGesture;
}(_react2.default.Component);
CustomGesture.propTypes = {
children: _propTypes.PropTypes.oneOfType([_propTypes.PropTypes.func, _propTypes.PropTypes.element]).isRequired,
config: _propTypes.PropTypes.oneOfType([_propTypes.PropTypes.string, _propTypes.PropTypes.array, _propTypes.PropTypes.object]).isRequired,
onMouseDown: _propTypes.PropTypes.func,
onTouchStart: _propTypes.PropTypes.func,
onGesture: _propTypes.PropTypes.func,
__passThrough: _propTypes.PropTypes.object
};
exports.default = CustomGesture;
;