react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
90 lines (89 loc) • 3.4 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import { copyProperties } from "../../utils";
import { Sprite } from "./sprite";
var AvatarSprite = /** @class */ (function (_super) {
__extends(AvatarSprite, _super);
function AvatarSprite() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._offset = {
x: 0,
y: 0,
index: 0,
width: 0,
height: 0,
};
return _this;
}
Object.defineProperty(AvatarSprite.prototype, "offset", {
get: function () {
return this._offset;
},
enumerable: false,
configurable: true
});
AvatarSprite.prototype.onDraw = function () {
if (this.source) {
if (this.animation) {
this.animation.draw();
}
else {
var _a = this._offset, x = _a.x, y = _a.y, width = _a.width, height = _a.height, index = _a.index;
Renderer.image(this.source,
// position on canvas
0, 0, this.width, this.height,
//crop on source image
index * width + x, y, width, height);
}
}
};
AvatarSprite.prototype.initial = function (params) {
var _a = (params ||
{}), offset = _a.offset, source = _a.source, _params = __rest(_a, ["offset", "source"]);
if (source) {
this._offset.width = source.width;
this._offset.height = source.height;
}
if (offset) {
copyProperties(this._offset, offset);
}
_super.prototype.initial.call(this, __assign(__assign({}, _params), { source: source }));
};
return AvatarSprite;
}(Sprite));
export { AvatarSprite };