react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
25 lines (24 loc) • 1.06 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import { LogicComponent } from "./logic-component";
var Prefab = /** @class */ (function (_super) {
__extends(Prefab, _super);
function Prefab(configurable) {
return _super.call(this, configurable, true) || this;
}
return Prefab;
}(LogicComponent));
export { Prefab };