react-three-fiber
Version:
React-fiber renderer for THREE.js
1,037 lines (863 loc) • 36.1 kB
JavaScript
import _objectWithoutPropertiesLoose from '@babel/runtime/helpers/esm/objectWithoutPropertiesLoose';
import _extends from '@babel/runtime/helpers/esm/extends';
import * as THREE from 'three';
import { Layers, Vector2, Raycaster, Scene, OrthographicCamera, PerspectiveCamera, Clock, PCFSoftShadowMap, Vector3, Math as Math$1 } from 'three';
import Reconciler from 'react-reconciler';
import { unstable_now, unstable_scheduleCallback, unstable_cancelCallback, unstable_runWithPriority, unstable_IdlePriority } from 'scheduler';
import { createContext, useState, useRef, useLayoutEffect, useCallback, useEffect, createElement, useContext, useMemo, memo } from 'react';
import { TinyEmitter } from 'tiny-emitter';
import usePromise from 'react-promise-suspense';
import { GLView } from 'expo-gl';
import { PanResponder, View, StyleSheet, PixelRatio } from 'react-native';
import { Renderer as Renderer$1 } from 'expo-three';
var version = "3.0.2";
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); }
function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
const roots = new Map();
const emptyObject = {};
const is = {
obj: a => a === Object(a),
str: a => typeof a === 'string',
num: a => typeof a === 'number',
und: a => a === void 0,
arr: a => Array.isArray(a),
equ(a, b) {
// Wrong type, doesn't match
if (typeof a !== typeof b) return false; // Atomic, just compare a against b
if (is.str(a) || is.num(a) || is.obj(a)) return a === b; // Array, shallow compare first to see if it's a match
if (is.arr(a) && a == b) return true; // Last resort, go through keys
let i;
for (i in a) if (!(i in b)) return false;
for (i in b) if (a[i] !== b[i]) return false;
return is.und(i) ? a === b : true;
}
};
let globalEffects = [];
function addEffect(callback) {
globalEffects.push(callback);
}
function renderGl(state, timestamp, repeat = 0, runGlobalEffects = false) {
// Run global effects
if (runGlobalEffects) globalEffects.forEach(effect => effect(timestamp) && repeat++); // Run local effects
const delta = state.current.clock.getDelta();
state.current.subscribers.forEach(sub => sub.ref.current(state.current, delta)); // Decrease frame count
state.current.frames = Math.max(0, state.current.frames - 1);
repeat += !state.current.invalidateFrameloop ? 1 : state.current.frames; // Render content
if (!state.current.manual) state.current.gl.render(state.current.scene, state.current.camera);
return repeat;
}
let running = false;
function renderLoop(timestamp) {
running = true;
let repeat = 0; // Run global effects
globalEffects.forEach(effect => effect(timestamp) && repeat++);
roots.forEach(root => {
const state = root.containerInfo.__state; // If the frameloop is invalidated, do not run another frame
if (state.current.active && state.current.ready && (!state.current.invalidateFrameloop || state.current.frames > 0)) repeat = renderGl(state, timestamp, repeat);
});
if (repeat !== 0) return requestAnimationFrame(renderLoop); // Flag end of operation
running = false;
}
function invalidate(state = true, frames = 2) {
if (state === true) roots.forEach(root => root.containerInfo.__state.current.frames = frames);else if (state && state.current) {
if (state.current.vr) return;
state.current.frames = frames;
}
if (!running) {
running = true;
requestAnimationFrame(renderLoop);
}
}
let catalogue = {};
const extend = objects => void (catalogue = _extends({}, catalogue, objects));
function applyProps(instance, newProps, oldProps = {}, accumulative = false) {
// Filter equals, events and reserved props
const container = instance.__container;
const sameProps = Object.keys(newProps).filter(key => is.equ(newProps[key], oldProps[key]));
const handlers = Object.keys(newProps).filter(key => typeof newProps[key] === 'function' && key.startsWith('on'));
const leftOvers = accumulative ? Object.keys(oldProps).filter(key => newProps[key] === void 0) : [];
const filteredProps = [...sameProps, 'children', 'key', 'ref'].reduce((acc, prop) => {
let rest = _objectWithoutPropertiesLoose(acc, [prop].map(_toPropertyKey));
return rest;
}, newProps); // Add left-overs as undefined props so they can be removed
leftOvers.forEach(key => filteredProps[key] = undefined);
if (Object.keys(filteredProps).length > 0) {
Object.entries(filteredProps).forEach(([key, value]) => {
if (!handlers.includes(key)) {
let root = instance;
let target = root[key];
if (key.includes('-')) {
const entries = key.split('-');
target = entries.reduce((acc, key) => acc[key], instance); // If the target is atomic, it forces us to switch the root
if (!(target && target.set)) {
const [name, ...reverseEntries] = entries.reverse();
root = reverseEntries.reverse().reduce((acc, key) => acc[key], instance);
key = name;
}
} // Special treatment for objects with support for set/copy
if (target && target.set && (target.copy || target instanceof Layers)) {
if (target.copy && target.constructor.name === value.constructor.name) target.copy(value);else if (Array.isArray(value)) target.set(...value);else target.set(value); // Else, just overwrite the value
} else root[key] = value;
invalidateInstance(instance);
}
}); // Preemptively delete the instance from the containers interaction
if (accumulative && container && instance.raycast && instance.__handlers) {
instance.__handlers = undefined;
const index = container.__interaction.indexOf(instance);
if (index > -1) container.__interaction.splice(index, 1);
} // Prep interaction handlers
if (handlers.length) {
// Add interactive object to central container
if (container && instance.raycast) {
// Unless the only onUpdate is the only event present we flag the instance as interactive
if (!(handlers.length === 1 && handlers[0] === 'onUpdate')) container.__interaction.push(instance);
} // Add handlers to the instances handler-map
instance.__handlers = handlers.reduce((acc, key) => _extends({}, acc, {
[key.charAt(2).toLowerCase() + key.substr(3)]: newProps[key]
}), {});
} // Call the update lifecycle when it is being updated, but only when it is part of the scene
if (instance.parent) updateInstance(instance);
}
}
function invalidateInstance(instance) {
if (instance.__container && instance.__container.__state) invalidate(instance.__container.__state);
}
function updateInstance(instance) {
if (instance.__handlers && instance.__handlers.update) instance.__handlers.update(instance);
}
function createInstance(type, _ref, container) {
let {
args = []
} = _ref,
props = _objectWithoutPropertiesLoose(_ref, ["args"]);
let name = "" + type[0].toUpperCase() + type.slice(1);
let instance;
if (type === 'primitive') {
instance = props.object;
instance.__instance = true;
} else {
const target = catalogue[name] || THREE[name];
instance = is.arr(args) ? new target(...args) : new target(args);
} // Bind to the root container in case portals are being used
// This is perhaps better for event management as we can keep them on a single instance
while (container.__container) {
container = container.__container;
} // Apply initial props
instance.__objects = [];
instance.__container = container; // It should NOT call onUpdate on object instanciation, because it hasn't been added to the
// view yet. If the callback relies on references for instance, they won't be ready yet, this is
// why it passes "false" here
applyProps(instance, props, {});
return instance;
}
function appendChild(parentInstance, child) {
if (child) {
if (child.isObject3D) parentInstance.add(child);else {
parentInstance.__objects.push(child);
child.parent = parentInstance; // The attach attribute implies that the object attaches itself on the parent
if (child.attach) parentInstance[child.attach] = child;else if (child.attachArray) {
if (!is.arr(parentInstance[child.attachArray])) parentInstance[child.attachArray] = [];
parentInstance[child.attachArray].push(child);
} else if (child.attachObject) {
if (!is.obj(parentInstance[child.attachObject[0]])) parentInstance[child.attachObject[0]] = {};
parentInstance[child.attachObject[0]][child.attachObject[1]] = child;
}
}
updateInstance(child);
invalidateInstance(child);
}
}
function insertBefore(parentInstance, child, beforeChild) {
if (child) {
if (child.isObject3D) {
child.parent = parentInstance;
child.dispatchEvent({
type: 'added'
}); // TODO: the order is out of whack if data objects are present, has to be recalculated
const index = parentInstance.children.indexOf(beforeChild);
parentInstance.children = [...parentInstance.children.slice(0, index), child, ...parentInstance.children.slice(index)];
updateInstance(child);
} else appendChild(parentInstance, child); // TODO: order!!!
invalidateInstance(child);
}
}
function removeRecursive(array, parent, clone = false) {
if (array) {
// Three uses splice op's internally we may have to shallow-clone the array in order to safely remove items
const target = clone ? [...array] : array;
target.forEach(child => removeChild(parent, child));
}
}
function removeChild(parentInstance, child) {
if (child) {
if (child.isObject3D) {
parentInstance.remove(child);
} else {
child.parent = null;
parentInstance.__objects = parentInstance.__objects.filter(x => x !== child); // Remove attachment
if (child.attach) parentInstance[child.attach] = null;else if (child.attachArray) parentInstance[child.attachArray] = parentInstance[child.attachArray].filter(x => x !== child);else if (child.attachObject) {
delete parentInstance[child.attachObject[0]][child.attachObject[1]];
}
}
invalidateInstance(child);
unstable_runWithPriority(unstable_IdlePriority, () => {
// Remove interactivity
if (child.__container) child.__container.__interaction = child.__container.__interaction.filter(x => x !== child); // Remove nested child objects
removeRecursive(child.__objects, child);
removeRecursive(child.children, child, true); // Dispose item
if (child.dispose) child.dispose(); // Remove references
delete child.__container;
delete child.__objects;
});
}
}
function switchInstance(instance, type, newProps, fiber) {
const parent = instance.parent;
const newInstance = createInstance(type, newProps, instance.__container);
removeChild(parent, instance);
appendChild(parent, newInstance) // This evil hack switches the react-internal fiber node
// https://github.com/facebook/react/issues/14983
// https://github.com/facebook/react/pull/15021
;
[fiber, fiber.alternate].forEach(fiber => {
if (fiber !== null) {
fiber.stateNode = newInstance;
if (fiber.ref) {
if (typeof fiber.ref === 'function') fiber.ref(newInstance);else fiber.ref.current = newInstance;
}
}
});
}
const Renderer = Reconciler({
now: unstable_now,
createInstance,
removeChild,
appendChild,
insertBefore,
supportsMutation: true,
isPrimaryRenderer: false,
// @ts-ignore
schedulePassiveEffects: unstable_scheduleCallback,
cancelPassiveEffects: unstable_cancelCallback,
appendInitialChild: appendChild,
appendChildToContainer: appendChild,
removeChildFromContainer: removeChild,
insertInContainerBefore: insertBefore,
commitUpdate(instance, updatePayload, type, oldProps, newProps, fiber) {
if (instance.__instance && newProps.object && newProps.object !== instance) {
// <instance object={...} /> where the object reference has changed
switchInstance(instance, type, newProps, fiber);
} else if (instance.isObject3D) {
// Common Threejs scene object
applyProps(instance, newProps, oldProps, true);
} else {
// This is a data object, let's extract critical information about it
const {
args: argsNew = []
} = newProps,
restNew = _objectWithoutPropertiesLoose(newProps, ["args"]);
const {
args: argsOld = []
} = oldProps,
restOld = _objectWithoutPropertiesLoose(oldProps, ["args"]); // If it has new props or arguments, then it needs to be re-instanciated
const hasNewArgs = argsNew.some((value, index) => is.obj(value) ? Object.entries(value).some(([key, val]) => val !== argsOld[index][key]) : value !== argsOld[index]);
if (hasNewArgs) {
// Next we create a new instance and append it again
switchInstance(instance, type, newProps, fiber);
} else {
// Otherwise just overwrite props
applyProps(instance, restNew, restOld, true);
}
}
},
hideInstance(instance) {
if (instance.isObject3D) {
instance.visible = false;
invalidateInstance(instance);
}
},
unhideInstance(instance, props) {
if (instance.isObject3D && props.visible == null || props.visible) {
instance.visible = true;
invalidateInstance(instance);
}
},
getPublicInstance(instance) {
return instance;
},
getRootHostContext() {
return emptyObject;
},
getChildHostContext() {
return emptyObject;
},
createTextInstance() {},
finalizeInitialChildren() {
return false;
},
prepareUpdate() {
return emptyObject;
},
shouldDeprioritizeSubtree() {
return false;
},
prepareForCommit() {},
resetAfterCommit() {},
shouldSetTextContent() {
return false;
}
});
function render(element, container, state) {
let root = roots.get(container);
if (!root) {
container.__state = state;
let newRoot = root = Renderer.createContainer(container, false, false);
roots.set(container, newRoot);
}
Renderer.updateContainer(element, root, null, () => undefined);
return Renderer.getPublicRootInstance(root);
}
function unmountComponentAtNode(container) {
const root = roots.get(container);
if (root) Renderer.updateContainer(null, root, null, () => void roots.delete(container));
}
const hasSymbol = typeof Symbol === 'function' && Symbol.for;
const REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;
function createPortal(children, containerInfo, implementation, key = null) {
return {
$$typeof: REACT_PORTAL_TYPE,
key: key == null ? null : '' + key,
children,
containerInfo,
implementation
};
}
Renderer.injectIntoDevTools({
bundleType: process.env.NODE_ENV === 'production' ? 0 : 1,
version: version,
rendererPackageName: 'react-three-fiber',
findHostInstanceByFiber: Renderer.findHostInstance
});
function isOrthographicCamera(def) {
return def.isOrthographicCamera;
}
function makeId(event) {
return event.object.uuid + '/' + event.index;
}
const stateContext = createContext({});
const useCanvas = props => {
const {
children,
gl,
camera,
orthographic,
raycaster,
size,
pixelRatio,
vr = false,
shadowMap = false,
invalidateFrameloop = false,
updateDefaultCamera = true,
noEvents = false,
onCreated,
onPointerMissed
} = props; // Local, reactive state
const [ready, setReady] = useState(false);
const [mouse] = useState(() => new Vector2());
const [defaultRaycaster] = useState(() => {
const ray = new Raycaster();
if (raycaster) {
const raycasterProps = _objectWithoutPropertiesLoose(raycaster, ["filter"]);
applyProps(ray, raycasterProps, {});
}
return ray;
});
const [defaultScene] = useState(() => {
const scene = new Scene();
scene.__interaction = [];
scene.__objects = [];
return scene;
});
const [defaultCam, _setDefaultCamera] = useState(() => {
const cam = orthographic ? new OrthographicCamera(0, 0, 0, 0, 0.1, 1000) : new PerspectiveCamera(75, 0, 0.1, 1000);
cam.position.z = 5;
if (camera) applyProps(cam, camera, {});
return cam;
});
const [clock] = useState(() => new Clock()); // Public state
const state = useRef({
ready: false,
active: true,
manual: 0,
vr,
noEvents,
invalidateFrameloop: false,
frames: 0,
aspect: 0,
subscribers: [],
camera: defaultCam,
scene: defaultScene,
raycaster: defaultRaycaster,
mouse,
clock,
gl,
size,
viewport: {
width: 0,
height: 0,
factor: 0
},
initialClick: [0, 0],
initialHits: [],
pointer: new TinyEmitter(),
captured: undefined,
subscribe: (ref, priority = 0) => {
// If this subscription was given a priority, it takes rendering into its own hands
// For that reason we switch off automatic rendering and increase the manual flag
// As long as this flag is positive (there could be multiple render subscription)
// ..there can be no internal rendering at all
if (priority) state.current.manual++;
state.current.subscribers.push({
ref,
priority: priority
}); // Sort layers from lowest to highest, meaning, highest priority renders last (on top of the other frames)
state.current.subscribers = state.current.subscribers.sort((a, b) => a.priority - b.priority);
return () => {
// Decrease manual flag if this subscription had a priority
if (priority) state.current.manual--;
state.current.subscribers = state.current.subscribers.filter(s => s.ref !== ref);
};
},
setDefaultCamera: camera => _setDefaultCamera(camera),
invalidate: () => invalidate(state),
intersect: event => handlePointerMove(event || {})
}); // Writes locals into public state for distribution among subscribers, context, etc
useLayoutEffect(() => {
state.current.ready = ready;
state.current.size = size;
state.current.camera = defaultCam;
state.current.invalidateFrameloop = invalidateFrameloop;
state.current.vr = vr;
state.current.gl = gl;
state.current.noEvents = noEvents;
}, [invalidateFrameloop, vr, noEvents, ready, size, defaultCam, gl]); // Update pixel ratio
useLayoutEffect(() => void (pixelRatio && gl.setPixelRatio(pixelRatio)), [pixelRatio]); // Update shadowmap
useLayoutEffect(() => {
if (shadowMap) {
gl.shadowMap.enabled = true;
if (typeof shadowMap === 'object') Object.assign(gl, shadowMap);else gl.shadowMap.type = PCFSoftShadowMap;
}
}, [shadowMap]); // Adjusts default camera
useLayoutEffect(() => {
state.current.aspect = size.width / size.height;
if (isOrthographicCamera(state.current.camera)) {
state.current.viewport = {
width: size.width,
height: size.height,
factor: 1
};
} else {
const target = new Vector3(0, 0, 0);
const distance = state.current.camera.position.distanceTo(target);
const fov = Math$1.degToRad(state.current.camera.fov); // convert vertical fov to radians
const height = 2 * Math.tan(fov / 2) * distance; // visible height
const width = height * state.current.aspect;
state.current.viewport = {
width,
height,
factor: size.width / width
};
} // #92 (https://github.com/drcmda/react-three-fiber/issues/92)
// Sometimes automatic default camera adjustment isn't wanted behaviour
if (updateDefaultCamera) {
if (isOrthographicCamera(state.current.camera)) {
state.current.camera.left = size.width / -2;
state.current.camera.right = size.width / 2;
state.current.camera.top = size.height / 2;
state.current.camera.bottom = size.height / -2;
} else {
state.current.camera.aspect = state.current.aspect;
}
state.current.camera.updateProjectionMatrix(); // #178: https://github.com/react-spring/react-three-fiber/issues/178
// Update matrix world since the renderer is a frame late
state.current.camera.updateMatrixWorld();
}
gl.setSize(size.width, size.height);
if (ready) invalidate(state);
}, [size, updateDefaultCamera]); // This component is a bridge into the three render context, when it gets rendererd
// we know we are ready to compile shaders, call subscribers, etc
const IsReady = useCallback(() => {
const activate = () => setReady(true);
useEffect(() => {
const result = onCreated && onCreated(state.current);
return void (result && result.then ? result.then(activate) : activate());
}, []);
return null;
}, []); // Only trigger the context provider when necessary
const sharedState = useRef();
useLayoutEffect(() => {
const _state$current = state.current,
props = _objectWithoutPropertiesLoose(_state$current, ["ready", "manual", "vr", "noEvents", "invalidateFrameloop", "frames", "subscribers", "captured", "initialClick", "initialHits"]);
sharedState.current = props;
}, [size, defaultCam]); // Render v-dom into scene
useLayoutEffect(() => {
render(createElement(stateContext.Provider, {
value: sharedState.current
}, typeof children === 'function' ? children(state.current) : children, createElement(IsReady, null)), defaultScene, state);
}, [ready, children, sharedState.current]);
useLayoutEffect(() => {
if (ready) {
// Start render-loop, either via RAF or setAnimationLoop for VR
if (!state.current.vr) {
invalidate(state);
} else if (gl.vr && gl.setAnimationLoop) {
gl.vr.enabled = true;
gl.setAnimationLoop(t => renderGl(state, t, 0, true));
} else console.warn('the gl instance does not support VR!');
}
}, [ready]); // Dispose renderer on unmount
useEffect(() => () => {
if (state.current.gl) {
state.current.gl.forceContextLoss();
state.current.gl.dispose();
state.current.gl = undefined;
unmountComponentAtNode(state.current.scene);
state.current.active = false;
}
}, []);
/** Sets up defaultRaycaster */
const prepareRay = useCallback(event => {
if (event.clientX !== void 0) {
// #101: https://github.com/react-spring/react-three-fiber/issues/101
// The offset parent isn't taken into account by the resize observer
// let x = event.clientX
// let y = event.clientY
// if (event.target && event.target.offsetParent) {
// x -= event.target.offsetParent.offsetLeft
// y -= event.target.offsetParent.offsetTop
// }
const {
left,
right,
top,
bottom
} = state.current.size;
let {
clientX,
clientY
} = event;
if (typeof window !== 'undefined') {
clientX += window.pageXOffset;
clientY += window.pageYOffset;
}
mouse.set((clientX - left) / (right - left) * 2 - 1, -((clientY - top) / (bottom - top)) * 2 + 1);
defaultRaycaster.setFromCamera(mouse, state.current.camera);
}
}, []);
/** Intersects interaction objects using the event input */
const intersect = useCallback((event, prepare = true) => {
// Skip event handling when noEvents is set
if (state.current.noEvents) return [];
if (prepare) prepareRay(event);
const seen = new Set();
const hits = []; // Intersect known handler objects and filter against duplicates
let intersects = defaultRaycaster.intersectObjects(state.current.scene.__interaction, true).filter(item => {
const id = makeId(item);
if (seen.has(id)) return false;
seen.add(id);
return true;
}); // #16031: (https://github.com/mrdoob/three.js/issues/16031)
// Allow custom userland intersect sort order
if (raycaster && raycaster.filter && sharedState.current) intersects = raycaster.filter(intersects, sharedState.current);
for (let intersect of intersects) {
let eventObject = intersect.object; // Bubble event up
while (eventObject) {
const handlers = eventObject.__handlers;
if (handlers) hits.push(_extends({}, intersect, {
eventObject
}));
eventObject = eventObject.parent;
}
}
return hits;
}, []);
/** Calculates click deltas */
const calculateDistance = useCallback(event => {
let dx = event.clientX - state.current.initialClick[0];
let dy = event.clientY - state.current.initialClick[1];
return Math.round(Math.sqrt(dx * dx + dy * dy));
}, []);
/** Handles intersections by forwarding them to handlers */
const handleIntersects = useCallback((event, fn) => {
prepareRay(event); // If the interaction is captured, take the last known hit instead of raycasting again
const hits = state.current.captured && event.type !== 'click' && event.type !== 'wheel' ? state.current.captured : intersect(event, false);
if (hits.length) {
const unprojectedPoint = new Vector3(mouse.x, mouse.y, 0).unproject(state.current.camera);
const delta = event.type === 'click' ? calculateDistance(event) : 0;
for (let hit of hits) {
let stopped = {
current: false
};
fn(_extends({}, event, hit, {
stopped,
delta,
unprojectedPoint,
ray: defaultRaycaster.ray,
// Hijack stopPropagation, which just sets a flag
stopPropagation: () => stopped.current = true,
sourceEvent: event
}));
if (stopped.current === true) break;
}
}
return hits;
}, []);
const handlePointer = useCallback(name => event => {
state.current.pointer.emit(name, event); // Collect hits
const hits = handleIntersects(event, data => {
const eventObject = data.eventObject;
const handlers = eventObject.__handlers;
if (handlers && handlers[name]) {
// Forward all events back to their respective handlers with the exception of click,
// which must must the initial target
if (name !== 'click' || state.current.initialHits.includes(eventObject)) handlers[name](data);
}
}); // If a click yields no results, pass it back to the user as a miss
if (name === 'pointerDown') {
state.current.initialClick = [event.clientX, event.clientY];
state.current.initialHits = hits.map(hit => hit.eventObject);
}
if (name === 'click' && !hits.length && onPointerMissed) {
if (calculateDistance(event) <= 2) onPointerMissed();
}
}, [onPointerMissed]);
const hovered = new Map();
const handlePointerMove = useCallback(event => {
state.current.pointer.emit('pointerMove', event);
const hits = handleIntersects(event, data => {
const eventObject = data.eventObject;
const handlers = eventObject.__handlers; // Check presence of handlers
if (!handlers) return; // Call mouse move
if (handlers.pointerMove) handlers.pointerMove(data); // Check if mouse enter or out is present
if (handlers.pointerOver || handlers.pointerOut) {
const id = makeId(data);
const hoveredItem = hovered.get(id);
if (!hoveredItem) {
// If the object wasn't previously hovered, book it and call its handler
hovered.set(id, data);
if (handlers.pointerOver) handlers.pointerOver(_extends({}, data, {
type: 'pointerover'
}));
} else if (hoveredItem.stopped.current) {
// If the object was previously hovered and stopped, we shouldn't allow other items to proceed
data.stopPropagation();
}
}
}); // Take care of unhover
handlePointerCancel(event, hits);
return hits;
}, []);
const handlePointerCancel = useCallback((event, hits) => {
state.current.pointer.emit('pointerCancel', event);
if (!hits) hits = handleIntersects(event, () => null);
Array.from(hovered.values()).forEach(data => {
// When no objects were hit or the the hovered object wasn't found underneath the cursor
// we call onPointerOut and delete the object from the hovered-elements map
if (hits && (!hits.length || !hits.find(i => i.eventObject === data.eventObject))) {
const eventObject = data.eventObject;
const handlers = eventObject.__handlers;
if (handlers && handlers.pointerOut) handlers.pointerOut(_extends({}, data, {
type: 'pointerout'
}));
hovered.delete(makeId(data));
}
});
}, []);
return {
onClick: handlePointer('click'),
onWheel: handlePointer('wheel'),
onPointerDown: handlePointer('pointerDown'),
onPointerUp: handlePointer('pointerUp'),
onPointerLeave: e => handlePointerCancel(e, []),
onPointerMove: handlePointerMove,
onGotPointerCapture: e => state.current.captured = intersect(e, false),
onLostPointerCapture: e => (state.current.captured = undefined, handlePointerCancel(e))
};
};
function useFrame(callback, renderPriority = 0) {
const {
subscribe
} = useContext(stateContext); // Update ref
const ref = useRef(callback);
useLayoutEffect(() => void (ref.current = callback), [callback]); // Subscribe/unsub
useEffect(() => {
const unsubscribe = subscribe(ref, renderPriority);
return () => unsubscribe();
}, [renderPriority]);
}
function useRender(callback, takeOver) {
return useFrame(callback, takeOver ? 1 : 0);
}
function useThree() {
return useContext(stateContext);
}
function useUpdate(callback, dependents, optionalRef) {
const {
invalidate
} = useContext(stateContext);
const localRef = useRef();
const ref = optionalRef ? optionalRef : localRef;
useEffect(() => {
if (ref.current) {
callback(ref.current);
invalidate();
}
}, dependents);
return ref;
}
function useResource(optionalRef) {
const [_, forceUpdate] = useState(false);
const localRef = useRef(undefined);
const ref = optionalRef ? optionalRef : localRef;
useEffect(() => void forceUpdate(i => !i), [ref.current]);
return [ref, ref.current];
}
const blackList = ['id', 'uuid', 'type', 'children', 'parent', 'matrix', 'matrixWorld', 'matrixWorldNeedsUpdate', 'modelViewMatrix', 'normalMatrix'];
function prune(props) {
const reducedProps = _extends({}, props); // Remove black listed props
blackList.forEach(name => delete reducedProps[name]); // Remove functions
Object.keys(reducedProps).forEach(name => typeof reducedProps[name] === 'function' && delete reducedProps[name]); // Prune materials and geometries
if (reducedProps.material) reducedProps.material = prune(reducedProps.material);
if (reducedProps.geometry) reducedProps.geometry = prune(reducedProps.geometry); // Return cleansed object
return reducedProps;
}
function useLoader(Proto, url, extensions) {
const loader = useMemo(() => {
// Construct new loader
const temp = new Proto(); // Run loader extensions
if (extensions) extensions(temp);
return temp;
}, [Proto]); // Use suspense to load async assets
let results = usePromise((Proto, url) => {
const urlArray = Array.isArray(url) ? url : [url];
return Promise.all(urlArray.map(url => new Promise(res => loader.load(url, data => {
const objects = [];
if (data.scene) data.scene.traverse(props => objects.push(prune(props)));
data.__$ = objects;
res(data);
}))));
}, [Proto, url]); // Dispose objects on unmount
useEffect(() => () => results.forEach(data => {
if (data.dispose) data.dispose();
if (data.scene) data.scene.dispose();
}, [])); // Temporary hack to make the new api backwards compatible for a while ...
const isArray = Array.isArray(url);
if (!isArray) {
Object.assign(results[0], {
[Symbol.iterator]() {
console.warn('[value]=useLoader(...) is deprecated, please use value=useLoader(...) instead!');
return [results[0]][Symbol.iterator]();
}
});
} // Return the object itself and a list of pruned props
return isArray ? results : results[0];
}
function clientXY(e) {
e.clientX = e.nativeEvent.pageX;
e.clientY = e.nativeEvent.pageY;
return e;
}
const CLICK_DELTA = 20;
const styles = {
flex: 1
};
const IsReady = memo((_ref) => {
let {
gl
} = _ref,
props = _objectWithoutPropertiesLoose(_ref, ["gl"]);
const events = useCanvas(_extends({}, props, {
gl
}));
let pointerDownCoords = null;
const panResponder = useMemo(() => PanResponder.create({
onStartShouldSetPanResponderCapture(e) {
events.onGotPointerCapture(clientXY(e));
return true;
},
onStartShouldSetPanResponder: () => true,
onMoveShouldSetPanResponder: () => true,
onMoveShouldSetPanResponderCapture: () => true,
onPanResponderTerminationRequest: () => true,
onPanResponderStart: e => {
pointerDownCoords = [e.nativeEvent.locationX, e.nativeEvent.locationY];
events.onPointerDown(clientXY(e));
},
onPanResponderMove: e => events.onPointerMove(clientXY(e)),
onPanResponderEnd: e => {
events.onPointerUp(clientXY(e));
if (pointerDownCoords) {
const xDelta = pointerDownCoords[0] - e.nativeEvent.locationX;
const yDelta = pointerDownCoords[1] - e.nativeEvent.locationY;
if (Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2)) < CLICK_DELTA) {
events.onClick(clientXY(e));
}
}
pointerDownCoords = null;
},
onPanResponderRelease: e => events.onPointerLeave(clientXY(e)),
onPanResponderTerminate: e => events.onLostPointerCapture(clientXY(e)),
onPanResponderReject: e => events.onLostPointerCapture(clientXY(e))
}), []);
return createElement(View, _extends({}, panResponder.panHandlers, {
style: StyleSheet.absoluteFill
}));
});
const Canvas = memo(props => {
const [size, setSize] = useState(null);
const [renderer, setRenderer] = useState(); // Handle size changes
const onLayout = e => setSize(e.nativeEvent.layout); // Fired when EXGL context is initialized
const onContextCreate = async gl => {
if (props.onContextCreated) {
// Allow customization of the GL Context
// Useful for AR, VR and others
await props.onContextCreated(gl);
}
if (props.shadowMap) {
// https://github.com/expo/expo-three/issues/38
gl.createRenderbuffer = () => ({});
}
const pixelRatio = PixelRatio.get();
const renderer = new Renderer$1({
gl,
width: size.width / pixelRatio,
height: size.height / pixelRatio,
pixelRatio
}); // Bind previous render method to Renderer
const rendererRender = renderer.render.bind(renderer);
renderer.render = (scene, camera) => {
rendererRender(scene, camera); // End frame through the RN Bridge
gl.endFrameEXP();
};
setRenderer(renderer);
};
const setNativeRef = ref => {
if (props.nativeRef_EXPERIMENTAL && !props.nativeRef_EXPERIMENTAL.current) {
props.nativeRef_EXPERIMENTAL.current = ref;
}
}; // 1. Ensure Size
// 2. Ensure EXGLContext
// 3. Call `useCanvas`
return createElement(View, {
onLayout: onLayout,
style: _extends({}, styles, props.style)
}, size && createElement(GLView, {
nativeRef_EXPERIMENTAL: setNativeRef,
onContextCreate: onContextCreate,
style: StyleSheet.absoluteFill
}), size && renderer && createElement(IsReady, _extends({}, props, {
size: size,
gl: renderer
})));
});
export { Canvas, Renderer, addEffect, applyProps, createPortal, extend, invalidate, render, renderGl, unmountComponentAtNode, useFrame, useLoader, useRender, useResource, useThree, useUpdate };