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react-svg-morph

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morph your svg component one into another other

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/* eslint space-infix-ops:0, no-param-reassign:0 */ /* * Easing Functions - inspired from http://gizma.com/easing/ * only considering the t value for the range [0, 1] => [0, 1] */ // no easing, no acceleration export function linear(t) { return t; } // accelerating from zero velocity export function easeInQuad(t) { return t*t; } // decelerating to zero velocity export function easeOutQuad(t) { return t*(2-t); } // acceleration until halfway, then deceleration export function easeInOutQuad(t) { return t<0.5 ? 2*t*t : -1+(4-2*t)*t; } // accelerating from zero velocity export function easeInCubic(t) { return t*t*t; } // decelerating to zero velocity export function easeOutCubic(t) { return (--t)*t*t+1; } // acceleration until halfway, then deceleration export function easeInOutCubic(t) { return t<0.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1; } // accelerating from zero velocity export function easeInQuart(t) { return t*t*t*t; } // decelerating to zero velocity export function easeOutQuart(t) { return 1-(--t)*t*t*t; } // acceleration until halfway, then deceleration export function easeInOutQuart(t) { return t<0.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t; } // accelerating from zero velocity export function easeInQuint(t) { return t*t*t*t*t; } // decelerating to zero velocity export function easeOutQuint(t) { return 1+(--t)*t*t*t*t; } // acceleration until halfway, then deceleration export function easeInOutQuint(t) { return t<0.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t; }