react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
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TypeScript
import p5 from "p5";
import { Initializer } from "../export-interfaces";
import { Avatar, Color } from "../export-types";
import { SimpleCamera } from "./simple-camera";
export declare type ParticleInitialParams = {
vec?: p5.Vector;
angle?: number;
sprite?: Avatar;
color?: Color;
size?: number;
lifetime?: number;
simpleCamera: SimpleCamera;
forceSpriteSize?: boolean;
};
export declare class Particle extends p5.Vector implements Initializer<ParticleInitialParams> {
private vec;
private acc;
private angle;
simpleCamera: SimpleCamera;
sprite?: Avatar;
color: Color;
size: number;
lifetimeRemain: number;
private forceSpriteSize;
private _lifetime;
set lifetime(lifetime: number);
get lifetime(): number;
initial({ vec, ...params }: ParticleInitialParams): void;
applyForce(force: p5.Vector): void;
isDead(): boolean;
update(): void;
draw(): void;
onDraw(_: Color): void;
}
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