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react-simple-game-engine

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[WIP] not able to use in currently. <!-- Document cumming soon... -->

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import { Initializer } from "../../export-interfaces"; import { SimpleCamera } from "../simple-camera"; import { LogicComponent } from "../logic-component"; import { Scene } from "../scene"; import { WorldManagement } from "../world-management"; import { P5 } from "../p5"; export declare abstract class EntitySuit<P = any> implements Initializer<P> { simpleCamera: SimpleCamera; readonly id: string; private _layerIndex; private _name; private _scene; private _worldManagement; private _children; private _parent?; private _renderer; isVisible: boolean; scaleX: number; scaleY: number; abstract update(): void; abstract draw(): void; get renderer(): P5; set renderer(_renderer: P5); get children(): EntitySuit<any>[]; get layerIndex(): number; get name(): string; set layerIndex(_layerIndex: number); set name(_name: string); get parent(): EntitySuit<any>; get scene(): Scene<any>; set worldManagement(_worldManagement: WorldManagement); get worldManagement(): WorldManagement; addChild(target: EntitySuit | LogicComponent<EntitySuit>): void; removeChild(entity: EntitySuit): void; unChild(entity: EntitySuit): void; getProperty<T>(name: string): T; preInitial(worldManagement: WorldManagement): void; active(_: WorldManagement): void; bootstrapCompleted(_: WorldManagement): void; /** * invoke when mouse move on canvas * @void */ onMouseMove(): void; /** * invoke when mouse pressed on canvas * @void */ onMousePressed(): void; /** * invoke when mouse release from canvas * @void */ onMouseRelease(): void; /** * invoke when entity is added into world * @void */ onActive(): void; /** * invoke when scene bootstrap completed, if entity that added after scene completed like ex: prefab, bullet,... then this function will not invoke * @void */ onBootstrapCompleted(): void; initial(params: P): void; } //# sourceMappingURL=entity-suit.d.ts.map