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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "EffectComposer", { enumerable: true, get: function get() { return _EffectComposer.EffectComposer; } }); exports.Shaders = exports.Passes = void 0; var _EffectComposer = require("three/examples/jsm/postprocessing/EffectComposer"); var _AfterimagePass = require("three/examples/jsm/postprocessing/AfterimagePass"); var _BloomPass = require("three/examples/jsm/postprocessing/BloomPass"); var _BokehPass = require("three/examples/jsm/postprocessing/BokehPass"); var _ClearPass = require("three/examples/jsm/postprocessing/ClearPass"); var _CubeTexturePass = require("three/examples/jsm/postprocessing/CubeTexturePass"); var _DotScreenPass = require("three/examples/jsm/postprocessing/DotScreenPass"); var _FilmPass = require("three/examples/jsm/postprocessing/FilmPass"); var _GlitchPass = require("three/examples/jsm/postprocessing/GlitchPass"); var _GTAOPass = require("three/examples/jsm/postprocessing/GTAOPass"); var _HalftonePass = require("three/examples/jsm/postprocessing/HalftonePass"); var _LUTPass = require("three/examples/jsm/postprocessing/LUTPass"); var _MaskPass = require("three/examples/jsm/postprocessing/MaskPass"); var _OutputPass = require("three/examples/jsm/postprocessing/OutputPass"); var _RenderPass = require("three/examples/jsm/postprocessing/RenderPass"); var _RenderPixelatedPass = require("three/examples/jsm/postprocessing/RenderPixelatedPass"); var _RenderTransitionPass = require("three/examples/jsm/postprocessing/RenderTransitionPass"); var _SAOPass = require("three/examples/jsm/postprocessing/SAOPass"); var _SavePass = require("three/examples/jsm/postprocessing/SavePass"); var _ShaderPass = require("three/examples/jsm/postprocessing/ShaderPass"); var _SMAAPass = require("three/examples/jsm/postprocessing/SMAAPass"); var _SSAARenderPass = require("three/examples/jsm/postprocessing/SSAARenderPass"); var _SSAOPass = require("three/examples/jsm/postprocessing/SSAOPass"); var _TAARenderPass = require("three/examples/jsm/postprocessing/TAARenderPass"); var _TexturePass = require("three/examples/jsm/postprocessing/TexturePass"); var _UnrealBloomPass = require("three/examples/jsm/postprocessing/UnrealBloomPass"); var _ACESFilmicToneMappingShader = require("three/examples/jsm/shaders/ACESFilmicToneMappingShader"); var _AfterimageShader = require("three/examples/jsm/shaders/AfterimageShader"); var _BasicShader = require("three/examples/jsm/shaders/BasicShader"); var _BleachBypassShader = require("three/examples/jsm/shaders/BleachBypassShader"); var _BlendShader = require("three/examples/jsm/shaders/BlendShader"); var _BokehShader = require("three/examples/jsm/shaders/BokehShader"); var _BrightnessContrastShader = require("three/examples/jsm/shaders/BrightnessContrastShader"); var _ColorCorrectionShader = require("three/examples/jsm/shaders/ColorCorrectionShader"); var _ColorifyShader = require("three/examples/jsm/shaders/ColorifyShader"); var _ConvolutionShader = require("three/examples/jsm/shaders/ConvolutionShader"); var _CopyShader = require("three/examples/jsm/shaders/CopyShader"); var _DepthLimitedBlurShader = require("three/examples/jsm/shaders/DepthLimitedBlurShader"); var _DOFMipMapShader = require("three/examples/jsm/shaders/DOFMipMapShader"); var _DotScreenShader = require("three/examples/jsm/shaders/DotScreenShader"); var _ExposureShader = require("three/examples/jsm/shaders/ExposureShader"); var _FilmShader = require("three/examples/jsm/shaders/FilmShader"); var _FocusShader = require("three/examples/jsm/shaders/FocusShader"); var _FreiChenShader = require("three/examples/jsm/shaders/FreiChenShader"); var _FXAAShader = require("three/examples/jsm/shaders/FXAAShader"); var _GammaCorrectionShader = require("three/examples/jsm/shaders/GammaCorrectionShader"); var _HalftoneShader = require("three/examples/jsm/shaders/HalftoneShader"); var _HorizontalBlurShader = require("three/examples/jsm/shaders/HorizontalBlurShader"); var _HorizontalTiltShiftShader = require("three/examples/jsm/shaders/HorizontalTiltShiftShader"); var _HueSaturationShader = require("three/examples/jsm/shaders/HueSaturationShader"); var _KaleidoShader = require("three/examples/jsm/shaders/KaleidoShader"); var _LuminosityHighPassShader = require("three/examples/jsm/shaders/LuminosityHighPassShader"); var _LuminosityShader = require("three/examples/jsm/shaders/LuminosityShader"); var _MirrorShader = require("three/examples/jsm/shaders/MirrorShader"); var _NormalMapShader = require("three/examples/jsm/shaders/NormalMapShader"); var _OutputShader = require("three/examples/jsm/shaders/OutputShader"); var _PoissonDenoiseShader = require("three/examples/jsm/shaders/PoissonDenoiseShader"); var _RGBShiftShader = require("three/examples/jsm/shaders/RGBShiftShader"); var _SepiaShader = require("three/examples/jsm/shaders/SepiaShader"); var _SobelOperatorShader = require("three/examples/jsm/shaders/SobelOperatorShader"); var _SubsurfaceScatteringShader = require("three/examples/jsm/shaders/SubsurfaceScatteringShader"); var _TechnicolorShader = require("three/examples/jsm/shaders/TechnicolorShader"); var _TriangleBlurShader = require("three/examples/jsm/shaders/TriangleBlurShader"); var _UnpackDepthRGBAShader = require("three/examples/jsm/shaders/UnpackDepthRGBAShader"); var _VelocityShader = require("three/examples/jsm/shaders/VelocityShader"); var _VerticalBlurShader = require("three/examples/jsm/shaders/VerticalBlurShader"); var _VerticalTiltShiftShader = require("three/examples/jsm/shaders/VerticalTiltShiftShader"); var _VignetteShader = require("three/examples/jsm/shaders/VignetteShader"); var _VolumeShader = require("three/examples/jsm/shaders/VolumeShader"); var _WaterRefractionShader = require("three/examples/jsm/shaders/WaterRefractionShader"); var _DigitalGlitch = require("three/examples/jsm/shaders/DigitalGlitch"); var _GodRaysShader = require("three/examples/jsm/shaders/GodRaysShader.js"); var _SMAAShader = require("three/examples/jsm/shaders/SMAAShader.js"); var _SSAOShader = require("three/examples/jsm/shaders/SSAOShader.js"); var _SSRShader = require("three/examples/jsm/shaders/SSRShader.js"); var _ToonShader = require("three/examples/jsm/shaders/ToonShader.js"); var Passes = exports.Passes = { Pass: _EffectComposer.Pass, AfterimagePass: _AfterimagePass.AfterimagePass, BloomPass: _BloomPass.BloomPass, BokehPass: _BokehPass.BokehPass, ClearPass: _ClearPass.ClearPass, CubeTexturePass: _CubeTexturePass.CubeTexturePass, DotScreenPass: _DotScreenPass.DotScreenPass, FilmPass: _FilmPass.FilmPass, GlitchPass: _GlitchPass.GlitchPass, GTAOPass: _GTAOPass.GTAOPass, HalftonePass: _HalftonePass.HalftonePass, LUTPass: _LUTPass.LUTPass, MaskPass: _MaskPass.MaskPass, ClearMaskPass: _MaskPass.ClearMaskPass, OutputPass: _OutputPass.OutputPass, RenderPass: _RenderPass.RenderPass, RenderPixelatedPass: _RenderPixelatedPass.RenderPixelatedPass, RenderTransitionPass: _RenderTransitionPass.RenderTransitionPass, SAOPass: _SAOPass.SAOPass, SavePass: _SavePass.SavePass, ShaderPass: _ShaderPass.ShaderPass, SMAAPass: _SMAAPass.SMAAPass, SSAARenderPass: _SSAARenderPass.SSAARenderPass, SSAOPass: _SSAOPass.SSAOPass, TAARenderPass: _TAARenderPass.TAARenderPass, TexturePass: _TexturePass.TexturePass, UnrealBloomPass: _UnrealBloomPass.UnrealBloomPass }; var Shaders = exports.Shaders = { ACESFilmicToneMappingShader: _ACESFilmicToneMappingShader.ACESFilmicToneMappingShader, AfterimageShader: _AfterimageShader.AfterimageShader, BasicShader: _BasicShader.BasicShader, BleachBypassShader: _BleachBypassShader.BleachBypassShader, BlendShader: _BlendShader.BlendShader, BokehShader: _BokehShader.BokehShader, BrightnessContrastShader: _BrightnessContrastShader.BrightnessContrastShader, ColorCorrectionShader: _ColorCorrectionShader.ColorCorrectionShader, ColorifyShader: _ColorifyShader.ColorifyShader, ConvolutionShader: _ConvolutionShader.ConvolutionShader, CopyShader: _CopyShader.CopyShader, DepthLimitedBlurShader: _DepthLimitedBlurShader.DepthLimitedBlurShader, DigitalGlitchShader: _DigitalGlitch.DigitalGlitch, DOFMipMapShader: _DOFMipMapShader.DOFMipMapShader, DotScreenShader: _DotScreenShader.DotScreenShader, ExposureShader: _ExposureShader.ExposureShader, FilmShader: _FilmShader.FilmShader, FocusShader: _FocusShader.FocusShader, FreiChenShader: _FreiChenShader.FreiChenShader, FXAAShader: _FXAAShader.FXAAShader, GammaCorrectionShader: _GammaCorrectionShader.GammaCorrectionShader, GodRaysDepthMaskShader: _GodRaysShader.GodRaysDepthMaskShader, GodRaysGenerateShader: _GodRaysShader.GodRaysGenerateShader, GodRaysCombineShader: _GodRaysShader.GodRaysCombineShader, GodRaysFakeSunShader: _GodRaysShader.GodRaysFakeSunShader, HalftoneShader: _HalftoneShader.HalftoneShader, HorizontalBlurShader: _HorizontalBlurShader.HorizontalBlurShader, HorizontalTiltShiftShader: _HorizontalTiltShiftShader.HorizontalTiltShiftShader, HueSaturationShader: _HueSaturationShader.HueSaturationShader, KaleidoShader: _KaleidoShader.KaleidoShader, LuminosityHighPassShader: _LuminosityHighPassShader.LuminosityHighPassShader, LuminosityShader: _LuminosityShader.LuminosityShader, MirrorShader: _MirrorShader.MirrorShader, NormalMapShader: _NormalMapShader.NormalMapShader, OutputShader: _OutputShader.OutputShader, PoissonDenoiseShader: _PoissonDenoiseShader.PoissonDenoiseShader, RGBShiftShader: _RGBShiftShader.RGBShiftShader, SepiaShader: _SepiaShader.SepiaShader, SMAAEdgesShader: _SMAAShader.SMAAEdgesShader, SMAAWeightsShader: _SMAAShader.SMAAWeightsShader, SMAABlendShader: _SMAAShader.SMAABlendShader, SobelOperatorShader: _SobelOperatorShader.SobelOperatorShader, SSAOShader: _SSAOShader.SSAOShader, SSAODepthShader: _SSAOShader.SSAODepthShader, SSAOBlurShader: _SSAOShader.SSAOBlurShader, SSRShader: _SSRShader.SSRShader, SSRDepthShader: _SSRShader.SSRDepthShader, SSRBlurShader: _SSRShader.SSRBlurShader, SubsurfaceScatteringShader: _SubsurfaceScatteringShader.SubsurfaceScatteringShader, TechnicolorShader: _TechnicolorShader.TechnicolorShader, ToonShaderHatching: _ToonShader.ToonShaderHatching, ToonShaderDotted: _ToonShader.ToonShaderDotted, TriangleBlurShader: _TriangleBlurShader.TriangleBlurShader, UnpackDepthRGBAShader: _UnpackDepthRGBAShader.UnpackDepthRGBAShader, VelocityShader: _VelocityShader.VelocityShader, VerticalBlurShader: _VerticalBlurShader.VerticalBlurShader, VerticalTiltShiftShader: _VerticalTiltShiftShader.VerticalTiltShiftShader, VignetteShader: _VignetteShader.VignetteShader, VolumeShader: _VolumeShader.VolumeRenderShader1, WaterRefractionShader: _WaterRefractionShader.WaterRefractionShader };