react-simple-game-engine
Version:
[WIP] not able to use in currently. <!-- Document cumming soon... -->
67 lines • 2.09 kB
TypeScript
import { Initializer } from "../../export-interfaces";
import { SimpleCamera } from "../simple-camera";
import { LogicComponent } from "../logic-component";
import { Scene } from "../scene";
import { WorldManagement } from "../world-management";
import { P5 } from "../p5";
export declare abstract class EntitySuit<P = any> implements Initializer<P> {
simpleCamera: SimpleCamera;
readonly id: string;
private _layerIndex;
private _name;
private _scene;
private _worldManagement;
private _children;
private _parent?;
private _renderer;
isVisible: boolean;
scaleX: number;
scaleY: number;
abstract update(): void;
abstract draw(): void;
get renderer(): P5;
set renderer(_renderer: P5);
get children(): EntitySuit<any>[];
get layerIndex(): number;
get name(): string;
set layerIndex(_layerIndex: number);
set name(_name: string);
get parent(): EntitySuit<any>;
get scene(): Scene<any>;
set worldManagement(_worldManagement: WorldManagement);
get worldManagement(): WorldManagement;
addChild(target: EntitySuit | LogicComponent<EntitySuit>): void;
removeChild(entity: EntitySuit): void;
unChild(entity: EntitySuit): void;
getProperty<T>(name: string): T;
preInitial(worldManagement: WorldManagement): void;
active(_: WorldManagement): void;
bootstrapCompleted(_: WorldManagement): void;
/**
* invoke when mouse move on canvas
* @void
*/
onMouseMove(): void;
/**
* invoke when mouse pressed on canvas
* @void
*/
onMousePressed(): void;
/**
* invoke when mouse release from canvas
* @void
*/
onMouseRelease(): void;
/**
* invoke when entity is added into world
* @void
*/
onActive(): void;
/**
* invoke when scene bootstrap completed, if entity that added after scene completed like ex: prefab, bullet,... then this function will not invoke
* @void
*/
onBootstrapCompleted(): void;
initial(params: P): void;
}
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