UNPKG

react-simple-game-engine

Version:

[WIP] not able to use in currently. <!-- Document cumming soon... -->

35 lines 1.02 kB
import p5 from "p5"; import { Initializer } from "../export-interfaces"; import { Avatar, Color } from "../export-types"; import { SimpleCamera } from "./simple-camera"; export declare type ParticleInitialParams = { vec?: p5.Vector; angle?: number; sprite?: Avatar; color?: Color; size?: number; lifetime?: number; simpleCamera: SimpleCamera; forceSpriteSize?: boolean; }; export declare class Particle extends p5.Vector implements Initializer<ParticleInitialParams> { private vec; private acc; private angle; simpleCamera: SimpleCamera; sprite?: Avatar; color: Color; size: number; lifetimeRemain: number; private forceSpriteSize; private _lifetime; set lifetime(lifetime: number); get lifetime(): number; initial({ vec, ...params }: ParticleInitialParams): void; applyForce(force: p5.Vector): void; isDead(): boolean; update(): void; draw(): void; onDraw(_: Color): void; } //# sourceMappingURL=particle.d.ts.map