react-three-nephilim
Version:
3D SPA engine based on React and Three.js
179 lines (178 loc) • 10.8 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "EffectComposer", {
enumerable: true,
get: function get() {
return _EffectComposer.EffectComposer;
}
});
exports.Shaders = exports.Passes = void 0;
var _EffectComposer = require("three/examples/jsm/postprocessing/EffectComposer");
var _AfterimagePass = require("three/examples/jsm/postprocessing/AfterimagePass");
var _BloomPass = require("three/examples/jsm/postprocessing/BloomPass");
var _BokehPass = require("three/examples/jsm/postprocessing/BokehPass");
var _ClearPass = require("three/examples/jsm/postprocessing/ClearPass");
var _CubeTexturePass = require("three/examples/jsm/postprocessing/CubeTexturePass");
var _DotScreenPass = require("three/examples/jsm/postprocessing/DotScreenPass");
var _FilmPass = require("three/examples/jsm/postprocessing/FilmPass");
var _GlitchPass = require("three/examples/jsm/postprocessing/GlitchPass");
var _GTAOPass = require("three/examples/jsm/postprocessing/GTAOPass");
var _HalftonePass = require("three/examples/jsm/postprocessing/HalftonePass");
var _LUTPass = require("three/examples/jsm/postprocessing/LUTPass");
var _MaskPass = require("three/examples/jsm/postprocessing/MaskPass");
var _OutputPass = require("three/examples/jsm/postprocessing/OutputPass");
var _RenderPass = require("three/examples/jsm/postprocessing/RenderPass");
var _RenderPixelatedPass = require("three/examples/jsm/postprocessing/RenderPixelatedPass");
var _RenderTransitionPass = require("three/examples/jsm/postprocessing/RenderTransitionPass");
var _SAOPass = require("three/examples/jsm/postprocessing/SAOPass");
var _SavePass = require("three/examples/jsm/postprocessing/SavePass");
var _ShaderPass = require("three/examples/jsm/postprocessing/ShaderPass");
var _SMAAPass = require("three/examples/jsm/postprocessing/SMAAPass");
var _SSAARenderPass = require("three/examples/jsm/postprocessing/SSAARenderPass");
var _SSAOPass = require("three/examples/jsm/postprocessing/SSAOPass");
var _TAARenderPass = require("three/examples/jsm/postprocessing/TAARenderPass");
var _TexturePass = require("three/examples/jsm/postprocessing/TexturePass");
var _UnrealBloomPass = require("three/examples/jsm/postprocessing/UnrealBloomPass");
var _ACESFilmicToneMappingShader = require("three/examples/jsm/shaders/ACESFilmicToneMappingShader");
var _AfterimageShader = require("three/examples/jsm/shaders/AfterimageShader");
var _BasicShader = require("three/examples/jsm/shaders/BasicShader");
var _BleachBypassShader = require("three/examples/jsm/shaders/BleachBypassShader");
var _BlendShader = require("three/examples/jsm/shaders/BlendShader");
var _BokehShader = require("three/examples/jsm/shaders/BokehShader");
var _BrightnessContrastShader = require("three/examples/jsm/shaders/BrightnessContrastShader");
var _ColorCorrectionShader = require("three/examples/jsm/shaders/ColorCorrectionShader");
var _ColorifyShader = require("three/examples/jsm/shaders/ColorifyShader");
var _ConvolutionShader = require("three/examples/jsm/shaders/ConvolutionShader");
var _CopyShader = require("three/examples/jsm/shaders/CopyShader");
var _DepthLimitedBlurShader = require("three/examples/jsm/shaders/DepthLimitedBlurShader");
var _DOFMipMapShader = require("three/examples/jsm/shaders/DOFMipMapShader");
var _DotScreenShader = require("three/examples/jsm/shaders/DotScreenShader");
var _ExposureShader = require("three/examples/jsm/shaders/ExposureShader");
var _FilmShader = require("three/examples/jsm/shaders/FilmShader");
var _FocusShader = require("three/examples/jsm/shaders/FocusShader");
var _FreiChenShader = require("three/examples/jsm/shaders/FreiChenShader");
var _FXAAShader = require("three/examples/jsm/shaders/FXAAShader");
var _GammaCorrectionShader = require("three/examples/jsm/shaders/GammaCorrectionShader");
var _HalftoneShader = require("three/examples/jsm/shaders/HalftoneShader");
var _HorizontalBlurShader = require("three/examples/jsm/shaders/HorizontalBlurShader");
var _HorizontalTiltShiftShader = require("three/examples/jsm/shaders/HorizontalTiltShiftShader");
var _HueSaturationShader = require("three/examples/jsm/shaders/HueSaturationShader");
var _KaleidoShader = require("three/examples/jsm/shaders/KaleidoShader");
var _LuminosityHighPassShader = require("three/examples/jsm/shaders/LuminosityHighPassShader");
var _LuminosityShader = require("three/examples/jsm/shaders/LuminosityShader");
var _MirrorShader = require("three/examples/jsm/shaders/MirrorShader");
var _NormalMapShader = require("three/examples/jsm/shaders/NormalMapShader");
var _OutputShader = require("three/examples/jsm/shaders/OutputShader");
var _PoissonDenoiseShader = require("three/examples/jsm/shaders/PoissonDenoiseShader");
var _RGBShiftShader = require("three/examples/jsm/shaders/RGBShiftShader");
var _SepiaShader = require("three/examples/jsm/shaders/SepiaShader");
var _SobelOperatorShader = require("three/examples/jsm/shaders/SobelOperatorShader");
var _SubsurfaceScatteringShader = require("three/examples/jsm/shaders/SubsurfaceScatteringShader");
var _TechnicolorShader = require("three/examples/jsm/shaders/TechnicolorShader");
var _TriangleBlurShader = require("three/examples/jsm/shaders/TriangleBlurShader");
var _UnpackDepthRGBAShader = require("three/examples/jsm/shaders/UnpackDepthRGBAShader");
var _VelocityShader = require("three/examples/jsm/shaders/VelocityShader");
var _VerticalBlurShader = require("three/examples/jsm/shaders/VerticalBlurShader");
var _VerticalTiltShiftShader = require("three/examples/jsm/shaders/VerticalTiltShiftShader");
var _VignetteShader = require("three/examples/jsm/shaders/VignetteShader");
var _VolumeShader = require("three/examples/jsm/shaders/VolumeShader");
var _WaterRefractionShader = require("three/examples/jsm/shaders/WaterRefractionShader");
var _DigitalGlitch = require("three/examples/jsm/shaders/DigitalGlitch");
var _GodRaysShader = require("three/examples/jsm/shaders/GodRaysShader.js");
var _SMAAShader = require("three/examples/jsm/shaders/SMAAShader.js");
var _SSAOShader = require("three/examples/jsm/shaders/SSAOShader.js");
var _SSRShader = require("three/examples/jsm/shaders/SSRShader.js");
var _ToonShader = require("three/examples/jsm/shaders/ToonShader.js");
var Passes = exports.Passes = {
Pass: _EffectComposer.Pass,
AfterimagePass: _AfterimagePass.AfterimagePass,
BloomPass: _BloomPass.BloomPass,
BokehPass: _BokehPass.BokehPass,
ClearPass: _ClearPass.ClearPass,
CubeTexturePass: _CubeTexturePass.CubeTexturePass,
DotScreenPass: _DotScreenPass.DotScreenPass,
FilmPass: _FilmPass.FilmPass,
GlitchPass: _GlitchPass.GlitchPass,
GTAOPass: _GTAOPass.GTAOPass,
HalftonePass: _HalftonePass.HalftonePass,
LUTPass: _LUTPass.LUTPass,
MaskPass: _MaskPass.MaskPass,
ClearMaskPass: _MaskPass.ClearMaskPass,
OutputPass: _OutputPass.OutputPass,
RenderPass: _RenderPass.RenderPass,
RenderPixelatedPass: _RenderPixelatedPass.RenderPixelatedPass,
RenderTransitionPass: _RenderTransitionPass.RenderTransitionPass,
SAOPass: _SAOPass.SAOPass,
SavePass: _SavePass.SavePass,
ShaderPass: _ShaderPass.ShaderPass,
SMAAPass: _SMAAPass.SMAAPass,
SSAARenderPass: _SSAARenderPass.SSAARenderPass,
SSAOPass: _SSAOPass.SSAOPass,
TAARenderPass: _TAARenderPass.TAARenderPass,
TexturePass: _TexturePass.TexturePass,
UnrealBloomPass: _UnrealBloomPass.UnrealBloomPass
};
var Shaders = exports.Shaders = {
ACESFilmicToneMappingShader: _ACESFilmicToneMappingShader.ACESFilmicToneMappingShader,
AfterimageShader: _AfterimageShader.AfterimageShader,
BasicShader: _BasicShader.BasicShader,
BleachBypassShader: _BleachBypassShader.BleachBypassShader,
BlendShader: _BlendShader.BlendShader,
BokehShader: _BokehShader.BokehShader,
BrightnessContrastShader: _BrightnessContrastShader.BrightnessContrastShader,
ColorCorrectionShader: _ColorCorrectionShader.ColorCorrectionShader,
ColorifyShader: _ColorifyShader.ColorifyShader,
ConvolutionShader: _ConvolutionShader.ConvolutionShader,
CopyShader: _CopyShader.CopyShader,
DepthLimitedBlurShader: _DepthLimitedBlurShader.DepthLimitedBlurShader,
DigitalGlitchShader: _DigitalGlitch.DigitalGlitch,
DOFMipMapShader: _DOFMipMapShader.DOFMipMapShader,
DotScreenShader: _DotScreenShader.DotScreenShader,
ExposureShader: _ExposureShader.ExposureShader,
FilmShader: _FilmShader.FilmShader,
FocusShader: _FocusShader.FocusShader,
FreiChenShader: _FreiChenShader.FreiChenShader,
FXAAShader: _FXAAShader.FXAAShader,
GammaCorrectionShader: _GammaCorrectionShader.GammaCorrectionShader,
GodRaysDepthMaskShader: _GodRaysShader.GodRaysDepthMaskShader,
GodRaysGenerateShader: _GodRaysShader.GodRaysGenerateShader,
GodRaysCombineShader: _GodRaysShader.GodRaysCombineShader,
GodRaysFakeSunShader: _GodRaysShader.GodRaysFakeSunShader,
HalftoneShader: _HalftoneShader.HalftoneShader,
HorizontalBlurShader: _HorizontalBlurShader.HorizontalBlurShader,
HorizontalTiltShiftShader: _HorizontalTiltShiftShader.HorizontalTiltShiftShader,
HueSaturationShader: _HueSaturationShader.HueSaturationShader,
KaleidoShader: _KaleidoShader.KaleidoShader,
LuminosityHighPassShader: _LuminosityHighPassShader.LuminosityHighPassShader,
LuminosityShader: _LuminosityShader.LuminosityShader,
MirrorShader: _MirrorShader.MirrorShader,
NormalMapShader: _NormalMapShader.NormalMapShader,
OutputShader: _OutputShader.OutputShader,
PoissonDenoiseShader: _PoissonDenoiseShader.PoissonDenoiseShader,
RGBShiftShader: _RGBShiftShader.RGBShiftShader,
SepiaShader: _SepiaShader.SepiaShader,
SMAAEdgesShader: _SMAAShader.SMAAEdgesShader,
SMAAWeightsShader: _SMAAShader.SMAAWeightsShader,
SMAABlendShader: _SMAAShader.SMAABlendShader,
SobelOperatorShader: _SobelOperatorShader.SobelOperatorShader,
SSAOShader: _SSAOShader.SSAOShader,
SSAODepthShader: _SSAOShader.SSAODepthShader,
SSAOBlurShader: _SSAOShader.SSAOBlurShader,
SSRShader: _SSRShader.SSRShader,
SSRDepthShader: _SSRShader.SSRDepthShader,
SSRBlurShader: _SSRShader.SSRBlurShader,
SubsurfaceScatteringShader: _SubsurfaceScatteringShader.SubsurfaceScatteringShader,
TechnicolorShader: _TechnicolorShader.TechnicolorShader,
ToonShaderHatching: _ToonShader.ToonShaderHatching,
ToonShaderDotted: _ToonShader.ToonShaderDotted,
TriangleBlurShader: _TriangleBlurShader.TriangleBlurShader,
UnpackDepthRGBAShader: _UnpackDepthRGBAShader.UnpackDepthRGBAShader,
VelocityShader: _VelocityShader.VelocityShader,
VerticalBlurShader: _VerticalBlurShader.VerticalBlurShader,
VerticalTiltShiftShader: _VerticalTiltShiftShader.VerticalTiltShiftShader,
VignetteShader: _VignetteShader.VignetteShader,
VolumeShader: _VolumeShader.VolumeRenderShader1,
WaterRefractionShader: _WaterRefractionShader.WaterRefractionShader
};