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react-spring

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import AnimatedWithChildren from './AnimatedWithChildren' import AnimatedInterpolation from './AnimatedInterpolation' var _uniqueId = 0 /** * Animated works by building a directed acyclic graph of dependencies * transparently when you render your Animated components. * * new Animated.Value(0) * .interpolate() .interpolate() new Animated.Value(1) * opacity translateY scale * style transform * View#234 style * View#123 * * A) Top Down phase * When an Animated.Value is updated, we recursively go down through this * graph in order to find leaf nodes: the views that we flag as needing * an update. * * B) Bottom Up phase * When a view is flagged as needing an update, we recursively go back up * in order to build the new value that it needs. The reason why we need * this two-phases process is to deal with composite props such as * transform which can receive values from multiple parents. */ function findAnimatedStyles(node, styles) { if (typeof node.update === 'function') styles.add(node) else node.__getChildren().forEach(child => findAnimatedStyles(child, styles)) } /** * Standard value for driving animations. One `Animated.Value` can drive * multiple properties in a synchronized fashion, but can only be driven by one * mechanism at a time. Using a new mechanism (e.g. starting a new animation, * or calling `setValue`) will stop any previous ones. */ export default class AnimatedValue extends AnimatedWithChildren { constructor(value) { super() this._value = value this._animation = null this._animatedStyles = new Set() this._listeners = {} } __detach() { this.stopAnimation() } __getValue() { return this._value } _update() { findAnimatedStyles(this, this._animatedStyles) } _flush() { if (this._animatedStyles.size === 0) this._update() this._animatedStyles.forEach(animatedStyle => animatedStyle.update()) } _updateValue(value) { this._value = value this._flush() for (var key in this._listeners) this._listeners[key]({ value: this.__getValue() }) } /** * Directly set the value. This will stop any animations running on the value * and update all the bound properties. */ setValue(value) { if (this._animation) { this._animation.stop() this._animation = null } this._animatedStyles.clear() this._updateValue(value) } /** * Stops any running animation or tracking. `callback` is invoked with the * final value after stopping the animation, which is useful for updating * state to match the animation position with layout. */ stopAnimation(callback) { this.stopTracking() this._animation && this._animation.stop() this._animation = null callback && callback(this.__getValue()) } /** * Interpolates the value before updating the property, e.g. mapping 0-1 to * 0-10. */ interpolate(config) { return new AnimatedInterpolation(this, config) } /** * Typically only used internally, but could be used by a custom Animation * class. */ animate(animation, callback) { var previousAnimation = this._animation this._animation && this._animation.stop() this._animation = animation this._animatedStyles.clear() animation.start( this._value, value => this._updateValue(value), result => { this._animation = null callback && callback(result) }, previousAnimation ) } /** * Adds an asynchronous listener to the value so you can observe updates from * animations. This is useful because there is no way to * synchronously read the value because it might be driven natively. */ addListener(callback) { var id = String(_uniqueId++) this._listeners[id] = callback return id } removeListener(id) { delete this._listeners[id] } removeAllListeners() { this._listeners = {} } /** * Typically only used internally. */ stopTracking() { this._tracking && this._tracking.__detach() this._tracking = null } /** * Typically only used internally. */ track(tracking) { this.stopTracking() this._tracking = tracking } }