react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
45 lines (44 loc) • 1.74 kB
JavaScript
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
import { useContext, useEffect, useState } from "react";
import { UISceneContext } from "../react-context";
export function useWatcher(name, initialValues) {
var scene = useContext(UISceneContext);
var names = Array.isArray(name) ? name : [name];
var _a = useState(initialValues), values = _a[0], setValues = _a[1];
useEffect(function () {
var unSubs = names.map(function (name) {
return scene.onEntityPropsChange(name, function (value) {
setValues(function (prev) {
var _a;
return (__assign(__assign({}, prev), (_a = {}, _a[name] = value, _a)));
});
});
});
return function () {
for (var _i = 0, unSubs_1 = unSubs; _i < unSubs_1.length; _i++) {
var unSub = unSubs_1[_i];
unSub();
}
};
}, __spreadArray(__spreadArray([], names, true), [scene], false));
return values;
}