UNPKG

react-simple-game-engine

Version:

[WIP] not able to use in currently. <!-- Document cumming soon... -->

47 lines (46 loc) 1.93 kB
var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime"; import { useContext, useEffect, useState } from "react"; import { UISceneContext } from "../react-context"; export function Watcher(_a) { var _names = _a.names, children = _a.children, initialValues = _a.initialValues; var scene = useContext(UISceneContext); var names = Array.isArray(_names) ? _names : [_names]; var _b = useState(initialValues), values = _b[0], setValues = _b[1]; useEffect(function () { var unSubs = names.map(function (name) { return scene.onEntityPropsChange(name, function (value) { setValues(function (prev) { var _a; return (__assign(__assign({}, prev), (_a = {}, _a[name] = value, _a))); }); }); }); return function () { for (var _i = 0, unSubs_1 = unSubs; _i < unSubs_1.length; _i++) { var unSub = unSubs_1[_i]; unSub(); } }; }, __spreadArray(__spreadArray([], names, true), [scene], false)); return _jsx(_Fragment, { children: children(values) }); }