react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
65 lines (64 loc) • 2.55 kB
JavaScript
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
import { Fragment as _Fragment, jsx as _jsx } from "react/jsx-runtime";
import { useCallback, useContext, useEffect, useState } from "react";
import { SoundStoreKey } from "../export-enums";
import { UISceneContext } from "../react-context";
import { Saver } from "./saver";
export function SoundOnceWatcher(_a) {
var children = _a.children;
var scene = useContext(UISceneContext);
var _b = useState(scene.soundOnceOptions), values = _b[0], setValues = _b[1];
useEffect(function () {
return scene.onSoundOnceOptionsChange(function (options) {
setValues(function (prev) { return (__assign(__assign({}, prev), options)); });
});
}, [scene]);
var toggle = useCallback(function () {
var next = !scene.soundOnceOptions.canPlay;
scene.soundOnceOptions = {
canPlay: next,
};
Saver.set(SoundStoreKey.ONCE, next);
}, []);
var set = useCallback(function (on) {
scene.soundOnceOptions = {
canPlay: on,
};
Saver.set(SoundStoreKey.ONCE, on);
}, []);
return _jsx(_Fragment, { children: children(__assign(__assign({}, values), { toggle: toggle, set: set })) });
}
export function SoundBackgroundWatcher(_a) {
var children = _a.children;
var scene = useContext(UISceneContext);
var _b = useState(scene.soundBackgroundOptions), values = _b[0], setValues = _b[1];
useEffect(function () {
return scene.onSoundBackgroundOptionsChange(function (options) {
setValues(function (prev) { return (__assign(__assign({}, prev), options)); });
});
}, [scene]);
var toggle = useCallback(function () {
var next = !scene.soundBackgroundOptions.canPlay;
scene.soundBackgroundOptions = {
canPlay: next,
};
Saver.set(SoundStoreKey.BACKGROUND, next);
}, []);
var set = useCallback(function (on) {
scene.soundBackgroundOptions = {
canPlay: on,
};
Saver.set(SoundStoreKey.BACKGROUND, on);
}, []);
return _jsx(_Fragment, { children: children(__assign(__assign({}, values), { toggle: toggle, set: set })) });
}