react-smooth
Version:
react animation library
160 lines (131 loc) • 4.11 kB
JavaScript
import { warn } from './util';
const ACCURACY = 1e-4;
const cubicBezierFactor = (c1, c2) => [0, 3 * c1, 3 * c2 - 6 * c1, 3 * c1 - 3 * c2 + 1];
const multyTime = (params, t) => params.map((param, i) => param * t ** i).reduce((pre, curr) => pre + curr);
const cubicBezier = (c1, c2) => t => {
const params = cubicBezierFactor(c1, c2);
return multyTime(params, t);
};
const derivativeCubicBezier = (c1, c2) => t => {
const params = cubicBezierFactor(c1, c2);
const newParams = [...params.map((param, i) => param * i).slice(1), 0];
return multyTime(newParams, t);
};
// calculate cubic-bezier using Newton's method
export const configBezier = (...args) => {
let [x1, y1, x2, y2] = args;
if (args.length === 1) {
switch (args[0]) {
case 'linear':
[x1, y1, x2, y2] = [0.0, 0.0, 1.0, 1.0];
break;
case 'ease':
[x1, y1, x2, y2] = [0.25, 0.1, 0.25, 1.0];
break;
case 'ease-in':
[x1, y1, x2, y2] = [0.42, 0.0, 1.0, 1.0];
break;
case 'ease-out':
[x1, y1, x2, y2] = [0.42, 0.0, 0.58, 1.0];
break;
case 'ease-in-out':
[x1, y1, x2, y2] = [0.0, 0.0, 0.58, 1.0];
break;
default: {
const easing = args[0].split('(');
if (easing[0] === 'cubic-bezier' && easing[1].split(')')[0].split(',').length === 4) {
[x1, y1, x2, y2] = easing[1]
.split(')')[0]
.split(',')
.map(x => parseFloat(x));
} else {
warn(
false,
'[configBezier]: arguments should be one of ' +
"oneOf 'linear', 'ease', 'ease-in', 'ease-out', " +
"'ease-in-out','cubic-bezier(x1,y1,x2,y2)', instead received %s",
args,
);
}
}
}
}
warn(
[x1, x2, y1, y2].every(num => typeof num === 'number' && num >= 0 && num <= 1),
'[configBezier]: arguments should be x1, y1, x2, y2 of [0, 1] instead received %s',
args,
);
const curveX = cubicBezier(x1, x2);
const curveY = cubicBezier(y1, y2);
const derCurveX = derivativeCubicBezier(x1, x2);
const rangeValue = value => {
if (value > 1) {
return 1;
}
if (value < 0) {
return 0;
}
return value;
};
const bezier = _t => {
const t = _t > 1 ? 1 : _t;
let x = t;
for (let i = 0; i < 8; ++i) {
const evalT = curveX(x) - t;
const derVal = derCurveX(x);
if (Math.abs(evalT - t) < ACCURACY || derVal < ACCURACY) {
return curveY(x);
}
x = rangeValue(x - evalT / derVal);
}
return curveY(x);
};
bezier.isStepper = false;
return bezier;
};
export const configSpring = (config = {}) => {
const { stiff = 100, damping = 8, dt = 17 } = config;
const stepper = (currX, destX, currV) => {
const FSpring = -(currX - destX) * stiff;
const FDamping = currV * damping;
const newV = currV + ((FSpring - FDamping) * dt) / 1000;
const newX = (currV * dt) / 1000 + currX;
if (Math.abs(newX - destX) < ACCURACY && Math.abs(newV) < ACCURACY) {
return [destX, 0];
}
return [newX, newV];
};
stepper.isStepper = true;
stepper.dt = dt;
return stepper;
};
export const configEasing = (...args) => {
const [easing] = args;
if (typeof easing === 'string') {
switch (easing) {
case 'ease':
case 'ease-in-out':
case 'ease-out':
case 'ease-in':
case 'linear':
return configBezier(easing);
case 'spring':
return configSpring();
default:
if (easing.split('(')[0] === 'cubic-bezier') {
return configBezier(easing);
}
warn(
false,
"[configEasing]: first argument should be one of 'ease', 'ease-in', " +
"'ease-out', 'ease-in-out','cubic-bezier(x1,y1,x2,y2)', 'linear' and 'spring', instead received %s",
args,
);
}
}
if (typeof easing === 'function') {
return easing;
}
warn(false, '[configEasing]: first argument type should be function or string, instead received %s', args);
return null;
};